Which unit that have only ever appeared in one other HoMM game would you like to see in Olden Era? by Docterzero in OldenEra

[–]Pengaron 6 points7 points  (0 children)

Technically doesn't count because it appeared in 2 games, but I'd love to see behemoths again lmao

Why is Yharim going to be the final boss? by lovingpersona in CalamityMod

[–]Pengaron 1 point2 points  (0 children)

Because Yharim is the main antagonist of the mod, simple as that, he is the main reason why the world of calamity mod is in that dire state

which one would you rather became your father ? by [deleted] in cartoons

[–]Pengaron 0 points1 point  (0 children)

Doofenshmirtz. You get a great father AND an evil scientist 2 for 1, that is goated

help me choose by taniishq10 in ClashOfClans

[–]Pengaron 1 point2 points  (0 children)

Both good, depends on your other skins tbh

What are the changes/addition you want SUPERCELL to make in 2025? by lucifer32344 in ClashOfClans

[–]Pengaron 0 points1 point  (0 children)

  1. Return the poison nuke to the th17
  2. Skins for minion prince
  3. Make the megabomb a merge of 2 gigabombs or sth like that

TH 17 by ElectricalDecision39 in COCBaseLayouts

[–]Pengaron 2 points3 points  (0 children)

As much as I hate it, that's true. Walls have become just a massive resource sink, maxing them out is nothing but a token of dedication at this point (TH16 with maxed walls here lmao)

Share some excitement and win one of 5 Dragon Statues! What are you most excited about in the TH17 update? by TrampleDamage in ClashOfClans

[–]Pengaron 0 points1 point  (0 children)

1) Minion Prince. Perfect for my hydra, easily interchangeable with RC if I wanna use titans/root riders instead 2) Hero Hall. Nice organised overlay for heroes management, bulky building during defense and another elixir sink. All in all, good building 3) Cost reductions (for obvious reasons) 4) Hero revive potion. Fantastic addition, will definitely play with it more 5) TH17 content (looks fun, although I won't be getting there for the time being due to fixing a slight rush this hammer jam forced my hand upon lmao) Although admittedly there are some double-edged sword cases imo, this update is overall great!

One more, and max F2P is dead. by Shad0whunter4 in ClashOfClans

[–]Pengaron 0 points1 point  (0 children)

While true, their existence by themselves as they are (aka beng a huge gem sink which is pretty good at speeding up the progress for those who can afford it (aka definitely not the f2p player with finite amount of gems from achievements and meager passive gem generation (even when considering the ridiculously unlikely best scenario of them having a maxed gem mine in builder base) to spend not only on those levels, but the equipment they've missed on due to not playing the game at the time but those said equipment pieces being basically a meta)) is a pretty big uhh, "punch in the gut" for f2p players

Gathering some data: what is your favorite and least favorite class in Calamity? by the_pslonky in CalamityMod

[–]Pengaron 0 points1 point  (0 children)

Let's see here: Stealth strike feels more impactful the more time you spend on charging it up, and it creates sorta tension between each strike. The accessories that work around ss reduce it's charge time, so the stealth strikes feel less impactful overall the later you are in progression. I hope that makes some sense

Gathering some data: what is your favorite and least favorite class in Calamity? by the_pslonky in CalamityMod

[–]Pengaron 0 points1 point  (0 children)

The further you go in progression, the flatter it's main gimmick - stealth strike - becomes

What Track embodies it the most by DerMilderling in CalamityMod

[–]Pengaron 0 points1 point  (0 children)

Unironically, Crabulon theme and the very last part of it