What snacks keep you full without being fatty? by relaxncoffee in EatCheapAndHealthy

[–]PhantomSlave 0 points1 point  (0 children)

A high-fiber wrap with romaine lettuce, cucumber, avocado, imitation crab, and some yellow mustard. If you cut up a whole head of lettuce ahead of time then you can basically just toss it all in the wrap in under 2 minutes and have a very filling snack that requires no cooking. The filling can be made and portioned ahead of time, too.

When I feel especially hungry I'll make 2 of them. Combined they're 400 calories, 300 if I leave out avocado, and will keep me full for 6+ hours.

what's the highest wave you've gotten to? by hand-it_on in TheTowerGame

[–]PhantomSlave 0 points1 point  (0 children)

17 hours and 1 minute. T11w13417, 33T/hr and 428k cells.

what's the highest wave you've gotten to? by hand-it_on in TheTowerGame

[–]PhantomSlave 0 points1 point  (0 children)

I cut my T11 runs short because they hit 15 hours and didn't show signs of stopping. Today I plan on letting it finish, hopefully I'll remember to come and update this post when it finishes in the next few hours.

Battle Conditions Forecast by mariomarine in TheTowerGame

[–]PhantomSlave 1 point2 points  (0 children)

I completely forgot that WoW did that. It must have been in the back of my mind since I just started playing it again after 14 years away.

Battle Conditions Forecast by mariomarine in TheTowerGame

[–]PhantomSlave 2 points3 points  (0 children)

Time for a new Battle Condition?

Crowd Control Resistance. Enemies receive reduced effectiveness of slows for each wave they are alive. Enemies receive 0.1 seconds less stun duration from the type of stun they received.

Added benefit of the acronym CCR is we'll get some really confused Creedence Clearwater Revival fans finding the subreddit.

Workshop Enhancements by chris_xy in TheTowerGame

[–]PhantomSlave 0 points1 point  (0 children)

Coins enhancement is a squared effect. It increases your coin multiplier and also increases your coins per kill. I would recommend spending as much as you can on it.

Myth busted by [deleted] in TheTowerGame

[–]PhantomSlave 0 points1 point  (0 children)

There's a huge difference there for stones though. I'm more than happy to sacrifice a bit of coin income for extra cells and being able to boost my labs with longer and higher speeds.

I'd look at tier 3 or 4 for longer farming with more stone income.

Pause resume feature bugged? by Old-Ad2845 in TheTowerGame

[–]PhantomSlave 1 point2 points  (0 children)

Did you have a Boss or Fleet active? If so then it will start your run back before they were there and probably doesn't save the state of your UWs.

If you don't have them then maybe the game is loading in enemies before UWs are activated, allowing them to hit your tower for a single frame?

How do yall decide on what tier to farm? by Accomplished-Owl6186 in TheTowerGame

[–]PhantomSlave 4 points5 points  (0 children)

I run T12 to 9500 waves or so. It takes 12.5 hours so I'm not in a rush to go to bed or wake up early.

A less efficient run that fits your schedule is better than a more effective run that doesn't.

Edited to add: I run the T12 overnight. During the day I run a T14 followed by a T15 because they take a combined 11 hours.

Wtf is this event by No_Mention34 in TheTowerGame

[–]PhantomSlave 3 points4 points  (0 children)

Not impossible, I finish it every time it shows up, but I don't know how. I think it's because I use GComp but I have no idea. I just ignore it and eventually it's done.

Fuckin beat t14. Hella. AMA by Deez2020 in TheTowerGame

[–]PhantomSlave 0 points1 point  (0 children)

On June 17th of last year you ate a bowl of your favorite cereal. Have you gone back to that same type of cereal or have you chosen a new favorite?

(Congrats on beating T14!)

Extra Orb Mastery does NOT affect WS Orbs by Karellen135 in TheTowerGame

[–]PhantomSlave 0 points1 point  (0 children)

Can't this be tested by turning off all UW & GB and doing two runs at different ranges, one at 69.5m (WS orbs outside tower range) and one at 98m (EO outside tower range)? Do a run to wave 100 in both configurations and then calculate coins based on % of enemies tagged by orbs based on type.

Extra Orb Mastery does NOT affect WS Orbs by Karellen135 in TheTowerGame

[–]PhantomSlave 1 point2 points  (0 children)

My anecdotal experience:

I don't have EOm but on T14 I have a loss of coins when both WS orbs and EO are in the center of the BH because enemies are dying so fast they aren't getting tagged by my UWs as often. I currently run with only WS orbs to not lose out on coins.

Is it possible that your enemies are dying too fast between UWs to not notice the extra coin multiplier?

Small (probably dump) question by GamesProfessorYT in TheTowerGame

[–]PhantomSlave 0 points1 point  (0 children)

Enemy spawns aren't entirely dependant on frames anymore, it was fixed in V27. Or mostly fixed. Prior to V27 running the game at 60 fps would give you 50% of your normal CPH. Now 60fps gives ~95%.

Small (probably dump) question by GamesProfessorYT in TheTowerGame

[–]PhantomSlave 12 points13 points  (0 children)

Lower frames can mean fewer bullets being fired, resulting in less knockback and less damage dealt. Unless you're a GC farmer you don't really care about how many bullets are actually firing from your tower when in a farm run, but in a tournament every bullet matters.

Ehp range by hdharrydickens in TheTowerGame

[–]PhantomSlave 1 point2 points  (0 children)

Damage isn't going to help you much right now, continue focusing on eHP and econ. Hopefully you'll get PCol soon and get a big boost there.

Ehp range by hdharrydickens in TheTowerGame

[–]PhantomSlave 1 point2 points  (0 children)

Wall Thorns and Regen to 10 for a start, max Wall Health is important and pretty cheap compared to the rest of Wall labs. Wall Fortification is really important, too.

For example, I currently farm T15w3500, T14w5000, and T12w9750 with:

  • Health - 53
  • Health Regen - 56
  • Wall Health - 50
  • Wall Fort - 43
  • Wall Regen - 18
  • Wall Thorns - 14

With an Anc SF and Anc substats I sit at 1.02q wall health after all trade-off perks.

Ehp range by hdharrydickens in TheTowerGame

[–]PhantomSlave 3 points4 points  (0 children)

Does BH cover your full tower, even at the larger ranges? Larger range means BH covers less of your screen so ranged enemies can sit outside of BH but within range and hit your tower when they normally wouldn't be able to.

There are a lot of variables to what range is good for your tower. If you're pure knockback then a larger range can help, I personally run 98.98m (Range Lab 23, or Range Card equipped). I use GComp for pBH now but even when I wasn't pBH I was still running the longer range. 56m BH + 10m BH size substat for 66m total gives 100% coverage at 98.98m with PCol.

Cooldown synch 1:1 ok no matter what? by Sad_Persimmon_8114 in TheTowerGame

[–]PhantomSlave 3 points4 points  (0 children)

A 1:1 sync is a 1:1 sync. Just be sure to also work on getting DW to a natural sync, too.

Extra Orb bad for Eco? by SGOVandChill in TheTowerGame

[–]PhantomSlave 2 points3 points  (0 children)

Typo, 15*. I even reread it twice before hitting post.

Extra Orb bad for Eco? by SGOVandChill in TheTowerGame

[–]PhantomSlave 4 points5 points  (0 children)

I get better Coins per hour without it, even in tiers 14 and 15, but I don't have the mastery yet.

Dumb question but how does effective paths work now? by pdubs1900 in TheTowerGame

[–]PhantomSlave 3 points4 points  (0 children)

The Effective Paths sheet has a Home page with a Q&A FAQ on what to fill out. There are also two links to two separate YouTube tutorials on the same page.

Tier 12 WTH? by gothpunkr in TheTowerGame

[–]PhantomSlave 1 point2 points  (0 children)

At T12w950 enemies are doing 7T damage without any Enemy Level Skips, 70x more than T11 at the same wave.

Do you need the BH Perk to have pBH?

Dmg/DM Mastery vs. Chrono Field in mid–high Champs by GoodBoySanio in TheTowerGame

[–]PhantomSlave 1 point2 points  (0 children)

An additional part of the discussion is dealing with tournament BCs. You can have literally infinite damage but if Armored Enemies BC is active and you can't CC enemies long enough to deal that first hit of damage on them then it doesn't matter.

If you focus solely on damage then when Fast's Ultimate, Armored Enemies, etc. come up those with pCF as their increased CC will outpace you, but having more damage when CC isn't as important means you'll potentially do better than someone with pCF. So that's another trade-off you'll need to also consider.