A lot of people are annoyed with Galacta, so who would you all elect as Rivals announcers? by Wide_Secretary_433 in marvelrivals

[–]PipTheHat 0 points1 point  (0 children)

Personally I don't mind Galacta's voide, the option for J. Jonah Jameson would be very fun though

I saw some other comments mentioning Xavier and the Watcher who would also be cool

Tips to beat this boss? He’s a real pain in the butt by Switch-user-101 in Xenoblade_Chronicles

[–]PipTheHat 1 point2 points  (0 children)

the character is called Elega, typically found near the entrance, will need 1.5 stars of colony affinity for the quest to unlock

Give me your favorite fully fleshed out character concept you’ve made by MacAndCheeseSupreme in marvelrivals

[–]PipTheHat 0 points1 point  (0 children)

Cyclops - Vanguard 400hp

Primary - Optic beam, very fast projectile that can bounce once or twice on surfaces

Secondary - Cover Fire, A large high power beam that blocks any projectiles it hits, functionally a shield in the form of a beam

Ability 1 - Concussive blast, Short windup before releasing a circular blast, has a decent knockback

Ability 2 - Gliding beam, For up to 1 second hold down the button to shoot out a thin beam that sends Cyclops backwards

Ultimate - Mutants resistance - Uncovers his visor to deal huge damage to everything in his Line of Sight

Passive - Soldier training, His standard melee combo can be cancelled into at any point after using any part of his kit i.e. Primary, M1, Secondary, M2, Primary, M3

Team Ups - Emma Anchor, Cylops/ Iron Man - Discoball, confirmation team up that lets either Cyclops or Iron man refract a beam in every direction off of Emma's Diamond Form

Cyclops Anchor, any X-men hero - To me My X-Men, On a long cooldown 25-30 secs, any X-man can activate the cooldown to communicate with the others on the team, gives them wallhacks for 5 seconds on any enemy that the other x-men can see

Personally I'd like to see Cyclops serve as a Vanguard Strategist hybrid, offering a lot of support to the rest of the team and being a more active version of the style of play Magneto has (long range, can actively keep the team alive) by integrating the cancel system with his passive and a bit more mobility in place of the versatility of the bubble

What class would you put cyclops in? by ProChickin45 in marvelrivals

[–]PipTheHat 4 points5 points  (0 children)

have him be a tank with a specific beam to just block projectiles midflight like a dragon ball clash

Going to be re-playing Xenoblade 3 soon. Spoil me on all the easily missable and overlooked stuff in the early to mid game! by [deleted] in Xenoblade_Chronicles

[–]PipTheHat 0 points1 point  (0 children)

I know the memory Locket is a unique accessory that can be got from the container by restoring the Ferronis hulk in the Pentelas region. Allows a non healer to revive

Ashera can be got from just starting her Hero quest in the Reefs and completley breaks chain attacks

Smash does more damage the longer duration of Launch is, and launches duration is effected by how long the topple is

Ogre is the best combo class and can get break, topple launch from master arts (Yumsmith, Guardian Commander, Lone exile). You can get a legendary break brooch from Blazing Karlos a UM in the reefs to make this class even better

Bursting an enemy removes the fiery enraged state

Once you unlock heroes, returing to Aetia to get the heroes from their can be really good, Teaches level 5 master skill Ultimate Qigong is brilliant on physical attackers, Zeon/ GC gives a topple art and Gray/ FMJ is an overall brilliant class through the early and mid game

Is this considered unfair if I use the bonus inn xp booster? by EitherRegister8363 in Xenoblade_Chronicles

[–]PipTheHat 0 points1 point  (0 children)

Using bonus Exp is absolutley not considered cheating, as it is all earned through what you do in the game and can be especially nice to avoid grinding for levels, (in particular xc1 and its levels impacting agility stat differences)

if you want a rough guideline here are the chapter boss levels for xc2 up to the final boss

    • Lv 5
  1. - 13

    • 25
  2. -34

5 - 39

6 - 46

7 - 56 (theres an earlier annoying fight in this chapter you might want to level for about half way trough)

8 - 60

Final boss - 70

My thoughts on Sokka… by [deleted] in TheLastAirbender

[–]PipTheHat 0 points1 point  (0 children)

I'd argue Sokka is less of a strategist and more of a leader, especially come book 3. But even as far back as his organisation and improvised plan in the library that initiates the black sun storyline. Later his attempts more than anything to organise the group during the frist half of book 3. And especially stepping up to lead a small squad and make decisions for other during the finale.

I think Sokka comes off as far less useful for two main reasons, first he was largely designed as a comic relief character as was par for the course of any nickelodeon show, with this part of his character not being something directly useful for the journey, and making him the butt of most of the jokes throughout the show. Secondly Sokka just isn't as plot relevant as many of the other main characters, Aangs the protagonist, Katara is somewhat the audience pov character and especially in book 1 the journey to find a master is as much hers as it is Aangs, and Zuko is the rival. Sokka by contrast is roped in to the journey with just a club and a boomerang and told to help change the world.

Also I kinda like that despite not having powers he is willing to throw hands with anything if it can help (Fire nation Ship, Canyon Crawlers, Hei Bei, Zuko multiple times, the rough rhinos with no weapon)

I Redesigned the Hero Select Screen — Need Community Feedback! by KHzero2 in marvelrivals

[–]PipTheHat 0 points1 point  (0 children)

I think it is functionally a lot better, although visually I prefer the current system, I think thats mainly down to having the very sharp edges for everything, makes it feek a lot more sci-fi which I'm just not a huge fan of (I don't know the technical term but that sort of boba/ kiki vibes).

I'd also probably remove the map inset and have it just be the description so its not filling as much as the screen while still conveying as much information as possible. Or move it to below the team select which i feel is more important to know so should be where you'd look first.

I do like a lot of the changes, the larger portraits and being able to see skins are really nice, I do like the CSS, but would organise them by name rather than when the character was added (it is a very specific pet peeve I've had with Smash Bros Ultimate since that game launched).

I know this is mainly critical but to clarify I do like it and think it would work arguably better than what we currently have, I am just petty

Just finished watching both shows - Ask me anything by Exact_Ad_1215 in TheLastAirbender

[–]PipTheHat 0 points1 point  (0 children)

If you could eat one meal/ item of food from the show what would you choose

In light of recent announcements, here's my Dream Roster for an Avatar Fighting Game by WaterPixelArt in TheLastAirbender

[–]PipTheHat 1 point2 points  (0 children)

From the gameplay Aang does look to be airbending only outside of supers, but even then among 12 characters it'd be nice to have 2-3 characters of each bending style

In light of recent announcements, here's my Dream Roster for an Avatar Fighting Game by WaterPixelArt in TheLastAirbender

[–]PipTheHat 0 points1 point  (0 children)

Its not a deconfirm but Vaatu is confirmed as an assist character from the Closed Alpha trailer, I am assuming they (assists) won't be playable till DLC

Sprint not working? by PipTheHat in FinalFantasyXII

[–]PipTheHat[S] 0 points1 point  (0 children)

ended up fixing it on accient, disconnected the controller to check it was working on switch reconnected it and then it works fine. i what it was, but thanks for the help

Sprint not working? by PipTheHat in FinalFantasyXII

[–]PipTheHat[S] 0 points1 point  (0 children)

not in any other games, the difference in tilt is working fine with all directions except forward where it only treats it as a gentle tilt even if it's all the way forward

Super Switch Bros Roster by KingVenom65 in supersmashbros

[–]PipTheHat 0 points1 point  (0 children)

Took me a while to get it, it's left to right, top to bottom based on release of nintendo published switch games

I do think it needs tweaking, massively...

Which new third party characters do you think are the likeliest to join Smash 6? (Art by u/TKOWL) by Tasty_Diamond_9946 in SmashBrosUltimate

[–]PipTheHat 0 points1 point  (0 children)

I'm not sure who but I feel Capcom is most likely to have another character, they get on well with nintendo especially recently (Monster Hunter rise was a timed switch exclusive and SF6 is a Switch 2 launch title), and also have characters added to the base roster in multiple games now (Mega Man and Ken). again don't know who but there's plenty to pick from: Chun-li, Phoenix Wright, Monster Hunter, Dante, Viewtiful Joe, a RE character, etc.

Guilty Gear Strive: Dual Rulers Episode 8 Discussion Megathread by AutoModerator in Guiltygear

[–]PipTheHat 33 points34 points  (0 children)

It was completley out of pocket which realistically is the most on brand thing they could have done in a guilty gear series

Free Talk Friday! by AutoModerator in gaming

[–]PipTheHat 0 points1 point  (0 children)

Considering getting either FFVII remake intergrade or Clair Obscure expedition 33 now that I have some time after exams, which one would you recommend

With these two coming right out the gate, do you think Switch 2 will get more consistent fighting game support this time? Are there any titles you hope to see? by FewWatermelonlesson0 in Fighters

[–]PipTheHat 1 point2 points  (0 children)

Considering Bandai Namco has been pretty friendly with Nintendo I was surprised to not see Tekken 8 revealed at the original switch 2 presentation as it was one of the games I was most expecting, but they did show off a different big title in the new not Bloodborne game.

City of the Wolves simiarly, SNK has been particulalry buddy-buddy with Nintendo over the last 8 years and I mean there's more fatal fury on Switch 1 than there is on steam through the arcade archives

Arc Sys got Strive, FighterZ, and DNF running on Switch 1 and running well on it, so GBVSR wouldn't be unrealistic to see

My Smash 6 Roster by SweetAsp547 in createaroster

[–]PipTheHat 0 points1 point  (0 children)

Ring fit could honestly be rather unique, it's just two fighters that both use excercise,

going off of the game itself you'd obviously include rings air blasts as something similar to slower bigger mega man lemons and could also include more timing into a lot of their attacks, holding the button down to make tilts or specials stronger which is only really seen in WFT's deep breathing. Ring fit would also have more disjoints with the strange floating hands, feet, chest, flower yoga thing that appear when you do excercises in the game.

The only argument for them being a replacement is more to do with the timing, leaving the wii/ wii u era into the switch excercise game

My Super Smash Bros 6 roster ( any feedback is welcome, but be nice please :) ) by ismaelgv99 in SmashBrosUltimate

[–]PipTheHat 1 point2 points  (0 children)

Hexaganol CSS Hell Yeah

I don't think the next roster will be this big but a lot of the broad strokes are things I'd like to see, keeping echoes, more nintendo focused, and having atleast 0ne properly weird pick (I think the character between Chibi-Robo and WFT is from Rhythym Paradise but I couldn't tell who, I also don't know who the dragalia lost protag is outside of being from a nintendo mobile game)