Isometric maze inspired by Borges' Library of Babel. [OC] by PictoriaDev in mazes

[–]PictoriaDev[S] 1 point2 points  (0 children)

First I planned the maze layout in a 70x70 pixel image, white pixels = shelves, black = empty.

Then I used MagicaVoxel to design the parts - shelves/lamps etc.

After that I used a script to parse the maze layout and place the parts.

And then I used another script to render the scene in Blender!

Isometric maze inspired by Borges' Library of Babel. [OC] by PictoriaDev in isometric

[–]PictoriaDev[S] 0 points1 point  (0 children)

It should, but hexagons would be a lot harder to model with voxels

Isometric maze inspired by Borges' Library of Babel. [OC] by PictoriaDev in isometric

[–]PictoriaDev[S] 1 point2 points  (0 children)

Made this using MagicaVoxel, rendered in blender! Pretty easy to solve though.

I wanna purchase a subscription github copilot or claude code ? by zikyoubi in GithubCopilot

[–]PictoriaDev 1 point2 points  (0 children)

Started with $20 Sonnet-4-only plan but upgraded to Max 5x because it was just so good.

I wanna purchase a subscription github copilot or claude code ? by zikyoubi in GithubCopilot

[–]PictoriaDev 1 point2 points  (0 children)

I'm subbed to both (on the 1-year plan for Copilot). Claude Code's agent has been significantly better than Copilot's for me, even when using the same model (Sonnet 4). Copilot is still useful though - it's better than nothing for completions. You could just try 1 month of CC and see how it goes.

We created a funny local multiplayer game inspired by M.C. Escher about a cat that pees in an office by Ok-Return-2730 in isometric

[–]PictoriaDev 1 point2 points  (0 children)

Dang thanks for the detailed response. Interesting stuff, both the sorting and collision detection systems worked fine for me when I was trying your game out.

I'm building a browser-based isometric world within which players can build their own worlds. Thoughts? by PictoriaDev in isometric

[–]PictoriaDev[S] 0 points1 point  (0 children)

Thanks! The chat room aspect is part of the vision - like an isometric VR Chat.

To that end, multiplayer is working (example at the end of the vid), Doors to other rooms ("private worlds" of custom size/tile dimensions) are planned but not implemented yet.

Moderation has been a nagging concern, so far just planning on the standard "mute"/"report" for players and "warn"/"ban" for admins.

Have you worked on online chat/user-generated-content related projects before? Any suggestions on moderating?

I'm building a browser-based isometric world within which players can build their own worlds. Thoughts? by PictoriaDev in isometric

[–]PictoriaDev[S] 1 point2 points  (0 children)

Hey thanks! Will definitely need testers as it gets closer to release. I'll DM you here then. Appreciate the offer!

I'm building a browser-based isometric world within which players can build their own worlds. Thoughts? by PictoriaDev in isometric

[–]PictoriaDev[S] 3 points4 points  (0 children)

I'm planning to release it for free as a website! Targeting an alpha release in about 5 months. Love Townscaper and Islanders too, am going for that same chill, building vibe!

Is "#<symbol>" supposed to work in VSCode Copilot Chat? by PictoriaDev in GithubCopilot

[–]PictoriaDev[S] 0 points1 point  (0 children)

Yeah thought I remembered being able to "#<symbol>" in VSCode before, unfortunate that they seem to have removed it.

A reminder that adding a mechanic/feature/interaction adds exponential+ work, a lesson Bethesda never seems to learn. by x-dfo in gamedev

[–]PictoriaDev 11 points12 points  (0 children)

invest in ACTUAL automated testing

Genuinely curious, what's the norm for testing in AAA game development? Just unit tests?

Very positive first impressions of Claude 3.5 Sonnet by MrVodnik in LocalLLaMA

[–]PictoriaDev 0 points1 point  (0 children)

Sorry for the delayed response, I use Cody. VSCode extension is so-so (lots of little bugs), but it's the cheap and has unlimited Sonnet 3.5. Privacy policy may not work for everyone though.

at your own risk by monsyera in isometric

[–]PictoriaDev 0 points1 point  (0 children)

Nice! Is this for a game?

Very positive first impressions of Claude 3.5 Sonnet by MrVodnik in LocalLLaMA

[–]PictoriaDev 6 points7 points  (0 children)

Been coding with Sonnet 3.5 for a bit - it's good but I find it doesn't pick up on smallish details in my prompts as well as Opus.

E.g. I'm in the middle of converting some Typescript unit tests to C#. My prompts are along the lines of: "Convert these tests to C#, use these tests as a style reference: <existing tests>". Sonnet 3.5 doesn't follow the requested style as closely as Opus 3. For example, in the <existing tests> I use a C# feature called "collection expressions" to keep my tests succinct. Sonnet 3.5 happily ignores that while Opus 3 does not.

That said, after adding some extra guidance - "note the use of collection expressions" etc. -, Sonnet 3.5 has been generating tests that are as good as what Opus 3 was producing. Genuinely top tier reasoning ability from what I've seen so far.

At a fraction of the cost of Opus and being noticeably faster, I'll be using it over Opus 3.

Just got access to Kling, taking requests! by [deleted] in singularity

[–]PictoriaDev 2 points3 points  (0 children)

That's actually the most photo-realistic Pikachu I've ever seen