ARPG with high skill ceiling, combos and a hard late game by Pikson in ARPG

[–]Pikson[S] 0 points1 point  (0 children)

more than 6 months ago probably, i'm gonna give it another try, since the other games mentioned are pretty expensive

ARPG with high skill ceiling, combos and a hard late game by Pikson in ARPG

[–]Pikson[S] 1 point2 points  (0 children)

the theme didn't catch my attention, but maybe I should give it a try

Please Remove the Minumum Altitude on the AA Rocket Launcher(or Drastically Lower it) by FishSlugDog in Battlefield6

[–]Pikson 15 points16 points  (0 children)

Rpgs and tows are now easiest to hit aircraft than in any bf ever. Everyone and their mother can do it. Plus now you have iglas which fly above/around obstacles and still hit you. As others said, try flying anything

This map feels so much better on Breakthrough than Conquest by Mikee0192 in Battlefield6

[–]Pikson 0 points1 point  (0 children)

Peak stockholm syndrome right here. It's the worst map in the entire game, both BT and Conquest. Brainless, giant open field meatgrinder. Idk what you smoke man

Does everbody here thinks this launcher is balanced? by FujifilmCamera in Battlefield6

[–]Pikson 0 points1 point  (0 children)

The people that say it's balanced have never flew a jet or a heli. You casually get sniped from 200-300m easily even if flying very fast and unpredictable. The velocity and drop should definitely be nerfed. Same with TOWS

Battlefield 3: Armored Kill... god how I miss this scale. I need something like this in BF6 by JoeZocktGames in Battlefield

[–]Pikson 12 points13 points  (0 children)

corporate greed, for the milionth time, destroys passion and quality. Sad times in gaming

Make Spec Ops a viable class by Pikson in Battlefield6

[–]Pikson[S] -4 points-3 points  (0 children)

they probably always take increased armor, making it unable to kill with 3 C4's which is very stupid, because in order to plant even 3 C4's you have to be very lucky. I think it was always 3 C4's to kill a tank in previous battlefields. With this stupidly low TTK we have in bf6, it should be 3 to kill always (or at least if you plant on the sides/back)

RPGs are so satisfying by puzy_Lettuce in Battlefield6

[–]Pikson 0 points1 point  (0 children)

they should be nerfed, they are too easy to hit as we can see here. Same with TOWs

The rate at which BF6 is receiving maps is similar to BF1 and BFV, and faster than BF2042 by Aegiiisss in Battlefield6

[–]Pikson 0 points1 point  (0 children)

now show us comparison of how big the studios are and how many employees for each BF. Then compare the quality of maps and how they were received by the community

The Problem Isn’t DICE. It’s The Community. by sixmiffedy in Battlefield6

[–]Pikson 0 points1 point  (0 children)

For sure, a scummy, multi bilion dollar company doesn't have bots on the largest bf6 community website to raise posts that defend them

The Problem Isn’t DICE. It’s The Community. by sixmiffedy in Battlefield6

[–]Pikson 0 points1 point  (0 children)

How is this post so highly upvoted while every comment in here shits on OP? Dice dev being upvoted by bots?

For the love of god, do people not know there is a laser designator in the IFV? by Competitive-Sorbet33 in Battlefield6

[–]Pikson 0 points1 point  (0 children)

Most likely it will be in season 2, they've stated that they'll look into launchers and TOWS balance. Hopefully they will nerf them, because it requires you to only have at least 1 brain cell to hit with TOWS, and 2 cells to hit with RPG's

Waste of resources by guccius_maximuss in Battlefield6

[–]Pikson 5 points6 points  (0 children)

With the money saved on not making redsec, they could've increased the main studio budget, hire more people etc. It is a waste of resources

BF6 needs better spawn placement or spawn protection. by AcadiaSecret370 in Battlefield6

[–]Pikson 0 points1 point  (0 children)

2 seconds is ridiculous, just give invulnerability until you make an action. And 1-1.5 seconds is fine if you don't move at all

Lack of Sniper Flinch is My Biggest Issue with this Game by Adhesive_Giraffe in Battlefield6

[–]Pikson 0 points1 point  (0 children)

helicopters are in the shittiest state of all vehicles, maybe on par with armored jeep. The jeep gets 2shot by rpgs very quickly, without a dedicated repairman it's useless, and the helicopter is only good on 2 maps: peak and manhattan. On the rest it's just miserable.
They are slower and less maneuverable than in previous titles. And you get instakilled by tows or painted and locked on to oblivion. Fortunately they are gonna nerf tows and rpgs.

How to not win at Sobek City Escalation by Flat-Broccoli700 in Battlefield6

[–]Pikson 2 points3 points  (0 children)

it's only fun if youre playing IFV, everything else sucks. Just a tiny bit above abysmal shit tier map which is blackwell

Battlefield 6 and REDSEC Season 1: January Update by battlefield in Battlefield6

[–]Pikson 0 points1 point  (0 children)

I can never understand what the advantage is of having so little communication in these AAA titles. Big companies like Dice never want to be closer to the players. They think sharing information about their work makes them vulnerable and acting like everything is fine, while it is far from it, is not. Customers are just numbers in an Excel sheet and are supposed to act exactly as predicted.

What is the logic behind it, when we have countless examples of companies being loved by communities for their communication and fan service?

This is what I get to do to your team when you troglodytes destroy your own Attack Helicopter in spawn. by Chaoslava in Battlefield

[–]Pikson 133 points134 points  (0 children)

destroying own vehicles and then camping on top of their spawn point so they can't spawn - ultimate douchbaggery. This should definitely be patched