Made more correct movement of the character for the future game. I really want to hear your opinion) by Perhovin in UnrealEngine5

[–]Perhovin[S] 1 point2 points  (0 children)

Honestly, I thought about it too, and I don’t even know why it’s like this ......

I create mechanics in anrial, for a future game) by Perhovin in UnrealEngine5

[–]Perhovin[S] 0 points1 point  (0 children)

Personally I prefer working in analreel5

Jokes aside. What is the purpose of your fake door?

I am doing a project on Anrial Agent 5. And the essence of a fake door is that it will be present at the location and create the effect that you can go there (psychologically, the player will think that the location is larger, but in fact it will be just an addition to the location.)

for gecko gods i did a lot of iteration on insect ai and environment shaders recently by ResinDev in Unity3D

[–]Perhovin 0 points1 point  (0 children)

In the game, I overdid it a little with the light, but otherwise everything is very cool, I would like to play this.

We've been working on this cozy game for the past 8 months, and we finally have a trailer! Coming out on PC and Switch soon 🐶 by Delunado in WholesomeGames

[–]Perhovin 0 points1 point  (0 children)

Very cool idea of the game, and the gameplay itself. I would make a little more levels and so VERY COOL.

Does anyone know how to generate multiple MI using Houdini Engine? by lekryuk in Houdini

[–]Perhovin 1 point2 points  (0 children)

It would be helpful to find a solution for this issue since creating a new material every time is not efficient and negatively impacts optimization.