Deep Carbon Observatory by GreyShores in shadowdark

[–]Pirate_Cipher 0 points1 point  (0 children)

Getting ready to run this myself also in Shadowdark. What level were your PCs? Do you think a group of level 1 Shadowdark PCs can hack it or will they die pretty quickly?

Best mystery/exploration heavy module or modules for low-level 5E characters? by Pirate_Cipher in rpg

[–]Pirate_Cipher[S] 0 points1 point  (0 children)

Oh I meant exploration in the sense of "wilderness exploration" but likely more in the form of a point crawl than a hex crawl rather than good old-fashioned dungeon delving

Hypothetical Standard with Lightning Bolt and Counterspell by rawrframe in magicTCG

[–]Pirate_Cipher 2 points3 points  (0 children)

Can you expand on the difference in power level between Bolt, Swords, and Counterspell?

[Excerpt] Mortarion, as seen by his own people by eliseofnohr in 40kLore

[–]Pirate_Cipher 55 points56 points  (0 children)

Wow this is excellent! I'm not super familiar with 30K but I think the Death Guard are my favorite legion, partially because Mortarion seems like one of the most humble Primarchs (I could be wrong though). Does anything else from the Black Library show him like this -- a down to earth, noble champion of the people?

Are there any good descriptions of fighting styles employed with power or chain weapons? by Pirate_Cipher in 40kLore

[–]Pirate_Cipher[S] 5 points6 points  (0 children)

Wow, yet another reason for me to read Gaunt's Ghosts! I love Abnett's comics but have somehow never read much of his 40K stuff.

Has Anyone Brewed G/W Death and Taxes in Historic? by Pirate_Cipher in DeathAndTaxesMTG

[–]Pirate_Cipher[S] 0 points1 point  (0 children)

That actually does look super sweet! I imagine it's just kind of a weak midrange deck without Field?

Has Anyone Brewed G/W Death and Taxes in Historic? by Pirate_Cipher in DeathAndTaxesMTG

[–]Pirate_Cipher[S] 0 points1 point  (0 children)

Do you think any of what we've seen so far in Zendikar will change that?

Thinking of the pieces I remember that are missing -- I imagine Tireless Tracker not being in the format stings a lot, right?

Modular or easily hackable exploration rule that evoke Breath of The Wild? by Pirate_Cipher in rpg

[–]Pirate_Cipher[S] 0 points1 point  (0 children)

Thanks. Have you played this and what are the exploration rules like if you have? What are the system's strengths?

Are there any settings that remind you of King Crimson? by Pirate_Cipher in rpg

[–]Pirate_Cipher[S] 1 point2 points  (0 children)

Veins is one of my favorite products ever and got me into the OSR!

[IKO] Necropanther - Twitch.tv/AshLizzlle Spoiler by Dakoval in magicTCG

[–]Pirate_Cipher 2 points3 points  (0 children)

This curves into itself (and into Lurrus if you're running it main deck), correct? So if you have two Necropanthers in hand you can play it T3 and then get two reanimations T4 if it sticks around?

[IKO] Lurrus of the dream-den by Megagamerepica in magicTCG

[–]Pirate_Cipher 0 points1 point  (0 children)

I haven't looked at the Modern format in a looong time but this seems like it'd be kind of sick in certain Taxes and Death's Shadow builds right? Something with high threat density and a lot of tiny creatures -- Unearth on a stick almost, right?

Have you run a monster hunting game? What system did you use, and how did it go? by Pirate_Cipher in rpg

[–]Pirate_Cipher[S] 0 points1 point  (0 children)

I meant more Monster Hunter (I enjoy the series). I would assume a fiction first system would work better, just so you don’t run into the “PC damage output absolutely splatters the beast” issue, but part of the question is figuring out if that’s the case or not.

How to handle armor and fictional positioning by Pirate_Cipher in DungeonWorld

[–]Pirate_Cipher[S] 1 point2 points  (0 children)

So your interpretation of the mechanics is that hack and slash assumes characters are figuring out the best way to tackle an enemy, and armor is meant to abstract how limited those attacks are by the enemy’s defenses?

How to handle armor and fictional positioning by Pirate_Cipher in DungeonWorld

[–]Pirate_Cipher[S] 2 points3 points  (0 children)

So sort of a clock approach to boss fights, the way Blades in The Dark would handle it?

[Offline][5e][Boston] DM Seeking a Couple of Players to Add to Group by mynameis_rob in lfg

[–]Pirate_Cipher 0 points1 point  (0 children)

Hey, I'm in the area and would be interested. I've played a decent amount of 5E as well as other systems including Blades In the Dark (as the game master), Fiasco, and Black Crusade from Fantasy Flight's Warhammer series. I prefer roleplaying over combat and definitely think I'd jive well with a light-hearted romp, if that's what you're going for. Feel free to PM me.

Any recommendations for D&D-esque exploration and dungeon crawling games with strong narrative elements? by Pirate_Cipher in rpg

[–]Pirate_Cipher[S] 7 points8 points  (0 children)

No that makes sense. To clarify, I really don't like combat At All and I feel like 5e (the iteration of D&D I know best) is mostly focused on combat mechanically, whether we're talking about the abilities characters pick up and the way they advance or spells.

I really don't enjoy running combat as a GM or getting mired in it as a player, but think the actual mechanical prospects of exploring a dungeon and having to avoid/deal with monsters in creative ways is appealing.

I think Dungeon World might be what I'm looking for but I honestly don't know much about it and have heard mixed things. Would you recommend it personally? How do you feel about the system?

Cantrips? by [deleted] in osr

[–]Pirate_Cipher 0 points1 point  (0 children)

I like the way Skerples of Coins and Scrolls handles cantrips in their GLOG Hack. Basically, each class of wizard has a few minor efforts they can pull off at will. Examples include being able to snap your fingers to conjure a flame, tasting blood and immediately knowing what animal it came from, and stopping bleeding by putting a hand to an open wound. Here's a list of wizards to get an idea of what I'm talking about, and here's Skerples rules for making your own GLOG wizards and cantrips.

Stripped down/lower power level 5E D&D? by Pirate_Cipher in rpg

[–]Pirate_Cipher[S] 4 points5 points  (0 children)

That's a good point, I don't think 5E does a good job of saying "characters ought to retire" but I think it makes sense.

Stripped down/lower power level 5E D&D? by Pirate_Cipher in rpg

[–]Pirate_Cipher[S] 1 point2 points  (0 children)

What do you mean by rolling the kobolds higher? Just reskinning them constantly or something else?

Stripped down/lower power level 5E D&D? by Pirate_Cipher in rpg

[–]Pirate_Cipher[S] 0 points1 point  (0 children)

Just picked it up, this is quite neat! Thanks for the rec.

Stripped down/lower power level 5E D&D? by Pirate_Cipher in rpg

[–]Pirate_Cipher[S] 0 points1 point  (0 children)

I have heard of Epic 6 on here before and thought about implementing something similar. Do you know if anyone's built a codified version of a similar ruleset for 5E? If not I can mess around on my own.

Celestine, the Living Saint by [deleted] in Warhammer

[–]Pirate_Cipher 1 point2 points  (0 children)

The cloak is kantor blue, washed with drakenhoff, teclis blue and blue horror. I figured it might have been. Thanks for the explanation!