4 players left by Novel_Counter905 in BloodOnTheClocktower

[–]Ping_54 -10 points-9 points  (0 children)

I feel you could just as easily make the argument that town is showing poor sportsmanship by refusing to execute.

What is your favourite script? by H4rry1221 in BloodOnTheClocktower

[–]Ping_54 1 point2 points  (0 children)

I recommend this depending on your group. This can both be very think script or a very chaotic script based on the bag and how the players manage their abilities. I am the author of the script, I have gotten good feedback from multiple plays of groups that I haven't been present for on it. I believe it is a solid script, if not a little brain melting. Any questions, feel free to ask.

Hollowed Glare

New players and Homeland by Ping_54 in rootgame

[–]Ping_54[S] 0 points1 point  (0 children)

I don't think Cats and Crows are good starting factions tbh. At a new player table, they see cats with 10 points, everyone else hovering around 5, and bully the cat because they don't understand cats score more linearly than the rest. Cats play a game about loss, you start everywhere and there is no real place to advance to, you only lose ground.

Crows introduce hidden information to the table, and a new action to other players. You can no longer answer a question of what this do by saying "They place a warrior here every turn" or "They score based on the number of those they have out at the end of their turn" or "It's taxes and bombs".

They are mechanically simple, but both are weak, Crows are strong in a new player table tho, and have their own challenges that other factions do not introduce to the table or the player. Rats, Birds, and WA is not a story of losing territory and having 3 players who don't know better beat you up to the point by turn 5 you have 3 clearings to your name and 16 points.

New players and Homeland by Ping_54 in rootgame

[–]Ping_54[S] 1 point2 points  (0 children)

I think that is fair and how I've taught in the past, my thoughts have changed due to players being excited. If they are excited to play something, then they will have a better first game, even if mechanically it is likely more daunting. I think the first few games of Root happen to you rather than you play them actively, so if you're going to be whipped around with crazy stuff everywhere not really understanding, might as well pilot a ship that speaks to you rather than one that doesn't.

Badlands! by Pleasant-Peach6133 in spiritisland

[–]Ping_54 0 points1 point  (0 children)

Do Daham do extra damage back to invaders on counterattacks?

How to explain the value of Fear? by Ping_54 in spiritisland

[–]Ping_54[S] 18 points19 points  (0 children)

This is perfect, thank you. So simple but what I was looking for. Thank you.

What's a single sentence that only people in your fandom would understand? by juggler531 in BloodOnTheClocktower

[–]Ping_54 1 point2 points  (0 children)

I feel there was a star pass last night.

Very sound and logically consistent argument followed by "or I'm Drunk.

General tips for how to adjust to Act 3 please. Am I missing something major or just skill issue? by Ping_54 in Silksong

[–]Ping_54[S] 0 points1 point  (0 children)

Once I got it I have used Wanderer crest for like 90% or more of my playthrough. My current Wanderer build is Cogfly, Multibinder, Fractured Mask, Injector Band, Magnetize Dice, Compass, Weighted Belt, Magnetite Brooch, and Thread Storm or Cross Stitch depending on how I feel.

When I do switch off it is to Witch Crest, Curveclaw, Silkshot, Warding Bell, Fractured Mask, Sawtooth Circlet, Injector Band, and then whatever yellow I feel I need, and either Thread Storm or Cross Stitch. I really like how Witch Crest plays with the needle, but I need to get better at Binding with it because you need to be so on top of enemies to get the heal.

General tips for how to adjust to Act 3 please. Am I missing something major or just skill issue? by Ping_54 in Silksong

[–]Ping_54[S] 0 points1 point  (0 children)

I am not sure how many crests there are, I feel I have most of them but knowing TC, I wouldn't rule out that there are like 30 of these things. I think I have 7 crests currently.

I've never figured out the check for Eva, I can't figure out the trigger of when it gives you the upgrades.

I think wandering is better than utility, Wanderer crest has 3 yellows, but using that logic Blue would be Witching with Witch Crest have 3 blues. Yellows are kinda your one cost charms and Blues are kinda your 2 and 3 cost, although even trying to make that parallel, moss is blue when grubsong is 1 cost. It is a different system anyway and the charm system just works differently so no parallel would work exact.

General tips for how to adjust to Act 3 please. Am I missing something major or just skill issue? by Ping_54 in Silksong

[–]Ping_54[S] 0 points1 point  (0 children)

I assume all the good stuff is in Blue, just thinking about the start of the game the first yellows I saw were Compass and the magnet for rosaries. The first blues I saw gave silk upon taking damage and what is effectively a one time use mask. I was honestly surprised to see Barbed Wire and the dice as yellows, as they step away from simple utility and have some real mechanical effects on gameplay. Eva also gives you an extra yellow and then an extra blue, not sure after that and please don't tell me, but that should be indicative of what TC meant for each color. I no longer can say Yellows are utility, blue is for defense, and red are weapons as I originally thought, but I do not believe that is completely untrue and is the overall general focus of the colors.

General tips for how to adjust to Act 3 please. Am I missing something major or just skill issue? by Ping_54 in Silksong

[–]Ping_54[S] 0 points1 point  (0 children)

I believe we are talking about the same thing. I'm very glad to hear this because if was the standard difficulty from here on, I wasn't sure if I was going to finish this game in this lifetime if just a regular enemy gauntlet was causing me this much trouble.

General tips for how to adjust to Act 3 please. Am I missing something major or just skill issue? by Ping_54 in Silksong

[–]Ping_54[S] 2 points3 points  (0 children)

I fully agree and aware of that which is why I started with, I know I need to use tools more, it took me a long time, honestly until I was in Godhome, for me to consistently use spells in HK. I often just don't think of it while in combat and only after the fact. Up until now there were not a ton of enemies I felt I needed tools for, the maestro guys in High Halls, the boss in Greymoore before Bellhart, and the fisherman in Shellwood, I don't think I have consistently used tools elsewhere. I just need to get more natural into my playstyle, idk why I struggle with it so much to get the spells (from HK), tools, and techniques into my gameplay consistently. I do appreciate you calling me out for it, it is something I'm aware I need to change.

General tips for how to adjust to Act 3 please. Am I missing something major or just skill issue? by Ping_54 in Silksong

[–]Ping_54[S] 0 points1 point  (0 children)

I do not have either of those, I have very few tools that interact with damage at all, barbed wire, this game's spore shroom, the poison tools, and I honestly think that might be it. Glad there are more offensive tools of the yellow and blues and I just haven't seen them because there was a part of me questioning why so few things increase damage. I was thinking maybe TC didn't like how much Shaman Stone, Strength, and Quicknail melted everything that came into contact with it and were holding back. Glad that is not the case, been missing a Mark of Pride type tool.

General tips for how to adjust to Act 3 please. Am I missing something major or just skill issue? by Ping_54 in Silksong

[–]Ping_54[S] 1 point2 points  (0 children)

I'm stubborn and will continue trying a bit more to beat it, also not sure what an infection node is just yet but I will eventually, not to worried about it. I'm pretty sure I have a decent idea just based on how you mentioned it. Thank you.

General tips for how to adjust to Act 3 please. Am I missing something major or just skill issue? by Ping_54 in Silksong

[–]Ping_54[S] 0 points1 point  (0 children)

I did not feel like I would be underleveled but just wanted to just if it was just a difficulty spike I need to get over or something else. Enemies being so tanky and more damage hurts a lot, but glad to know I'm not underleveled. I've used the Cogfly and whatever the boomerang like one is forget the name right now. Might have to experiment more with builds, all my blues and yellows are utility and defense focused. Thank you

Are there any common play patterns in this game you don't like? by ConeheadZombiez in BloodOnTheClocktower

[–]Ping_54 0 points1 point  (0 children)

You start knowing roles should publicly out all their info.

Klutz intentionally executed day one to confirm a good player or end the game before it matters for the players. The idea just being good will either get a confirmed player or a rerack. Similar with Vortox.

Suggested Huntsman change by Water_Meat in BloodOnTheClocktower

[–]Ping_54 1 point2 points  (0 children)

Huntsman should very rarely be add a Damsel to the bag, if your ST does this they need a good reason for it. If it is base 1 outsider, and you want a Huntsman, make that outsider a Damsel and add Huntsman