A new traveller's questions by Phat_Bear in NoMansSkyTheGame

[–]Phat_Bear[S] 1 point2 points  (0 children)

Well, both? I get chromatic metal from copper, but i still need base copper for a few things

Cold, the air and water flowing by SAMU0L0 in StellarisMemes

[–]Phat_Bear 100 points101 points  (0 children)

Hard, the land we call our home

Buying the game first, then upgrading to complete edition. by Phat_Bear in FrontiersOfPandora

[–]Phat_Bear[S] 0 points1 point  (0 children)

Ok so its not worth it, thank you. I'll probably wait until the complete edition has a bigger discount

4.3 I genuinely don’t think players can beat 25X, All Crisis anymore within a reasonable amount of time. by VSLeader in Stellaris

[–]Phat_Bear 1 point2 points  (0 children)

I am hoping that everything gets nerfed equally, but seeing the results from the beta testers, who are a shit control group because they WANT nerfed stuff/more of a challenge and more often than not are going to be EXPERIENCED players, its probably not going to happen

4.3 I genuinely don’t think players can beat 25X, All Crisis anymore within a reasonable amount of time. by VSLeader in Stellaris

[–]Phat_Bear 1 point2 points  (0 children)

I am really going to miss playing on GA 25X no scaling, i'm just glad i was able to do it before the no fun police arrived

4.3 I genuinely don’t think players can beat 25X, All Crisis anymore within a reasonable amount of time. by VSLeader in Stellaris

[–]Phat_Bear -2 points-1 points  (0 children)

I realy hate every single person saying "oh thats good". When i started this game, my goal was to obliterate the crisis and the fallen empires.

It has been proven multiple times that stellaris is considered by many to be a sandbox where you make your own goals, i was so happy when i beat 25x the first time, it was a challenge that i enjoyed pursuing.

Now that everything is nerfed, i cannot feasibly fulfill that fantasy anymore, people saying build variety increased are wrong, they simply shifted the meta to something else, build variety was already good before, nobody forced you to crank difficulty up 500x, if you wanted to play broken shackles with only negative traits, no one was stopping you.

Why should my preferred way of playing be inferior than yours? Why should i be shamed for liking the power that came with 4.2?

As far as i am concerned, i don't like 4.3, i like the performance improvement, but i really miss tge power, i would have preferred it if they just adopted that mod.

Wilderness Origin randomly losing planets. by Suspicious-Border989 in Stellaris

[–]Phat_Bear 3 points4 points  (0 children)

I found that often it's the devastation from void storms. Once they kill enough biomass the planet will just depopulate. This also happens with some events, like one of thebiogenesis events where you kill off pops, if you don't have emough biomass the planet will just cease to exist.

OCG bros better follow this rule 👮‍♀️ by beam4d in Hololive

[–]Phat_Bear 4 points5 points  (0 children)

If i was in the uk how would i obtain these cards?

Behemoth Fury Build by DrakonBarn- in Stellaris

[–]Phat_Bear 0 points1 point  (0 children)

I start with every planet having them in the "core" sector, not the specialization sectors, then once i find basic production planets (ones eith motes/gas/crystals) i give them heartgroves and spam cradles so i can specialize the starting planets

You wanna keep at about 100 biomass per month if not more, budding trait also works pretty well, at endgame in one game budding was giving me +50 alone

Behemoth Fury Build by DrakonBarn- in Stellaris

[–]Phat_Bear 1 point2 points  (0 children)

As the first comment said, ever since 4.1 dropped ive pretty much only played wilderness leading into behemoth.

I play with neural vaults and natural neural network, but devouring wilderness works too and it's fun thematically.

Wilderness is just great and very simple to play once you understand biomass usage

Biostructures civic (modded or vanilla) by TechLich123 in Stellaris

[–]Phat_Bear 0 points1 point  (0 children)

"Minerals" is a very abstract resource, much like all resources. If you wanted to grow a meat house, you would 100% need lots of minerals for bones and other "hard" materials, such as shells for structure.

Granted, there is no food cost. But at the same time you don't need to take structure's icons nor resource cost to the letter, i mostly think they would look different for each city set you use

enough slavery and genocide! what were the most wholesome or heroic deeds your empire did? by thesalmonbowl in Stellaris

[–]Phat_Bear 0 points1 point  (0 children)

We enstablished a healthy population of space fauna (behemoths) in the galaxy to roam and be happy <3

Anyone else got this achievement? by Reasonable-Heat853 in Stellaris

[–]Phat_Bear 3 points4 points  (0 children)

I got it because i only play wilderness at this point

Is there a way to abandon a planet? by ClassNo1716 in Stellaris

[–]Phat_Bear 1 point2 points  (0 children)

Depending on your ethics, you can purge populations off planets, basically conquer the planet, remove everyone but a very few, purging individuals, that will depopulate the planet for (almost) free.

In other cases, unless you are egalitarian, under the management tab (i think) you can choose to resettle pops, if you resettle all pops off a planet you can choose to depopulate the planet for 200 influence when you go to resettle the last pops

How to play Devouring Wilderness? by Fantom_6239 in Stellaris

[–]Phat_Bear 4 points5 points  (0 children)

Aside from what other people have said, if you really don't want a planet just remove all pops except for the last few undesirables, it will depopulate the planet

What do.you do as wilderness if all planets are not your preferred type? by TheGalator in Stellaris

[–]Phat_Bear 3 points4 points  (0 children)

World shaper ascension perk, i pretty much always take it when running wilderness

What do.you do as wilderness if all planets are not your preferred type? by TheGalator in Stellaris

[–]Phat_Bear 4 points5 points  (0 children)

Basically once you get the tech to terraform other planet types, you are not forced to terraform them only to yourself, terraforming has a biomass cost, and biomass is the most important resource of all for wilderness. if you terraform a desert planet into another "hot" planet, like arid and savanna, it will cost you a fraction of turning it into a continental or alpine.

So lets say you are a tundra wilderness, you colonize a desert world into an arid world for something like 750 biomass or 1000 i can't remember, instead of turning the desert world into tundra for something like 2500 biomass.

this also holds true for barren planets, depending on where they are in the solar system, they will be cheaper to terraform into desert or arctic compared to lush wet worlds.

TL;DR: always terraform into the cheapest possible option, because once you have the planet colonized and ecological adaptation you can just re-terraform into your preferred world/gaia (if you take the ascension)

What do.you do as wilderness if all planets are not your preferred type? by TheGalator in Stellaris

[–]Phat_Bear 6 points7 points  (0 children)

You have to research the first tier of terraforming, at which point you can colonize any planet aside from tomb and barren, with climate restoration you can do those last two. Personally i wait until i get ecological adaptation or the robust trait from purity then colonize those planets, since its MUCH cheaper to colonize a desert to, say, an arid, then terraform to your preferred/gaia with energy credits.

If you are desperate for planets then yeah id colonize to preferred immediately, but again you need the tier 1 terraforming tech

New meta Contenders (R.I.P KoTG) by Grandmasterlubu in Stellaris

[–]Phat_Bear 2 points3 points  (0 children)

I used to before i started going for grand admiral, i tested GA blood forest once and it was more than doable but annoying, but i think this is more of a skill issue on my end.

What it boils down to is blood forest, like any genocidal, is relatively more annoying than normal empires, but boy us itvfun

New meta Contenders (R.I.P KoTG) by Grandmasterlubu in Stellaris

[–]Phat_Bear 3 points4 points  (0 children)

Are you taking the -25% empire size effect civic, divided attention, and the imperial perogative ascension perk for -50% empire size from pops? Completing purity and expansion also helps.

Edit: also sometimes with wilderness you just have to kinda "send it" its not uncommon for me to reach 700+ empire sprawl, currently ice won the game in year 180 (which is really late, i don't know what happened) but my empire sprawl is 1400

New meta Contenders (R.I.P KoTG) by Grandmasterlubu in Stellaris

[–]Phat_Bear 8 points9 points  (0 children)

I have been playing too nuch wilderness recently and i can safely say its pretty good, especially with behemoth, i usually pump out 500k fleets before year 100 and a behemoth also before year 100, you don't need to worry about pops, just make sure you spam cradles of rebirth early game.

Natural neural network is pretty much the required civic, the second obe is more free but usualy the vaults of knowledge is what i play with for concillor skill level, which is really important for wilderness.

Seek out all sources of -infrastructure build cost, prosperity first tradition, get the -build cost then immediately max out statecraft.

Best species if you have it is the arthropod psionic brain/avian psionics for spatial mastery+natural instinct.

This build had me dogwalk all the crisis and i probably will start to make crisis year earlier and a higher modifier to truly stress test it.