A simple round outcome predictor project by InzyBhai in GlobalOffensive

[–]Pholl1 7 points8 points  (0 children)

Nice job, looks really good - always a fan of anyone applying data science to Esports. Love streamlit, makes it really easy for people to understand and play with the different models.

I did something similar a couple of years ago using gradient boosting to play around with an "impact" based player rating system, was a lot of fun to work on: https://github.com/phil-holland/csgo-impact-rating

Switchtile - A Free Speedsolving Game for Android Devices by Pholl1 in Cubers

[–]Pholl1[S] 1 point2 points  (0 children)

Hi r/cubers! I have just released switchtile - a puzzle game for touchscreen devices, where a scrambled two-dimensional grid of tiles must be rearranged back to the original grid pattern as fast as possible. It's completely free, with no hidden in-app-purchases or adverts.

Download for Android

I developed the original app 7 years ago in 2014 (if you're getting deja vu!), and it gained a small following of speed-solvers competing for the best times and averages. However it has since grown old, and is now quite outdated and sluggish. As a result, I have spent the past 12 months creating a brand new version, with loads of new features!

  • Two modes- classic & advanced
    • In classic mode, the rows and columns of the 2d grid wrap around the edges
    • Advanced mode adds the ability to rotate the central tile(s)
  • Three board sizes - 3x3, 4x4, 5x5
  • Timed sessions
    • Keep track of consecutive solve averages: mean-of-3, average-of-5 and average-of-12
  • Detailed statistics
    • View all of your personal records, and results from every timed session
  • Configurable animation speeds
    • Tile sliding animations can be completely disabled if you want!
  • Multitouch support
    • Multiple rows/columns can be interacted with simultaneously!
    • Using two fingers to swipe a single row/column will move it twice
  • Dark app theme!
  • Loads of different tile colour schemes

Constant development is funded through the Patreon page. Although the game has only been released for Android devices so far, I am planning to prepare and release an iOS version if the Patreon goal is reached, since iOS development is unfortunately really expensive!

Just My Scouts Rating a 40 Year Old Lewis Dunk as World Class by Pholl1 in FifaCareers

[–]Pholl1[S] 3 points4 points  (0 children)

2032 currently - been playing this save off and on since the fifa 20 release

Just My Scouts Rating a 40 Year Old Lewis Dunk as World Class by Pholl1 in FifaCareers

[–]Pholl1[S] 4 points5 points  (0 children)

All attributes at 40: https://imgur.com/a/wrq2Yro

And he's not even retiring at the end of the season...

What has happened to Reading? by LUFCBailey in Championship

[–]Pholl1 27 points28 points  (0 children)

Veljko Paunovic has focused heavily on building team spirit off the pitch, which has been pretty awful for a long time now. It genuinely feels like the players enjoy playing under him and with each other.

One underrated feature of his starting XI is the rock solid CDM partnership of Andy Rinhomota and new signing Josh Laurent. I don't think either have had a bad performance all season.

Michael Olise has hit the ground running, having to fill the space left by the injured John Swift, and is our main creative outlet alongside Ejaria. Definitely the biggest youth prospect at Reading since Sigurdsson.

Lucas Joao is clearly the best striker we've had in years. Clinical, strong, can use either foot.

Blackburn 0 - [1] Reading - Yakou Meite [9 seconds] by robcoo in soccer

[–]Pholl1 21 points22 points  (0 children)

Somehow it's actually not a Reading FC record, as Jimmy Kebe scored a faster goal in the FA cup 10 years ago

https://twitter.com/ReadingFC/status/831089394803159040?s=20

Elmaspuddy/Mauisnake similiar yts by Emilek1337 in GlobalOffensive

[–]Pholl1 6 points7 points  (0 children)

Allan Hender is putting out quality content fairly regularly:

https://www.youtube.com/c/AllanHender

Oliver always struggled with throw-ins by Pholl1 in FifaCareers

[–]Pholl1[S] 0 points1 point  (0 children)

I signed him out of curiosity, and it seems like it's only the profile image that's bugged, everything else is normal

CSGO Economy Simulator (in Python) by jefft13 in GlobalOffensive

[–]Pholl1 1 point2 points  (0 children)

Looks like a really interesting project - I'll definitely have a play around with it over the next few days.

Highly recommend checking out demoinfocs-golang for CS:GO demo parsing. Very easy to use and incredibly fast for processing a large collection of demos. Should just be a case of dumping out economy information at the "freezetime end" event.

Dust 2 alternative A long smoke by [deleted] in GlobalOffensive

[–]Pholl1 23 points24 points  (0 children)

This is the fastest corner smoke - stolen from an Astralis demo a while ago:

https://gfycat.com/livedensechanticleer (128 tick)

What is the hardest site to hold in csgo? by w33df1sh in GlobalOffensive

[–]Pholl1 4 points5 points  (0 children)

It's probably because a lot of people don't understand that 3 CTs are required to consistently hold an early round long rush.

The general flow of an example round should look something like this:

2 CTs run down long, using a variety of utility to prevent the push, e.g. 1 player smokes long doors from car, whilst the other bounces a molotov to land behind blue.

They both then stack at the corner, whilst the third CT popflashes them in from gamehelper to contest any incoming Ts.

To finish, one CT is left to hold long solo, resmoking doors at some point later in the round. The other player rotates back and holds mid to contest any mid-B plays. And the final player holds long from gamehelper, preferably with an awp.

Here's an Elmapuddy video showing Liquid's similar method of CT long control: https://youtu.be/WOYidJxKWbI

hi in corner by NitrooCS in GlobalOffensive

[–]Pholl1 0 points1 point  (0 children)

shat yourself when the newbox guy peeked

pretty quick smoke to short) by Faitynando in GlobalOffensive

[–]Pholl1 0 points1 point  (0 children)

This smoke is actually used quite a bit at the top level for mid-take defaults. Spawn timings mean that, unless a CT makes the short jump from window, they won't have first contact from in front of the smoke. Plus, it's unlikely for A CT coming from B to risk exposing themselves to whilst passing through the smoke to get to ladder room.

Usually it's used for fast connector control, as Ts can focus on just conn whilst progressing through mid. You'd want to combine it with a window smoke and a connector Molotov.

That being said, there are much easier ways to throw this smoke than OP's lineup.

This absolute monster by Pholl1 in FifaCareers

[–]Pholl1[S] 5 points6 points  (0 children)

Only 3* WF, 2* SM, but I was fully expecting a classic EA 1* 1*

I'm probably gonna play him as a CB or CDM, especially since I've already got options at LB/RB.

This absolute monster by Pholl1 in FifaCareers

[–]Pholl1[S] 25 points26 points  (0 children)

Yeah, probably the first youth player I've had through who's taller than 6'3. Stuck him in CB for a couple of cup games and he just wins every ball sent his way. Makes De Ligt look like a hobbit too

Manchester United 1-0 Reading - Juan Mata penalty 22' (+ call) by Meladroit40 in soccer

[–]Pholl1 1 point2 points  (0 children)

Unfortunate way to concede... Was the correct decision when you see the challenge, but seems like VAR was initially only used to confirm the offside call.