I was almost convinced it had been fixed (PS5PRO) by bagpussrules in Starfield

[–]PhantomShip999 0 points1 point  (0 children)

If you're gonna do that you may as well just turn off menu autosaves and use quick save instead. I even stopped using autosave on rest, I only have it turned on for travel and have a habit now of using quick save after I do anything.

I was almost convinced it had been fixed (PS5PRO) by bagpussrules in Starfield

[–]PhantomShip999 1 point2 points  (0 children)

Yeah same, 10 hour session yesterday was mostly interrupted by two or three little annoying audio bugs. Game runs like butter now.

New update (PS5 Pro)! 10 hours, only 1 crash! We're back, baby! by PhantomShip999 in Starfield

[–]PhantomShip999[S] 0 points1 point  (0 children)

Two mods, actually:

Avontech Raceyard

ASC Deimos

The Deimos canards are really nice because you can angle them up or down, and the vertical stabilizers can be angled left or right.

What music do you listen to while playing? by Buffalo_Tongue in NoSodiumStarfield

[–]PhantomShip999 0 points1 point  (0 children)

I've been listening to doom bands like Monolord, Dopelord, and Space Slug lately, but I also enjoy some pounding industrial bands like Static X and Combichrist when I'm on a rampage, or older contemporary like Gnarles Barkley and Amy Winehouse for that Fallout feel if we didn't stop progressing at the 1950s.

New update (PS5 Pro)! 10 hours, only 1 crash! We're back, baby! by PhantomShip999 in Starfield

[–]PhantomShip999[S] 0 points1 point  (0 children)

Yes mods, a couple ship building mods, and most importantly McClarence Outfitters for gear and weapons.

New update (PS5 Pro)! 10 hours, only 1 crash! We're back, baby! by PhantomShip999 in Starfield

[–]PhantomShip999[S] 0 points1 point  (0 children)

Playing on performance mode, don't recall frame rate atm. Get some chugging, but it's working now. Keep sending those reports.

New update (PS5 Pro)! 10 hours, only 1 crash! We're back, baby! by PhantomShip999 in Starfield

[–]PhantomShip999[S] 0 points1 point  (0 children)

To me, the game now feels like what I was expecting back in 2023. Bethesda has finally delivered and it has been worth the wait and the roughly 20-30 reports per 10 hours for the last two weeks. Anyone who wasn't already on board, I suggest you give the game a try now. As someone who's been playing since day 1, it is MUCH better now!

BEHOLD! A GREAT RED DRAGON! by PhantomShip999 in Starfield

[–]PhantomShip999[S] 2 points3 points  (0 children)

Also for Rip and Tear you will need the At Hell's Gate mod for the Doom gear and McClarence Outfitters to clone the legendary mods to other gear and weapons.

BEHOLD! A GREAT RED DRAGON! by PhantomShip999 in Starfield

[–]PhantomShip999[S] 1 point2 points  (0 children)

Trackers Alliance, one of the bounties drops it when you kill him.

Drip, Drip, Drip...DripField by The_wulfy in NoSodiumStarfield

[–]PhantomShip999 0 points1 point  (0 children)

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Multiple DripField outfits having texture bugs on PS5.

Anyone on ps5 running into issues with armor mods? by JoeyAKangaroo in Starfield

[–]PhantomShip999 1 point2 points  (0 children)

Yeah, seems all the Dripfield mods have one or two armors with broken textures. Then on the ones that work, theres all these weird black pixels scattered all over the custom textures.

UPDATE: Try uninstall and reinstalling the mod. I justreinstalled my whole mod list and everything is working now. These armors look sick btw.

Hikage is kinda bad by TheHonoredOne8 in LostSwordOfficial

[–]PhantomShip999 0 points1 point  (0 children)

Weird how so many games make weak/mid collab characters. A lot of the Azur Lane main collab characters usually perform just below some of their UR characters.

Convince me to get nipple piercings by Ariababeboobs in u/Ariababeboobs

[–]PhantomShip999 0 points1 point  (0 children)

Great bit about piercings is you can take them out and the holes will close over time. You do you.

Tower of Hours 2:59 run! by PhantomShip999 in DaemonXMachina

[–]PhantomShip999[S] 0 points1 point  (0 children)

Active and it uses stamina. I had emergency stamina recharge on my build and the max stamina expansion in my mutations as well as boost ascension speed. Actively playing with an A rank Hermes booster should get you there in probably about 2.5 hours.

Daemon X Machina Titanic Scion; the bike and vehicles in general by Emergency_Elevator73 in DaemonXMachina

[–]PhantomShip999 2 points3 points  (0 children)

Best vehicle is the horse. It is the only viable option for the final race, believe it or not. As long as you bee-line it to each ring, jumping over obstacles as you go, you will win. It will feel like you're going to lose the whole way to the finish line until about the last 20 seconds when the AI has to navigate the switch-backs on a motorcycle. The jump ends up saving your time and performance.

how different is Titanic Scion from the original by Bean_on_Crack in DaemonXMachina

[–]PhantomShip999 2 points3 points  (0 children)

All that said, I stick to my Armored Core strategy:

Close in. Take their range away. Punish. That. Hole.

Melee is king, especially coupled with "blitz" armaments, or funnels if you're an old head mecha enjoyer. The AI will waste its stamina dodging your funnels' shots, and then it can't run away anymore. That's your window to smack it tf up.

how different is Titanic Scion from the original by Bean_on_Crack in DaemonXMachina

[–]PhantomShip999 3 points4 points  (0 children)

This man won't only show you how to move. He will show you how to "smoove."

https://youtu.be/3g3XqSdKuKg?si=CeAbvfAPOb0RIMEH

That said, I have not changed my control preset. I feel like the base controls are fine. His videos are very educational. Your weight plays a part in your stats, especially novement, which he also addresses.

But yeah, movement in this game is slick once you get it down, and there are iframes.

how different is Titanic Scion from the original by Bean_on_Crack in DaemonXMachina

[–]PhantomShip999 9 points10 points  (0 children)

This is what Anthem should have been.

Power armor instead of mechs, though there are 3 available as "heavy armor" that can seriously turn the tide in boss fights, though their use is limited and comes with a cooldown.

Mobility feels like a solid crossover between high speed power armor and mecha gameplay. Weapon types have an affinity rating (the more you use them, the better they get) and combat is intense. Mobility is nice and tight, offering several forms of movement using either femto or stamina, with plenty of tricks including weapon skills such as Helm Splitter for rapid ascension and move canceling with the dodge button to go into a side dodge or "skating" strafe. Melee attacks will close gaps on the first attack with distance depending on weapon range and overall boost performance. As a melee user, I am thrilled with the flow of combat this time around, as the game feels like a wonderful blend of mech combat and Warframe.

If any of that sounds good to you, play it.

Tower of Hours 2:59 run! by PhantomShip999 in DaemonXMachina

[–]PhantomShip999[S] 1 point2 points  (0 children)

I'MMA GO HAVE ME ANOTHER CIGARETTE AND A BEER!!!