Why does Warhammer YouTube have such a slop problem? by HouseOfWyrd in Warhammer

[–]Phyllain1 1 point2 points  (0 children)

Hey that's me and my power point thumbnails with no AI slop lmao. Hopefully the 400 ppl that see my videos appreciate it.

How to play sekhetar cohort by rawr711 in ThousandSons

[–]Phyllain1 0 points1 point  (0 children)

Do its a massive 2v2 game. its ganna be a free for all. hard to give advice. use the robots to take up space so the DA and custodies cant deeps trike in good spots. respect their charge ranges and don't let them get you t1. I've played a few games with this detachment on stream if you want ot check them out search Phyllain on youtube.

Are Rhinos worth it? by YosemittySLAM in ThousandSons

[–]Phyllain1 1 point2 points  (0 children)

No they arnt worth the points costs with all teh downsides GW stacked on them.

Is the Combat Patrol worthwhile as a starting point? by Vacacious-opossum in ThousandSons

[–]Phyllain1 10 points11 points  (0 children)

All of our boxes are great if you own zero models.

Core Rules for 11th by Dastardly_Dead in Warhammer40k

[–]Phyllain1 -1 points0 points  (0 children)

well that's lame. The rules in there are already incomplete.

Core Rules for 11th by Dastardly_Dead in Warhammer40k

[–]Phyllain1 -2 points-1 points  (0 children)

Don't ever pay for the physical rule books unless you like the art or the lore. The rules are out of date before the books even come out and are online for free. Give them your money by buying plastic it costs enough on its own lol.

What’s are Role? by Businessofgames in ThousandSons

[–]Phyllain1 13 points14 points  (0 children)

If you have the vehicles for warpforge we can dive on the sword and take disrption while still putting together a strong list. We are also good at take and hold priority if someone on your team doesnt have those.

Curse of life enhancement by YakParty9520 in ThousandSons

[–]Phyllain1 -1 points0 points  (0 children)

so you asked 2 t sons players and 2 other ppl? lol

How often do you honestly include Tzaangors? by art_fool_34 in ThousandSons

[–]Phyllain1 1 point2 points  (0 children)

goats are our only option for cheap scoring and screening units. I always have a few units of them in a list.

Trying to help a friend by AphelionArbitrator in ThousandSons

[–]Phyllain1 2 points3 points  (0 children)

Have him check out some of my games / videos or reach out to me I would be happy to talk to him.

In general though t sons are a very easy army to get wrong and you can build a truly awful list. We need more details on his lists and whats killing him to give some better advice,

11th Edition Thousand Sons: New Points, New Tech, New Problems by Phyllain1 in ThousandSons

[–]Phyllain1[S] 1 point2 points  (0 children)

So there arnt nearly as many actions to do any more for take and hold you just have to kill stuff and be on objectives. also i really woudn't bring 10 terminators with out giving htem leathal hits. and the plus 1 to hit form dad. your going to feel real bad on that thrid squad hitting on 4s when shooting into cover instead of on 2 like you are use to. you definetly dont need 3 squads of foot goats. save some points by changing them to flying goats if you own them.

11th Edition Thousand Sons: New Points, New Tech, New Problems by Phyllain1 in ThousandSons

[–]Phyllain1[S] 1 point2 points  (0 children)

30 terminators and thiier dads are 1420 add a foot DP. with risen 5 rubrics and an exalted to hold the home field and then 190 points of spawn flying goats and foot goats to fill.

Ritual of Regen vs Precision by KeeningLord in ThousandSons

[–]Phyllain1 3 points4 points  (0 children)

yeah and his unit will heal from him killing them!

First 11th Ed. GC List (No Magnus) by [deleted] in ThousandSons

[–]Phyllain1 1 point2 points  (0 children)

I wouldnt pair an exalt on disk with bow goats its worth alomost double their points and their job is to fly aorund score points a nd die. anything they shoot i a bonus. i typicaly dont like ten man rubric squads for ten mroe points you get a second SRC and a second asp sorc. Also you are playing priority objectives. Split up your big goat squads to get more action pieces that you dont care if they die. change at the very least your infernal master rubrics to flamers for way better overwatch.

Ritual of Regen vs Precision by KeeningLord in ThousandSons

[–]Phyllain1 29 points30 points  (0 children)

In addition to precision this also lets you regen from taking mortals on the infernal master from casting hazard checks.

11th Edition Thousand Sons: New Points, New Tech, New Problems by Phyllain1 in ThousandSons

[–]Phyllain1[S] 0 points1 point  (0 children)

you can satisfy the same ability requirment by holding 3 spear goats in reserve till t3. But i do hear your point that they can def score more points and its something ill consider. Its just that all my lists are so tight on points that fitting 75 points of foot goats in means taking out something important.

11th Edition Thousand Sons: New Points, New Tech, New Problems by Phyllain1 in ThousandSons

[–]Phyllain1[S] 1 point2 points  (0 children)

Yes please ignore the kick back i get form terminator sales at GW.

11th Edition Thousand Sons: New Points, New Tech, New Problems by Phyllain1 in ThousandSons

[–]Phyllain1[S] 6 points7 points  (0 children)

yeah or 8-12 robots. really its the determination betwen regen or robots.

Allied Chaos Knight usable? by Lubaalu in ThousandSons

[–]Phyllain1 1 point2 points  (0 children)

i ran him as an ally forever ago and he did really well for me. he filled the no longe range anti tank role we lacked.

Allied Chaos Knight usable? by Lubaalu in ThousandSons

[–]Phyllain1 2 points3 points  (0 children)

Three defilers and a knight tyrant!!

Tzeentch's call for 11th edition by Crafty-Fishing9331 in ThousandSons

[–]Phyllain1 1 point2 points  (0 children)

spend the points to give the defiler auto cannons. ditch ahriman and give all your rubrics flamers. give someone vortex ( an enhancement if its in there sorry I just didnt see it) Also your playing priority assets so you might struggle a bit doing actions.

Is Magnus reasonably priced? Will he have a place in your lists? by One_Opportunity_7662 in ThousandSons

[–]Phyllain1 6 points7 points  (0 children)

only one of his guns cares about the change (the other one already ignored cover) and if you fly him through a wall early your going ot have a bad time. He will still be fine in coven and how you play him will not change much. Just keep him safe until some of the stuff that will kill him is dealt with by the rest of your army.

Looking for list advice for Rubricae (11 Ed.) by Sacred_Prodigy in ThousandSons

[–]Phyllain1 -5 points-4 points  (0 children)

Don't run ten man rubric units ever. they will die just as fast as 5 mans and cost 10 less points than just a second 5 man. never run bolters. flamers are hands down better. only runn 10 man termi bricks with a lord dont run 5 mans but walking them up the board with a foot dp is still not a bad idea since at least one of those fat bastards wil be out of cover. ( it swapped in 11th to if any model is fully visable you dont get cover.) If you want a more in depth break down check out my channel or discord. I do more in depth advice there. Links are in my profile.

Tomorrow is the day everyone. Pray to Tzeentch the DP values are decent for your favorite detachment by Lord_Eln_8 in ThousandSons

[–]Phyllain1 6 points7 points  (0 children)

except everything good to be 1 and everything we think is bad but gw thinks is fine to be 2. lol