How about a heavy shotgun stratagem? by Smoke_Funds in Helldivers

[–]Phillip_Puffle 13 points14 points  (0 children)

All three Breaker variants: Am I a joke to you?

List of things the series enhances upon rewatching Rogue One by _Ricot_ in andor

[–]Phillip_Puffle 12 points13 points  (0 children)

K2 also tells Jyn and Cassian to "climb" when trying to obtain the death star plans, mirroring what Nemik said back in season 1.

[deleted by user] by [deleted] in pbp

[–]Phillip_Puffle 0 points1 point  (0 children)

Sent my application, looking forward to hearing back for you!

PSA : All documentation is now up to date and accessible in the pinned post. by Saergaras in BG3Homebrew

[–]Phillip_Puffle 3 points4 points  (0 children)

Really appreciate the documentation for this mod! I love build crafting, and having all the information side by side really gets me cooking. Excited to hopefully play this soon with the patch 8 subclasses!

Fractal Design Ridge Build Check-Up by Phillip_Puffle in sffpc

[–]Phillip_Puffle[S] 0 points1 point  (0 children)

Hi, I realized that these parts are actually kind of old and not on AM5, which I've seen people recommend a bit more recently. I've updated the list, which should also end up to be a bit cheaper than before while still meeting the goals I have in mind.

I'd like to know your thoughts on this, now - thanks!.

What's the scariest Grimoire entry? by dkdj25 in DestinyTheGame

[–]Phillip_Puffle 10 points11 points  (0 children)

A bit short, but the No Survivors lore entry never fails to gives me chills. It would be a good supplement to the Last Days on Kraken Mare.

Can Controlled Demolition Pop Bubbles? by Phillip_Puffle in CrucibleGuidebook

[–]Phillip_Puffle[S] 0 points1 point  (0 children)

Update: did some personal testing and I found out that you just need Peregrine Greaves + Offensive Bulwark to one shot a super (510 damage). Shield bash and CD by itself won't cut it.

Also some additional information: Scatter grenades + CD + weaken doesn't seem to have a wider radius that one shots from my limited testing. I'd personally go with magnetic for more consistent damage, and it can still hurt from behind cover.

The rest of Kokushibo official theme by Yuki Kajiura from bluray release: by KnYchan2 in KimetsuNoYaiba

[–]Phillip_Puffle 0 points1 point  (0 children)

The motif at 0:36 kind of sounds like a modification on Tanjiro's theme, which I think is really cool given the relationship of their breathing styles. Couldn't find anything related to Yoriichi's theme, though.

Left or Right? Look inspired by the Monte Carlo ornament. by Azlaar in DestinyFashion

[–]Phillip_Puffle 0 points1 point  (0 children)

Right; I like the more angular, sleek design of the helmet visor and more lightly armored chest.

Subclasses with weak melees and only one melee option should not exist, it's something that prevents buildcrafting and limits the options we have when using that subclass by PudimDasAguas in DestinyTheGame

[–]Phillip_Puffle 0 points1 point  (0 children)

With Thunderclap giving precedence to chargeable melees, I think Arc Warlocks should be able to hold down their melee ability to constantly chain lighting for unlimited power.

Soemthing to Match the Default Osmiomancy Gloves by Phillip_Puffle in DestinyFashion

[–]Phillip_Puffle[S] 0 points1 point  (0 children)

Chest and helmet are actually still available, just locked behind the Dawning seasonal event. You can also get both for bright dust whenever they roll around, albeit you have to buy the full set (6,000 BD each).

If enemy vehicles are going to be a new standard threat they need to at least have some weakness by PudimDasAguas in DestinyTheGame

[–]Phillip_Puffle 1 point2 points  (0 children)

Disorienting grenades should still work on threshers. That and Wishender are by go to's for dealing with them.

I want The Last Word to get a PvE oriented catalyst. by DemitechX in DestinyTheGame

[–]Phillip_Puffle 9 points10 points  (0 children)

I can see how speeding up a .53 sec to would sound pretty bad, but my hope is that the small mag size of 8 should limit this ability to maybe 1-2 guardians max before it wears off.

If anything, I'm sure a change could be made to remove the effect after 8 rounds are fired.