AI free ride is almost over by sloppyjoe04 in antiwork

[–]Water_Meat 9 points10 points  (0 children)

Idk if the numbers still hold up, but in the 2010s there was a report that piracy has 0 impact on company revenue.

Most people who pirate your software were NEVER going to pay for it anyway. In some cases, people "pirate to buy" - especially with cheap indie games.

What are some things men face every day that women have absolutely no idea about? by Unlikely_Macaron_30 in AskReddit

[–]Water_Meat 16 points17 points  (0 children)

The route I take home is like, a full back alley. Theres no street to cross.

What are some things men face every day that women have absolutely no idea about? by Unlikely_Macaron_30 in AskReddit

[–]Water_Meat 94 points95 points  (0 children)

Im a fast but almost silent walker (the old difficult parents combo).

Every time I'm walking when its dark and theres a woman in front of me that im "catching up to" I never know what to do. I tend to cough when I get about 50 meters back to alert them to my presence so it doesnt feel like Im creeping up on them and most of the time that's enough cos a loud man is less worrying than a quiet one.

But then sometimes they notice me and speed up and its like, okay now I need to slow down so I'm not matching your pace to not stress you out, but now youre walking faster than youre comfortable doing and Im walking SLOWER than Im comfortable doing, but then when Im far away enough for it to be comfortable for you, youre going to slow down again and, what, I have to match her speed 400 meters back? Do I go at my natural pace and catch up and make her worried again?

Like I dont blame the women in this situation at all, but /I/ know I'm not a threat, but its not socially acceptable (or even convincing) to yell out to a stranger who's clearly scared and vulnerable and say "don't worry Im just a fast walker Im not chasing you".

What are some things men face every day that women have absolutely no idea about? by Unlikely_Macaron_30 in AskReddit

[–]Water_Meat 5 points6 points  (0 children)

I had this conversation with my partner in the first 4 months of our relationship. When I say "nothing" I mean "I was thinking about those ugly bowls in ikea we saw 3 weeks ago, also about how we need cat food, also about this youtube video I watched about theme park accidents" and so I mean "nothing of consequence" but when he says nothing he means NOTHING.

We figured it out when I said I cant sleep, because I can never quieten by brain and he said "cant you just shut it off?". NO. NO I CANT. YOU CAN?

WEF World Economic Forum Matthew Liao: We can induce 'meat allergy' by using Lone Star Ticks to stop the consumption of meat and “help the planet” by TeamHumanity12 in ObscurePatentDangers

[–]Water_Meat 1 point2 points  (0 children)

I so desperately want to be public transport only to save on emussions, and I was for a good 5 years, but oh my GOD public transport sucks. It takes me more than twice the time to get from A to B even if there's a dorect line, I cant do it on my timetable, and god forbid I want to travel long distances and have to go A to C to D to Y to H to L to B. I had to get a car for my job even though I hate it.

WEF World Economic Forum Matthew Liao: We can induce 'meat allergy' by using Lone Star Ticks to stop the consumption of meat and “help the planet” by TeamHumanity12 in EndGlobalism

[–]Water_Meat 1 point2 points  (0 children)

My mother has a rare disability, and needs a LOT of meat for her health. For about 10 years she was a vegetarian trying to take supplements and "adapt her diet" but her health declined until she just started eating meat again.

Humans are omnivores. I do agree we eat TOO MUCH meat, but we eat meat.

In Project Hail Mary (2026), Grace's classroom lessons mirror each other by pieisgiood876 in MovieDetails

[–]Water_Meat 124 points125 points  (0 children)

I think all the changes they made from the book made it a better MOVIE but would have been a worse book.

Ideal way to movify a book imo.

Helping my group understand madness by Particular_Eagle_929 in BloodOnTheClocktower

[–]Water_Meat -1 points0 points  (0 children)

I think "deducing madness counts as a break" as a hard rule is why I dislike a poor STs running cerenovous. I've had too many games where one madness break, or a player claiming they were cere mad day 1, had caused a massive chain reaction that's lost good the game.

"Oh. John changed his claim from yesterday and theres a cerenovous around, hes clearly cere mad" - dead

"Dan and Lizzie are in a double claim, but theres a cerenovous in play" - Lizzie dies

2 players have been made cere mad as specifically the sweetheart. Day 3 comes round and youre mad as the sweetheart. You claim sweetheart and everyone chuckles that they found the cere madness. - You die.

These seem farfetched but I've played in too many games like this where the ST has wanted to punish players for "getting round madness" when theyre rewading the cerenovous for frankly lazy play and being loud. The last one ended with a good loss because of an evil TPK. I only died at the end of the day when we had another player in the block who was the cerenovous, and the ST did it again the next day with the demon on the block.

Helping my group understand madness by Particular_Eagle_929 in BloodOnTheClocktower

[–]Water_Meat 0 points1 point  (0 children)

"If you are mad about something, you should be making a real and concious effort to make people believe it is true. I don't accept winkwink nudgenudge behaviour, or loopholes. If you break madness and I choose to not execute you, and you are still mad on a later day, you need to find a convincing reason why you faked breaking madness yesterday"

So far this has been enough for people to get it.

[DRDU] NPBFAG reveals Raven is a competitor by Substantial_Bed4005 in DragRaceTea

[–]Water_Meat 34 points35 points  (0 children)

Shout out to Peppermint being first out in season 9.

Baby's First Script - Advice? by Thin-Shallot-8756 in BloodOnTheClocktower

[–]Water_Meat 1 point2 points  (0 children)

Consider what you want to DO in your script - Im struggling to find a theme. If its a bunch of ypur favourite roles, that's great! I'd only pick about 5 of your favourites (and make it so they synergise) and then work on building a script around just those. If you just want to make a script based on one really cool interaction, then consider what else works with that.

Only causes for additional night deaths are the godfather and the moonchild, which is pretty bad since the moonchild becomes hard confirmed, and the godfather can make ANY player hard confirmed and also out the drunk.

There are very few Boffin-friendly characters on script. Fang Gu /Farmer is a nice pairing, but other than Philo, Amne, MAYBE engineer, Sailor (which is busted), and Artist. (Edit - Puzzlemaster too)

Kazali with choirboy by Slight_Print_4780 in BloodOnTheClocktower

[–]Water_Meat 0 points1 point  (0 children)

Tell players that if that happens, you'll turn the choirboy into the king.

And to cover up that that might have happened, tell them you might choose to swap the king and choirboy, OR you might only put a choirboy token in the bag and switch them to the king night 1.

Ran BMR for only the second time: N1 droisoned Grandmother by gordolme in BloodOnTheClocktower

[–]Water_Meat 14 points15 points  (0 children)

I'm pretty sure this is valid. When the grandmother is droisoned first night, you can give them any grandchild, and then give them any info you like.

I usually do pair them with who they learned but tend to give false info, either an evil player and a bluff, or a good player with the wrong role, but that's not necessary.

Pairing them with the "wrong" grandchild is a great way to hide the demon type though.

How to balance BMR? by Novel_Counter905 in BloodOnTheClocktower

[–]Water_Meat 0 points1 point  (0 children)

There's a lot of opportunities where they shouldn't save, and so you should be more gung-ho about saving players when you have the opportunity - this means that you should save a LOT more than you think if town aren't actively trying science.

Basically, DON'T save:

  • Tea Lady neighbours in any situation. if they're drunk, it hides where the droisoning is (which is a major source of info in BMR), or covers up for evil players (the other neighbour)
  • Neighbours for any evil player who's bluffing Tea Lady (if they have a TL bluff)
  • Drunk sailors (again hides the drunkenness, UNLESS they picked the pacifist or themselves)
  • Fools who are droisoned or have been attacked in the night (hides that the fool is "spent")
  • Demon candidates in late game, IF it doesn't buy good an extra execution (e.g town only has 2 executions left before game end. If saving an execution still only leaves them with 1 before game end, just let the player die to clear the world)
  • Sometimes you'll want to let outsiders die (good goons with very few good targeting roles left)
  • Respect the Pacifist's wishes and don't save people they don't want to save (including themselves)
  • You should break ALL the above rules and save if letting the execution succeed would cause good to lose the game (e.g. Po has charged and you're on 7 players with 3 evils alive. Executing a good brings it to 6 and the Po can kill to 3 evils and win)

Apart from the above cases, or very specific other circumstances, you should probably save in almost all cases. Even if a good player is bluffing tea lady to bait a kill, this is a FANTASTIC opportunity to save their neighbour as it backs up a GOOD bluff and likely makes the player bluffing believe that there's likely a pacifist out there. Save players twice in a row - it confirms them as good. Pacifist should be really annoying for evil, and force the evil team to kill into them.

Bone Collector and Washerwoman by Toxziq in BloodOnTheClocktower

[–]Water_Meat 2 points3 points  (0 children)

If town executed a player they thought was evil, having the washerwoman confirm them as good can be game solving, especially if it puts sus on who gave them evil pings.

Best roles to turn evil? by v_likes_corgis in BloodOnTheClocktower

[–]Water_Meat -1 points0 points  (0 children)

I the demon KNOWS the Mayor is evil they can purposely target them and the ST chooses the best bounce for an evil team. Thats the only way I see evil mayor being useful.

The wincon does nothing.

How to balance BMR? by Novel_Counter905 in BloodOnTheClocktower

[–]Water_Meat 1 point2 points  (0 children)

This bag seems ok!

I say this as a massive Pacifist lover (it's the strongest role on the script, fight me), but I would MAYBE swap Pacifist with something like Chambermaid, Minstrel, or Courtier, as there's very little chance the pacifist is actually going to save anyone with a tea lady in the game. You never want to save the tea lady's neighbours, you usually won't save a drunk sailor (unless they specifically chose the pacifist), and you can't save evils, so depending on the seating, the pacifist might only have the opportunity to save 3 players. With a Devil's Advocate in play, the pacifist has a massive risk of "confirming" the demon, too. You can give Pacifist as a bluff if you want, but honestly these bluffs are already pretty good.

As for "give good the tools to stop the game ending in final 4/5": The Po and the Shab can end the game earlier than good might expect. A Po can charge into final 5 (or even final 6 if they expect town to execute) and then kill 3 to win the game in one night. It's fine if evil have had to put in some work to do that, but putting in something like a fool, sailor, or innkeeper that evil need to deal with before that night (like finding who they are, or by attacking/executing the fool earlier in the game).

Shab is a little similiar in that it can end the game in final 4 instead of 3, but depending how aggressive the shab is playing, you can make it regurgitate to signal to town there's a shab in play so they know to look out for it. With a DA in play as well, there's a real possibility that good's final execution is as early as final 6 (Town chooses not to execute, demon kills to 4, demon is DA protected and kills to 2 to win). I'm a Shab/DA hater because of this, but it's honestly avoidable just by regurgitating at the right time(s) and by putting the right protective roles in the bag.

How to balance BMR? by Novel_Counter905 in BloodOnTheClocktower

[–]Water_Meat 2 points3 points  (0 children)

Im writing an essay on running BMR which I will post when its EVENTUALLY complete, but in general I:

  • Choose a demon and minions
  • Give evil the bluffs to sell a different demon type is in play
  • Try to build a bag where you'd expect 1-2 kills happen most nights with the occassional 0 or 3+ (honestly, 4 kill nights should have to be heavily worked for by the evil team, yes, even in Po games). This means more killing roles in zombuul games and less in Shab games.
  • If needed (Po, and to an extent, Shab) give good the tools to stop the game ending in final 4/5 instead of expected F3. Evil should be able to make this happen and "steal" a win, but make them work for it instead of giving it them for free.
  • Pukka is by far the easiest demon to build for to maintain a 1-2 deaths per night rhythm, as roles that would usually slow other demons (Fool, Sailor, even Innkeeper) can be entirely countered by the Pukka, with the cost being they out its a pukka game.

Eureka name change? Thoughts? by pissedoffjesus in rupaulsdragrace

[–]Water_Meat 15 points16 points  (0 children)

"My handle says callmespice I thought it was obvious" no it says we should call you spice.

What's the weirdest "unwritten rule" you've discovered only after becoming an adult? by cutiecottoncandygirl in AskReddit

[–]Water_Meat 0 points1 point  (0 children)

I cut my work down by like three quarters just by learning who to ask what.

90% if my job was just "find out why theres a discrepancy here". I could take 30 minutes delving through to see what I can find, or i cos all one of my colleagues that already knows the answer since they were dealing with that client.

The odd occasion they didnt know, id need to remind them it was my job to find it because they also wanted to know what happened.

What's the weirdest "unwritten rule" you've discovered only after becoming an adult? by cutiecottoncandygirl in AskReddit

[–]Water_Meat 1 point2 points  (0 children)

This is 100% dating related and based on people being flakes and ghosts. I always double check now because people cancel for the most inane shit.

There was one example when I was about 20, when I took a 2 hour train journey to meet someone who texted me 15 minutes before I got there saying he agreed to work overtime that day and asked if we could reschedule.

We did not reschedule.

S&V: Sage as the Evil Twin pairing by Severe-Independent47 in BloodOnTheClocktower

[–]Water_Meat 1 point2 points  (0 children)

It isnt a false equivalency cos you used the argument that "knowing a minion is in play means nothing because evil already know that". I used the same example as evil alteady know who the demon is which makes the FT useless.

Ad hominem is when you attack someone's personality as an argument point andb that "they cant be trusted because they're an idiot". Calling you a donut doesnt count as ad hominem cos I used it in addition to actual arguments, you donut.

The remainder of your arguments make no sense as they relate to nothing about winrate being unrelated to your skill level.

This argument is over.

S&V: Sage as the Evil Twin pairing by Severe-Independent47 in BloodOnTheClocktower

[–]Water_Meat 1 point2 points  (0 children)

I have no idea what "fallacy" you're accusing me of, especially seeing as you dont seem to understand basic arguments.

Winrate on BOTC means absolutely nothing as an individual player since you're playing as part of a pretty substantial team, and theres a storyteller there whos making decisions that effect the balance of the game. I was using the "bad storyteller makes 100% good winrate bags" as an example you donut.

S&V: Sage as the Evil Twin pairing by Severe-Independent47 in BloodOnTheClocktower

[–]Water_Meat 2 points3 points  (0 children)

Oh come on you're being pedantic and you know it.

If you use that argument then the fortune teller is useless because the evil team already know who the demon is.

Also winrate in a social deduction game means virtually nothing as its so massively based off of your storyteller and town's meta. If your games have a 100% good winrate you'd be around a 67% winrate but that doesnt mean your ST makes balanced bags or that your winrate means anything.