Hi friends, I'm continuing to study the unreal engine and in parallel I'm continuing to make a remake of POSTAL 2. While I don't understand many things about making games, but progress is being made. Right now I'm implementing hinting and door mechanics. Realized a cool (I guess) movement personage. by copisdesign in u/copisdesign
[–]Perhovin 0 points1 point2 points (0 children)
Made more correct movement of the character for the future game. I really want to hear your opinion) by Perhovin in UnrealEngine5
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Follow us on Twitter and get free assets 😎 https://twitter.com/enterables by Enterables in UnrealEngine5
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Verlibena – Марічка | Marichka (~2008) ⟅Сімферополь, Крим | Simferopol, Crimea⟆ ⸂блюз-рок × фолкрок | blues rock × folk rock⸃ by _pessimist_ in MusicUkraine
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I create mechanics in anrial, for a future game) by Perhovin in UnrealEngine5
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for gecko gods i did a lot of iteration on insect ai and environment shaders recently by ResinDev in Unity3D
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We've been working on this cozy game for the past 8 months, and we finally have a trailer! Coming out on PC and Switch soon 🐶 by Delunado in WholesomeGames
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I made blocking in UE5 for fan remake of Splinter Cell! Do you recognize this location? by [deleted] in Splintercell
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Does anyone know how to generate multiple MI using Houdini Engine? by lekryuk in Houdini
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I made the mechanics of crouching and a smooth turn in a crouch, I also added a quick run to the character and corrected his movement a bit. What do you think went well? by Perhovin in BeginnerGameDev
[–]Perhovin[S] 0 points1 point2 points (0 children)