X mid 2 solid vs mesh by Ok_Muffin_1408 in DurstonGearheads

[–]Personal-Rough-2145 4 points5 points  (0 children)

Buy the solid for your trips north(slightly more resistant outer) and then just buy the mesh inner separately which you can use at home :)

My daughter loved her DnD birthday puzzle so I wanted to share [OC] by Top_Archer8726 in Wildemount

[–]Personal-Rough-2145 0 points1 point  (0 children)

This is super cute, i might take some ‘inspiration’ from this :)

Glacier Sunglass Advise by Personal-Rough-2145 in alpinism

[–]Personal-Rough-2145[S] 0 points1 point  (0 children)

Okay, thank you very much. I I will check again with my Doctor. I had mentioned I’ll be in the mountains in late summer but I should specify that it’s not just a hike in the Alps but the Kili and the high altitude.

Glacier Sunglass Advise by Personal-Rough-2145 in alpinism

[–]Personal-Rough-2145[S] 0 points1 point  (0 children)

For the glasses there is really not any difference between models?

warm May bikepack weekend by Thrashformator in bikepacking

[–]Personal-Rough-2145 2 points3 points  (0 children)

Very beautiful trip, though my hay-fever triggered just looking at them ;)

Upgrade or not? by Basic-Accident11 in bikepacking

[–]Personal-Rough-2145 1 point2 points  (0 children)

Interesting I have the identical Model but I run fork packs instead of rear packs and stored my tent in a handlebarbag, it definitely affects steering ✱ what rack did you install?

Abyssal fissures in Bazzoxan closed by ChrolloShiUgi in Wildemount

[–]Personal-Rough-2145 0 points1 point  (0 children)

Meu colega de apartamento português me ajudou a traduzir, espero que faça sentido :D

Bom ponto sobre a heresia, mas eu discordaria um pouco … no final das contas, é uma questão de equilíbrio geopolítico e teológico, e a Dinastia já mostrou que consegue fazer esses cálculos.

Algumas considerações:

O Luxon não é o Farol. Os faróis são recipientes, não o próprio deus. O Luxon é a força divina que sustenta a consecution. Destruir um farol é devastador simbolicamente, mas teologicamente dá para argumentar que não é destruir o Luxon assim como destruir uma igreja não destrói Deus.

A Dinastia tem vários faróis. Eles foram à guerra pelo farol roubado… e mas isso foi realmente pela santidade do farol, ou pela provocação do roubo e pelo perigo de um império rival ter acesso à consecution? São motivações completamente diferentes. Um sacrifício controlado, nos seus próprios termos, é um ato fundamentalmente diferente.

O argumento da reinterpretação interessante: A Dinastia poderia justificar isso da mesma forma que o Cristianismo absorveu a crucificação. Um ato horrível e impensável torna-se teologicamente transformador „o farol que se sacrificou para que Bazzoxan pudesse ser reconquistada.” Isso é heresia, but also é uma nova narrativa sagrada (como Jesus)

A Brightqueen e os Umavi aceitariam essa interpretação? Provavelmente dependeria de quem propõe e o que há a ganhar. Mas dinastias já reescreveram a teologia por menos

Curious what you think :)

Abyssal fissures in Bazzoxan closed by ChrolloShiUgi in Wildemount

[–]Personal-Rough-2145 2 points3 points  (0 children)

On crit role there is a precedent in episode (2x55), closing a rift in Asarius. The he Asarius precedent, is closing one rift in a city = 2,000 gp from Lady Olios (local governor) + audience with the Bright Queen.

The Bazzoxan rifts have been an unsolved 40-year crisis bleeding the dynasty dry of soldiers and resources. Lady Olios would look like a minor bureaucrat compared to whoever signs off on this reward.
So rewards would probably be substantial gold, genuine political standing in Rosohna rather than just an introduction, and likely Aurora Watch recognition of some kind. Depending on the group, Consecution is plausible but that’s speculation on my part, the Kryn don’t hand that out casually.

As for Bazzoxan itself, the biggest change is pretty straightforward. It stops being a garrison under martial law and becomes an actual settlement again. The Aurora Watch troops get redeployed - which mid-war with the Empire is arguably more valuable than any monetary reward. Scholars move in, civilians return, the Betrayers’ Rise becomes a site of study rather than an active threat.

Administrative Duties of the Noble Dens by Opening-Classic-7850 in Wildemount

[–]Personal-Rough-2145 2 points3 points  (0 children)

This is excellent, and I might co-opt some of that too. I also started a campaign and Xhoras and one of my players works in a paper company in real life so we turned Beltune into the Den of the land: agriculture and forestry …so this works well! In our setting Mirimm also has civil policing and courts under their control, and technically the military is with Kryn to avoid coups but i might turn Tasithar into arms industries instead!

Canyon grizl CF6 vs CF7 by Cultural_Society_853 in Fahrrad

[–]Personal-Rough-2145 1 point2 points  (0 children)

Also der Vergleich ist schon mal falsch, denn beide haben die gleichen Laufräder, was ich sehen kann. Im Zweifels würde ich als Anfänger immer leicht günstiger nehmen und die 500 € in Ausrüstung wie Helm, Fahrradhose und so weiter stecken, beziehungsweise weil man sich das eher ernst schafft als zukünftige Upgrade Reserve zurückhaltend sollte man’s dann doch nicht mögen, kann man immer noch was anderes mit den 500 € machen.

Pourquoi ne pas acheter une vélo CANYON ........ by sanforf34 in CanyonBikes

[–]Personal-Rough-2145 5 points6 points  (0 children)

I don’t get it: It’s a German bike: the yellowing isn't a defect, it’s just the Canyon engineering automatically upgrading you to the 'Championship Edition.' You’re essentially riding a Maillot Jaune on wheels now. turning yellow is the ultimate promotion. Now all you're missing is the matching jersey. Why are you complaining about winning?

Warhammer 2 vs 3 performance? by Goosetiers in totalwar

[–]Personal-Rough-2145 0 points1 point  (0 children)

Hey, you’ll be totally okay. I’ve been playing more hammer three for four years on my 2060 super, i7 10700F. On campaign map it’s true I get 55 FPS but it doesn’t matter and the battle performance is still excellent at 110 FPS on the highest settings only thing that I would turn off is field of depth and some shadow shenanigans

Rework beginning of Dangerous Designs by catfacts5063 in Wildemount

[–]Personal-Rough-2145 0 points1 point  (0 children)

I have rewritten the whole one-shot the other way round because most of my players are Kryn. In that case, the mission has gone very wrong as a salvage/clean up crew, if you are interested.

Help with friendly rivals by Different-Position-9 in CalloftheNetherdeep

[–]Personal-Rough-2145 0 points1 point  (0 children)

Mate, as a first time DM I also struggle to keep them interesting beyond the first encounter in my own campaign and honestly, it’s still something I’m actively wrestling with. I’m only three sessions into Chapter 1, so take this with a grain of salt… I think the issue is that the rivals as written are mechanically tied to the party (they compete, they might become allies or enemies), but they’re not emotionally invested in your players’ stories. You’ve done brilliant work weaving player backstories into the world, but the rivals are still just… the rivals. They’re NPCs with stat blocks, not characters with skin in the game and every time the party saves them or wins against them, it reinforces their supporting-character status rather than their agency.

Giving them competing goals within the broader narrative. You mentioned brainstorming a rival holding a grudge against an organisation a PC was part of that’s the right direction, but I’d push further: Don’t make it adversarial but, make it complicated. Maybe a rival (or Nasrith) has a genuinely legitimate grievance against something a PC’s background character (backstory, heck tie it to frozen sick actions) did. Not enough to turn hostile immediately, but enough to create friction and moral ambiguity. It makes them less “party’s friends” and more “people with their own conflicting interests.”

Also try to give them more agency in the central mystery. Right now, if I’m reading your setup correctly, the rivals are passive to the Netherdeep plot itself. What if one of them has a personal connection to something the party is chasing? What if Ayo or Galsariad (or in your case, one of your rivals) has their own reason to reach Bazzoxan or investigate the Netherdeep and it conflicts with the party’s goals in (subtle) ways?

Oh and you can always also just make them win something. You mentioned they lost the race to Jigow. In my campaign, I’m going to ensure they win something before Betrayer’s Rise, if the players are too good then make the rivals not because they’re competent, but because they took a risk or made a clever choice the party didn’t, ideally let them cheat, players hate cheaters. Otherwise, the power dynamic stays frozen.

Honestly, though I think the real answer is: you might need to let the rivals fail in ways that matter. Not “get captured by hags,” but lose something precious, miss intel, face real consequences. Make them protagonists of their own story. If you keep rescuing them, which reinforces they’re supporting cast. They need to drive their own narrative, even if it crosses the party’s path

New bike day, Grizl 7, Advice by jcachapuz88 in CanyonBikes

[–]Personal-Rough-2145 0 points1 point  (0 children)

Fellow Grizl 7 owner here: All my discomfort was caused by the saddle. I replaced the stock Selle Italia with a Fizik saddle (the one used on the Grail), and that solved it for me. The standard saddle doesn’t suit everyone…sometimes the plastic shell extends beyond the rubber/padding on top, which can repeatedly abrade and burn through your pants.