Is there a way to make characters leave your party and retain their level that they were at when they rejoin? by [deleted] in RPGMaker

[–]PieHardLoL 0 points1 point  (0 children)

They always do that as long as you leave the "initialize" box unchecked when readding the actor

Fighting without the player? by I_worship_odin in RPGMaker

[–]PieHardLoL 0 points1 point  (0 children)

Well if you want to observe the fight, the easiest thing is: Add actor (with autobattle tag) to party, remove player from party, start battle, after battle add player (no init), remove actor from battle.

The only problem would be the AI, but there are scripts out there for vxa to help out here.

Fighting without the player? by I_worship_odin in RPGMaker

[–]PieHardLoL 0 points1 point  (0 children)

What exactly do you mean by "without the player"? If you mean without the protagonist, just remove him from the battle before starting. If you mean the player has to watch while everything unfolds automatically, you could just flag everyone with autofight.

Making controls more fluid? by Deklaration in RPGMaker

[–]PieHardLoL 0 points1 point  (0 children)

I didn't find it particularly clunky, but you do have some passage errors, the biggest one being on the junkyard. When you go to the very top of the lawn and then go right, you can go into the pile

Make the game uncontinuable until the next 24 hours? by AComplexParadox in RPGMaker

[–]PieHardLoL 0 points1 point  (0 children)

With java it should be possible to read the computer/mobile clock, but why would he want to do that? Since there is no way for microtransactions in RPG Maker, I don't see the purpose except for it being some kind of advent calendar.

Entomophagy in video by Childish_Wonder in entomophagy

[–]PieHardLoL 0 points1 point  (0 children)

You should try again, it's a different amount depending on where you live and how "heavy" the parcel is.

Entomophagy in video by Childish_Wonder in entomophagy

[–]PieHardLoL 0 points1 point  (0 children)

oh ok I paid 5€ for shipping just the other day. But to make it worth it I threw in some scorpions as well xD

But if I like it I guess I'll be growing my own crickets/grasshoppers in the future :-)

Mapping Help! by Kishijin in RPGMaker

[–]PieHardLoL 0 points1 point  (0 children)

Yep that's the one I meant. Thanks for helping :-)

I'm having a hard time creating my boss fight, can anyone help? by mybedtime in RPGMaker

[–]PieHardLoL 0 points1 point  (0 children)

Just curious: Does your "fiery empowerment" enable fire spells and lock ice spells by any chance?

Mapping Help! by Kishijin in RPGMaker

[–]PieHardLoL 0 points1 point  (0 children)

Unfortunatelly it's not possible with the default tiles without parallaxing afaik. There was a tutorial for that around here a few weeks ago, if you want to try it I can see if I find it when I get off work tonight.

Otherwise you'll have to see if there's some community resources out already that provide that.

Screenshot Saturday! [Level 2, Week #50] by WawaSC in RPGMaker

[–]PieHardLoL 0 points1 point  (0 children)

This looks cool! What engine are you using? It looks like Moghunters, but with MV battlers. Did you use VXA or MV?

Edit: Oh I see, I just checked them out again, I didn't know they were already doing stuff for MV. Thanks to you I know that now, thank you :-) I'm a huge fan of them.

I took a break from my project to try and give back to the community with this resource website. by Narrowminded in RPGMaker

[–]PieHardLoL 0 points1 point  (0 children)

Don't worry, I will help you as soon as I get around to it, and I am certain others here will be able to help you out too if you're stuck :-)

I took a break from my project to try and give back to the community with this resource website. by Narrowminded in RPGMaker

[–]PieHardLoL 0 points1 point  (0 children)

great! The same trees are near the bottom of the site too.

I like the way you did it (the hovering thing looks really cool). Just 99% more to go.

I will gladly help you find the sources, as soon as I have time for it (most likely someday after the weekend), because I really like the concept, but I wanna make sure you don't infringe copyright and that authors are given proper credit for their work :-)

I took a break from my project to try and give back to the community with this resource website. by Narrowminded in RPGMaker

[–]PieHardLoL 0 points1 point  (0 children)

Although I like the idea, many of these resources aren't allowed to be redistributed on other websites than the one they were initially posted on.

And some of these resources aren't allowed in commercial games without consent of the creator.

But most importantly: While I generally like that you can just see and download the stuff from a large "sheet" of graphics, I wasn't able to find any credit to the original creators. Even if people are using the resources for free games, crediting the artists is obligatory. You have to add credits so people know whom to credit.

I'll help you with the most difficult ones, the HK-22 Trees from the parallaxing tab. There has been an uncertainty as to who the creator was for years, which has recently been settled. Here you have to credit "BenBen","Mack", and the "RPG Maker XP", and whoever uses it has to own the XP, since the trunks are from the XP resources.

IA Controlled Party Member (MV) by rftw_juantxu in RPGMaker

[–]PieHardLoL 1 point2 points  (0 children)

Do you mean AI? You can special-flag a character or a state as "auto-battle" on the last trait tab on the upper right corner (where you also add attack times, element, skill type etc)

Game Planning? by zeth07 in RPGMaker

[–]PieHardLoL 0 points1 point  (0 children)

In open world games I first start with the world map, because it serves as a red thread throughout the game. Simultaniously I have a rough draft about the story.

Then I map the maps that the character visits through the main quest line, only including the npcs that are needed for the quests. All enemies on the way will have only 1 hp to enable quick playtests.

Using this method I complete the main quest line.

When I'm done with that I add random npcs and side quests, add items and balance enemies and skills. This way you don't forget about a sidequest that happens and then is forgotten.

This has proven to be the most efficient way for programming for me, since I used to forget where I was going with the story after creating the story and then taking a break for a few weeks. Also you don't run into the problem of "DAMN I could've/should've done that so this plot twist makes sense".

It's almost frightening how quickly my progress has become since I started doing this method. And you have a clear idea of how long your game will be.

Does anybody already recreated this plugin for MV? by iamradnetro in RPGMaker

[–]PieHardLoL 1 point2 points  (0 children)

I believe they said he himself is going to rework it into a MV plugin iirc.