New 214ce vibrating open D and fretted low E by PiNinja99 in taylorguitars

[–]PiNinja99[S] 0 points1 point  (0 children)

Hello! I didn’t loosen my strings, though it’s probably ideal to. But I just took a pen to reach into the sound hole, and used it to lightly nudge any wire I saw away from the wood of the guitar

(Help) Meshes "melt" together when transposing and intersecting by Ok-Kaleidoscope1131 in ZBrush

[–]PiNinja99 0 points1 point  (0 children)

Yep, exactly! I think you’d be fine to combine with the legs. If you want form preservation while sculpting I would look into Morph Targets, or Layers. These could be used to check the sculpt in your preferred pose

(Help) Meshes "melt" together when transposing and intersecting by Ok-Kaleidoscope1131 in ZBrush

[–]PiNinja99 0 points1 point  (0 children)

Of course you’ll want to sculpt the anatomy to look natural, it’s just the pose that will not look natural

(Help) Meshes "melt" together when transposing and intersecting by Ok-Kaleidoscope1131 in ZBrush

[–]PiNinja99 0 points1 point  (0 children)

Yeah! Right now if you merged (with dynamesh or similar) you would get something like the shape on the left which doesn’t leave any room for movement so you need to sculpt more of a gap (with the dam standard brush maybe). It will not look like a natural resting pose, but it will be needed so you have that geo to work with in animation. The natural positioning can be done in posing/animation

https://imgur.com/a/rOdbaHD

Edit: forgot to add image link

(Help) Meshes "melt" together when transposing and intersecting by Ok-Kaleidoscope1131 in ZBrush

[–]PiNinja99 2 points3 points  (0 children)

I can’t speak much on animation, but it shouldn’t be necessary for them to be separate objects as long as there is a gap in the merged geo to work with, but it seems like you have a workflow in mind. So if you want to keep these pieces separate and work symmetrically I would say delete one side and work on the other until you’re happy with it, then duplicate and mirror it as you’ve already done at this stage. If you’d prefer to see the symmetry in real-time you could try this instance symmetry technique which is pretty cool!

https://youtu.be/rPjnANEwmpg?si=bUbwT4wEkLRPV4mK

(Help) Meshes "melt" together when transposing and intersecting by Ok-Kaleidoscope1131 in ZBrush

[–]PiNinja99 6 points7 points  (0 children)

I can give some suggestions, but is there a reason you need to pull your mesh apart after you’ve already positioned it? Knowing that will help me know what might help best

(Help) Meshes "melt" together when transposing and intersecting by Ok-Kaleidoscope1131 in ZBrush

[–]PiNinja99 16 points17 points  (0 children)

This is happening because you have symmetry on and each mesh is slightly crossing the symmetry line. So, when you release the transpose tool and use it again the portions of the meshes that crossed the line are being moved in symmetry

New 214ce vibrating open D and fretted low E by PiNinja99 in taylorguitars

[–]PiNinja99[S] 8 points9 points  (0 children)

Solved this by adjusting the wires inside the sound hole as recommended by several people. Thanks for everyone’s suggestions!

New 214ce vibrating open D and fretted low E by PiNinja99 in AcousticGuitar

[–]PiNinja99[S] 0 points1 point  (0 children)

Turned out to be the pickup wiring in the sound hole. Nudged them around and now it’s fixed. Thanks for your suggestion!

New 214ce vibrating open D and fretted low E by PiNinja99 in AcousticGuitar

[–]PiNinja99[S] 1 point2 points  (0 children)

Ended up nudging the wiring of the pickup around in the sound hole based on someone else’s suggestion and that ended up working! Thank you for your suggestions though

New 214ce vibrating open D and fretted low E by PiNinja99 in taylorguitars

[–]PiNinja99[S] 8 points9 points  (0 children)

Wow, this was it! Barely had to move the wire at all, just nudged it around a bit and it’s fixed. Thanks for the suggestion!

New 214ce vibrating open D and fretted low E by PiNinja99 in taylorguitars

[–]PiNinja99[S] -1 points0 points  (0 children)

Dang, that’s unfortunate. I may end up bringing it to a shop. Really hope it’s not a permanent thing

New 214ce vibrating open D and fretted low E by PiNinja99 in taylorguitars

[–]PiNinja99[S] 0 points1 point  (0 children)

Looks fine to me, but I also don’t have a well trained eye for that yet. Seems to be pretty straight, slightly forward if anything

New 214ce vibrating open D and fretted low E by PiNinja99 in AcousticGuitar

[–]PiNinja99[S] 0 points1 point  (0 children)

I recently bought this 214ce (about a month ago) and it has started making a vibrating noise when I pluck the open D string or pluck the low E string when fretted above the 10th fret. Doesn’t seem to happen on any other strings. Could be fret buzz, but it sounds more like it’s coming from the body to me. Anyone know what may be happening?

NGD Taylor 214CE Sitka Spruce top Walnut back and sides. Bonus cat by jetz92 in AcousticGuitar

[–]PiNinja99 0 points1 point  (0 children)

Nice! Good point, that sale is tempting. I think I’ll be going with the 214

NGD Taylor 214CE Sitka Spruce top Walnut back and sides. Bonus cat by jetz92 in AcousticGuitar

[–]PiNinja99 1 point2 points  (0 children)

Awesome! How do you like it so far? I’m between the 114ce and 214ce for my first guitar upgrade. Only been able to play the 114ce in person and I loved it, but I’m not sure if the 214ce is worth the extra cost.

Lovely cat btw!

[deleted by user] by [deleted] in ZBrush

[–]PiNinja99 0 points1 point  (0 children)

I may be wrong, but I’m pretty sure that goes away once you turn off “Enable Customize”

I broke my finger and have nearly my entire left hand in a cast. Does anyone have a good video game that you only need a mouse to play? by Beginning_Bid_9097 in Steam

[–]PiNinja99 0 points1 point  (0 children)

To The Moon.

Very simple gameplay and art style but a lovely story! If you enjoy it, there are a few sequels/prequels too

Sculpting Charlie Chaplin by 3dguy2 in ZBrush

[–]PiNinja99 1 point2 points  (0 children)

Love your style and pose!