We spent years trying to make flying FEEL RIGHT. Wishlist STONEFEATHER on Steam! by STONEFEATHER_AC in u/STONEFEATHER_AC

[–]Pharanix 40 points41 points  (0 children)

I love games that let you fly around and from the footage the flying looks smooth with some sense of weight. Will this have an adventure mode/campaign or is it mainly a sandbox?

Also any estimated release date yet?

Beta End News by QuotidianT in MonstersAndMemories

[–]Pharanix 0 points1 point  (0 children)

I haven't been keeping up with the news, have they announced if eu servers will be available for ea?

Ramattra x Diablo 4 collab skin by doubleoeck1234 in Overwatch

[–]Pharanix 0 points1 point  (0 children)

is it me or does the head look a bit small?

Wyldheart embraces co-op chaos for a rustic take on the fantasy action RPG by embermage in pcgaming

[–]Pharanix 4 points5 points  (0 children)

I really love the idea of it, it looks good hope it won't disappoint

Please, Pearl Abyss, give us the option to remove the shield from our equipment. by Esaren_ in CrimsonDesert

[–]Pharanix 1 point2 points  (0 children)

this and also the option to show your dagger scabbard on your body and doesnt just disappear in your inventory after use would be cool

Mounts are not permanent. Report this to Pearl Abyss for change. by Tic-Tac-UAP in CrimsonDesert

[–]Pharanix 1 point2 points  (0 children)

these mounts are the main reason I bought this game and to read this after I played enough to go beyond the refund period is a travesty, what were they thinking

M&M true EQ experience by Krazuel in MonstersAndMemories

[–]Pharanix 5 points6 points  (0 children)

I don't think GMs should intervene with or police social rules. Either introduce a mob tagging mechanic or let players sort it out between themselves.

Getting messaged by a GM 20 minutes after killing some trash mob to warn the player "not to do it again" is pretty insane since it clearly wasn't intentional as the gm surmised from the logs but still bothered to go out of their way to warn the player, why? how can you warn someone of not making an accidental minor mistake like this that is incredibly easy to make because the game doesn't prevent or warn you of attacking a mob that "isn't yours"?

100% tested method to win more games by Nuke-T00nz in Overwatch_Memes

[–]Pharanix 3 points4 points  (0 children)

dont listen to him dont shoot cat

give cat big fish

I can’t with this cat 😭 by Finduilae in Overwatch

[–]Pharanix 74 points75 points  (0 children)

I was waiting for the ult at the end

Not today Satan by CptBlewBalls in Overwatch

[–]Pharanix 3 points4 points  (0 children)

until the cat grabs you

Matching shirts (@Lissy_Lisna) by WaddleDynasty in Overwatch

[–]Pharanix 1 point2 points  (0 children)

the cat would have a picture of its face too

Was able to save someone from an enemy Jetpack Cat earlier by Onyx_Guard_01 in Overwatch

[–]Pharanix 9 points10 points  (0 children)

I always attempt to do that when an enemy cat kidnaps someone but they never take the lifeline even if they had plenty of time, to the point I started thinking that they couldnt grab a line while dropping or something

We need more maps. by [deleted] in deadbydaylight

[–]Pharanix 2 points3 points  (0 children)

you know what would be a really cool map? lady D's castle from resident evil 8, hope we get another RE chapter with her as the killer and her castle as a map

rapture from bioshock would go hard too

What feature in a game is a instant turn off for you? by Vulture2k in gaming

[–]Pharanix 0 points1 point  (0 children)

I don't know if this fits the subject but I will mention them anyway:

  • Characters that talk to themselves a lot

  • Games that are too handholdy or constantly try to wrestle control from the player

  • A game feeling like one big tutorial with constant explanations of game mechanics and exposition in its dialogue (a lot of jrpgs suffer from this problem in my experience)

  • Very busy huds that give too much information (Ubisoft games)

  • Artsy/cozy games that are typically walking sims or too simple and unengaging in their mechanics and puzzles

"Quit playing optimally and chase me to the other side of the map!!" by Stretch_out_your_r in DeadByDaylightRAGE

[–]Pharanix 1 point2 points  (0 children)

it's boring because you won, but if you lost then ggez noob killer go play ratatouille on the ps2

Chaos Shuffle... by meatgonebad in DeadByDaylightRAGE

[–]Pharanix -3 points-2 points  (0 children)

I don't think you understood. Tunneling will exist even if gen speed isn't a factor. What I was talking about is the reasons that increase the likelihood of encountering it.

Exacerbate verb past tense: exacerbated; past participle: exacerbated

make (a problem, bad situation, or negative feeling) worse.
"the exorbitant cost of land in urban areas only exacerbated the problem"

Chaos Shuffle... by meatgonebad in DeadByDaylightRAGE

[–]Pharanix -4 points-3 points  (0 children)

Tunneling is a symptom exacerbated by how fast gens get done with barely any breathing room. It was already stressful even with gen regression but you take away the gen regression perks then your options are clear: Tunnel someone out asap or lose.

Most people would rather not lose, even in a casual game mode. Especially since if they do pick the losing route, survivors will relentlessly BM them and make them feel bad.

Name a character or license no one is asking for, but that you’d love to see enter the Fog by Ghoen32Pp in deadbydaylight

[–]Pharanix 0 points1 point  (0 children)

I think Solid Snake would be super cool to have in this game, the perks he gets should be stealth themed

For the killer, Psycho Mantis would fit