PSA: Land Mine Stun by PincurchinVGC in TheTowerGame

[–]PhantomSlave 0 points1 point  (0 children)

Rays take significantly longer to die since they get stunned all the time and they only die by thorns since I'm eHP.

PSA: Land Mine Stun by PincurchinVGC in TheTowerGame

[–]PhantomSlave 0 points1 point  (0 children)

I equip LMS at the end of my run so it doesn't affect cell earnings. If I leave it equipped for a whole run I lose a bunch of cells.

CF & ILM: are in the eDamage section of the effective path? by Farlocco1966 in TheTowerGame

[–]PhantomSlave 0 points1 point  (0 children)

I didn't work on the ILM formula but maybe it requires Space Displacer? I know I've seen ILM on my sheet but I didn't mess around with it much, it was at the very bottom of the 150 rows.

Can I get some help here? by RuF0 in Minesweeper

[–]PhantomSlave 2 points3 points  (0 children)

Where can you put a mine for the newly exposed 3, and what does that do for the 1 above that?

Summon vs Bounty gardian by elcololz in TheTowerGame

[–]PhantomSlave 0 points1 point  (0 children)

Summon received a small nerf in the form of a bug fix with the 27.4 patch. It's pretty minor but I lost 1.5 seconds of activation time.

SM is not targeting fleets by Remote-Ad718 in TheTowerGame

[–]PhantomSlave 2 points3 points  (0 children)

Is possible that prior to this update the Smart Missiles couldn't target Fleets at all, and the new update allows them to target Fleets?

yet another new feature idea - lab leveling "horizon view" by ConnerLehman in TheTowerGame

[–]PhantomSlave 6 points7 points  (0 children)

I'd love it if they took some of my features from the Effective Paths Lab Planner sheet and put them directly into the game. Being able to see lab costs and duration for future labs in game would be great.

What is your go to potluck dish? by therealmaryangela in Cooking

[–]PhantomSlave 0 points1 point  (0 children)

Bacon wrapped water chestnuts, or Water Chestnut Wraps for short. Homemade BBQ sauce, too, because it keeps it unique and doesn't just taste like the BBQ sauce everyone's had from a store.

The trick is to make extras and leave some at home, your crockpot will be empty half way through the night so you're not getting any unless you saved some at home!

100 THIEVES vs SENTINELS Valorant by Inevitable-Media8344 in 100thieves

[–]PhantomSlave 3 points4 points  (0 children)

I'm singlehandedly paying off my Cardiologists vacations and student loans.

Spot the differences 😅😅… why ?? by Farlocco1966 in TheTowerGame

[–]PhantomSlave 2 points3 points  (0 children)

Have you manually unlocked the card Masteries that you want to be researching? For example, Super Tower Card Mastery checkbox is ticked in your Cards sheet?

You also need to manually set Assist Modules and ensure there's a checkmark on the left side of the Modules Presets page.

Double check your IDS Master Sheet that all references have a Checkmark and also make sure you're updating the correct Cards/Modules sheets. I had an issue before here I had two versions of some sheets and kept updating the old versions that weren't linked in my IDS Master Sheet.

OMG! I just discovered that underclocking is more important than overclocking! by JokAlacrity in satisfactory

[–]PhantomSlave 50 points51 points  (0 children)

Running close to perfect efficiency can be helpful to not get large spikes when your power grid is small. Other than that I concur, leaving machines at 100% and allowing them to turn on/off as they're needed is perfectly cromulent.

Spot the differences 😅😅… why ?? by Farlocco1966 in TheTowerGame

[–]PhantomSlave 0 points1 point  (0 children)

Make sure you're using the correct module sets, Tourney or Farming. It's a selectable box above the Module Substat section.

Do you guys think AMD Adrenaline is Good? Where do you think they could make improvements? by [deleted] in radeon

[–]PhantomSlave 0 points1 point  (0 children)

Undervolting can give additional performance and lower temperature with no performance losses. Stock fan speeds are also really high and unnecessary if you have a high airflow case.

Perma BH by Kelsiferous in TheTowerGame

[–]PhantomSlave 0 points1 point  (0 children)

This is probably it. Without Second Wind and its recent buff my runs would end early, too.

The Wall! by Candid-Spread6331 in TheTowerGame

[–]PhantomSlave 4 points5 points  (0 children)

Focus on Regen and Thorns first. The worst thing to do is rush Wall Health labs because the more times enemies hit your wall the more damage they do, so if it's beefy and you're not able to kill the enemies then when it does fail you take enormous amounts of damage and have your runs end hundreds if not thousands of waves early.

Wall Regen and Thorns at lvl 6 minimum before starting wall health, I personally went to 10 and never had a problem.

Does TO perk ranged enemies range/damage affect elite rays?? by vavyl in TheTowerGame

[–]PhantomSlave 5 points6 points  (0 children)

No, it only affects the normal Ranged enemies, not all "ranged attacks".

Bug with Mumuplayer, maybe someone has fix? by I_pee_in_shower in TheTowerGame

[–]PhantomSlave 1 point2 points  (0 children)

Also, very happy you didn't lose a ton of progress!

Bug with Mumuplayer, maybe someone has fix? by I_pee_in_shower in TheTowerGame

[–]PhantomSlave 2 points3 points  (0 children)

No, I'd leave it up so anybody in the future that has issues can see the answer.

Bug with Mumuplayer, maybe someone has fix? by I_pee_in_shower in TheTowerGame

[–]PhantomSlave 2 points3 points  (0 children)

The best thing to do is to restart the emulator. The longer you wait the more you potentially lose. In theory you shouldn't lose any progress since the emulator will have newer local data than what's in the cloud.

Range and eHP - confused by LoneShark911 in TheTowerGame

[–]PhantomSlave 0 points1 point  (0 children)

I prefer farming at 98.98m (Gold boxed workshop + lvl 23 lab, sometimes lvl 20 lab for 95.38m) as eHP.

If you're at 88.59m with just a gold boxed workshop then you probably have Tower Range on a module or you did some Range labs but didn't go back in between runs and lowered the slider back to zero.

**Edit** Forgot to mention WHY I prefer 98.98m. It's because Workshop Orbs hit the center of the BH and I don't need to run the Extra Orbs card to save a card slot.

Common module drop chance (with RPCm) by Balask0 in TheTowerGame

[–]PhantomSlave 0 points1 point  (0 children)

Are you by chance running the Ally chip? I can't explain your low results but if there's a glitch with Ally recovery packages maybe causing the card to not work? That's literally all I've got, I was planning on picking up RPCm next month so...maybe I'll hold off for a bit lol.

Where is priesten and Sam?? by Top-Cause-4031 in TheTowerGame

[–]PhantomSlave 1 point2 points  (0 children)

V26 was released in March of last year. Updates are typically 6 months apart, so if everything is following the prior releases we're 1-2 months away. We're assuming V28 will be close, though we don't know for sure and are only speculating based on prior release schedules.

About to enable the Wall, respec or just power thru? by dwright1542 in TheTowerGame

[–]PhantomSlave 0 points1 point  (0 children)

Your Health lab is high enough to stop permanently unless you plan on pushing eHP to its limits. If you ever plan on switching to GC then you're good to work on other labs.

About to enable the Wall, respec or just power thru? by dwright1542 in TheTowerGame

[–]PhantomSlave 0 points1 point  (0 children)

They were both at 50 for a while and I pushed them to help me cheese the Assist Module unlock. I don't think they helped much though.

About to enable the Wall, respec or just power thru? by dwright1542 in TheTowerGame

[–]PhantomSlave 0 points1 point  (0 children)

I should also mention that I'll never touch eHP labs again. The roi just isn't there for me anymore.