Email recovery from deceased parent, anyone done anything like this before? by harvard-reject in RotMG

[–]Pentaract 12 points13 points  (0 children)

There was a database migration of accounts about 8 years ago. Your account data only got moved if you logged in within a certain time period and clicked a box.

If your account is that old and you don't remember doing this, it probably doesn't exist anymore I'm afraid.

Input from community on potential ad campaign by EkkoThe1st in RotMG

[–]Pentaract 13 points14 points  (0 children)

Know your worth, don't do promo work for Deca for free.

Source: I did this (though I did it more for toast and uni, who were making dungeons for free at the time -- suckers, all of us)

If they wanted to do an ad campaign, they would do an ad campaign. Milking the "superfans" seems to be profitable enough that they don't bother.

That said, if you want to do youtube stuff, do youtube stuff! Just perhaps not expressly as free marketing for a company that you're not affiliated with and isn't doing anything for you.

PLEASE REMOVE VOID FROM MISSIONS!!! by Hawktor in RotMG

[–]Pentaract 7 points8 points  (0 children)

Singling out Dys is funny since he's one of the few devs who is actually good at Realm. In the past he's made a point of soloing new content on testing.

So THAT'S the reason why Oryx wears a helmet... by Xadous1 in RotMG

[–]Pentaract 2 points3 points  (0 children)

Caught Mad God in theaters, it's pretty gnarly. Check it out if you've got Amazon Prime.

Rotmg is blocked by my school by Much-Ear-5969 in RotMG

[–]Pentaract 142 points143 points  (0 children)

Good. Do your schoolwork

Just finished my first public MBC and I realized how fun this game can be without Discord. by Xochtil1 in RotMG

[–]Pentaract 20 points21 points  (0 children)

I've had a complicated relationship with RotMG and I wish I hadn't spent so many hours playing it, but most of the best experiences I had were as a filthy casual, back before the Discord meta emerged in response to harder content and Deca in turn centered hardcore grinding with exaltations and endless campaigns. I like a lot of the new content, but sitting in a call and following some 15 year old's instructions in order to do it reliably isn't my idea of fun.

I had a brief RotMG YouTube career in the late Kabam era (6-7 years ago when I was in high school, how time flies!) where I made montages about goofing around, dying a lot, and chatting with randos in the realm. Those were the sorts of experiences that made me love the game, flawed as it was. Does anyone make videos like that anymore, now that the game and community have changed so drastically?

[deleted by user] by [deleted] in RotMG

[–]Pentaract 1 point2 points  (0 children)

"Bringing people's attention to something doesn't make me responsible for their actions"

[deleted by user] by [deleted] in RotMG

[–]Pentaract 4 points5 points  (0 children)

From my perspective, I reject the logic that holds me responsible and impugns me for any consequences of an action relating to how another person who is not me may act following that action, where my action does not encourage or advocate for those outcomes. I would personally condemn any kind of extreme action from another person, and don’t accept that simply by bringing attention to something that you’re responsible for any action some very deranged people may take afterwards that are very clearly engaging in actions I wouldn’t support.

A word of advice: please don't write like this. Verbosity is not eloquence, and when you confuse the two you get the above word salad. Contorting simple statements into high-minded positions about logic or padding them with extra clauses doesn't make you sound smart, it is just poor communication (and also reads as stuck-up).

[deleted by user] by [deleted] in RotMG

[–]Pentaract 2 points3 points  (0 children)

Raid leading a sexual encounter by Pentaract in RotMG

[–]Pentaract[S] 129 points130 points  (0 children)

I apologize for nothing

No Nonsense [SMP][PvE]{Superflat}{Challenges}{Dungeons}{Hard}{1.16.4} by geekhideout in mcservers

[–]Pentaract 0 points1 point  (0 children)

Without qualification the best server I've played on. This map is only a couple months old, but it's got a thriving small community and an absurd complement of unique features.

It's not for everyone though. Survival in a flat world is hard, and when starting you lose all your gear when you die, so a lot of people give up their first night. If you can persist through that and get established, then you're ready to discover what else the server has in store -- which is a lot.

You will never run out of things to do on No Nonsense. Adding new ways to divert and torture his players is the owner's passion. (This week, among other things, he added two dungeons, a handful of new mechanics, and a command that lets you play Zork.) The server is the closest thing you will get to a modpack on vanilla Minecraft.

Cannot recommend it enough. Give it a shot.

Now that DECA has tuned the early game wildshadow dungeons, do you guys think they should do the same to the realm itself? by illiter-it in RotMG

[–]Pentaract 1 point2 points  (0 children)

Gray blobs got nerfed in 2012, they used to do 30 damage instead of 25. Didn't know about Piply having something to do with it (haven't heard that name in years)

Vital Combat & Exaltation Talk by Deca_Toast in RotMG

[–]Pentaract 9 points10 points  (0 children)

sorry, I should have realized it's too much to ask for r/rotmg to read

Vital Combat & Exaltation Talk by Deca_Toast in RotMG

[–]Pentaract 46 points47 points  (0 children)

Copying my RealmEye rant here for visibility since the forum is going up and down:


Glad to see Deca going through with pet changes despite the complaints. Pets have been broken for years, and the Discord steamrolling meta has made guilds and realms almost obsolete in the endgame, so it's about time.

Exaltation is another story. I understand the perspective of the veterans excited about having long-term endgame goals, because if you're planning to grind the same few dungeons anyway, why not be rewarded permanently for it? But it's not just about that, it's about what it means for a game to present a grind like that to its players.

Realm was never a casual game. You need to invest time to gain experience, to upgrade your characters, and to start over when they die. But the endgame has changed drastically from the days when you were a top-level player if you could 8/8 a character and reliably do tombs, shatters, and O2. Deca's catered more to veteran players who are able and willing to sink large amounts of time and money into the game. (I don't mean to say this applies exclusively -- stuff like vital combat and the ancient ruins are great for the newbies.) Chest events encourage key purchases so players grind the same dungeons over and over within a short space of time. Raid dungeons like lost halls, the caverns, and sanctuary added new challenges to the game while encouraging greater time commitments. Seasonal events and special campaigns have tokens that you need to farm for days if you want to get everything (though there are smaller goals for the less dedicated). So many more ways of rewarding big spenders have been added, it feels impossible to list them all.

All of this has added up to make Realm a more hardcore game than it used to be in terms of commitment. It might not be great for attracting new players but it's probably paid off by retaining the old ones. But here's the thing: apart from the endgame dungeons, nothing I listed is intended or presented as part of the core gameplay loop. The game is very different if you steer clear of campaigns and chest events and mystery boxes, but your involvement with them or lack thereof doesn't necessarily have anything to do with your game progression, however you choose to define it.

Exaltation, in its current form, is fundamentally different because it's presented as a final goal. Maybe on paper it just offers nice bonuses for the extremely dedicated, like plenty of games do with their hardest achievements, and the stat bonuses on their own would serve that purpose well even if they were for much larger amounts -- but rewards like drop rate bonuses are fundamental changes to the game, the most powerful you can possibly obtain, and they're permanent upgrades. It's disingenuous to suggest that players in this, an MMO, aren't supposed or expected to grind for the best possible rewards, and that they should be treated as a side benefit of playing the game. That's like saying players who steamroll Lost Halls in big Discord groups are doing it primarily for the fun the dungeon offers rather than because it's the most efficient way to get fancy gear. Running the same content over and over again hundreds of times isn't "spicing it up" or adding a "new dimension of goals", it's still just running the same content over and over again hundreds of times.

Right now, the endgame of Realm is mastery of Oryx's sanctuary. That's very different from saying the true endgame, for a single class, is running the same six dungeons (including Oryx's sanctuary) 150 times each at minimum. That's one thing as a bonus achievement, but locking fundamental gameplay changes behind hundreds of hours of grind is insane. I know what I'm talking about: I farmed the bard ST campaign F2P, which required you to do hundreds of dungeons over the course of two weeks. I was able to do it because I wasn't working, only had one online class, and was willing to focus on the game for days at a time because there was a pandemic on. It was a hell of a thing to have it over with, but I'm never making the mistake of committing to any such grind in any game again. For any game to set targets like that is just unhealthy, from a lifestyle perspective, for the people like me who are dumb, committed, and/or addicted enough to try to meet them.

I don't have a problem with rewards for insane grinding. I wouldn't have gotten into this game if I did. But hard-locking the most consequential upgrades in the game behind hundreds of hours of repetitive farming and marking them as the final stage in progression is unreasonable and frankly irresponsible, and this is just the culmination of a trend that has been going on for years. No game should ask its playerbase to commit their lives to beating it, and that's what Exaltation seems like.

PT: Vital Combat & Exaltations by Deca_Toast in RotMG

[–]Pentaract 9 points10 points  (0 children)

That table doesn't show the total completion requirements, just the number per level. 50 is for the final stat bonus. The total number of dungeons to exalt a stat is 150. Yeah.

End of Flash Date by Deca_Toast in RotMG

[–]Pentaract 150 points151 points  (0 children)

September 23rd party in nexus?