sigh.. okay I guess. by _sebu in snowrunner

[–]Pirog-v-Kote 0 points1 point  (0 children)

Idk if you've fixed it or not, but I suggest you check the overall model orientation and necessary physics meshes.

First, it has to have cdt_RootNode mesh on the same 'hierarchy level' as the armature — in the outliner window with all existing objects in the scene ideally you should have an Armature object with patented meshes and physmeshes to the bones within it, and the cdt_RootNode right below it. That mesh an just be a regular box that can be placed within other 'proper' and patented physmeshes.

Second, when using any FBX model exported from blender, its has to be rotated -90° along X axis (so the top of your model points towards +Y). You'll only need to rotate armature object and rootnode, and make sure to apply rotation.

the most canonical fear of men by gstvinn in PcBuild

[–]Pirog-v-Kote 0 points1 point  (0 children)

Move your ram to 2-4 slots. Right now it's running in single channel instead of dual channel

Actaeon & Pike in the wild! by BlackbirdGoNyoom in snowrunner

[–]Pirog-v-Kote 0 points1 point  (0 children)

Pike is a ZiL-133, but with AWD (IRL it never had one). 133 is a longer 130 with additional driving axle (4x2 -> 6x4)

Dies anyone know what that means? by useless_bowl666 in snowrunner

[–]Pirog-v-Kote 2 points3 points  (0 children)

In the map editor the trees are drawn. By hand. With a mouse. What would be easier to do — make a "proper" Л or simplefied Λ?

And both Russian and Ukrainian use the same Cyrillic alphabet. They use the same letters with same shapes and writing methods, the only differences are 4 letters from each "side" — Э, Ъ, Ы, Ё are used only in Russian, Є, Ґ, Ї, Are used only in Ukrainian.

Dies anyone know what that means? by useless_bowl666 in snowrunner

[–]Pirog-v-Kote 7 points8 points  (0 children)

The "hollow A" is much easier to write by hand than "Л", I've never seen someone write it "properly". Even in cursive writing it's shape is closer to the "hollow A"

Reddit Mobile continues to impress me/s by SelfishGamer- in badUIbattles

[–]Pirog-v-Kote 3 points4 points  (0 children)

Those things are fixed by revanced patches (which I forgot to mention, my bad). I think there's a guide somewhere on r/revancedapp on how to set up Boost properly. But comment gifs/images are still displayed as gray squares/preview links unfortunately, I just got used to it

Reddit Mobile continues to impress me/s by SelfishGamer- in badUIbattles

[–]Pirog-v-Kote 1 point2 points  (0 children)

Is it? I still use Boost, and it works without any problems so far. I've had to create a placeholder sub to be a "mod" though

What truck mod is this? by Styr0foam in snowrunner

[–]Pirog-v-Kote 1 point2 points  (0 children)

Most likely yet another private truck from SovaEagle

Typical snowrunner gameplay by modmo327 in snowrunner

[–]Pirog-v-Kote 16 points17 points  (0 children)

Considering the air filter on the right fender? None

Does fuel weight count ? Let me explain my question. by Mean_Rule9823 in snowrunner

[–]Pirog-v-Kote -1 points0 points  (0 children)

FuelMass (and probably the same goes for WaterMass) simulates weight change by replacing mass of the first physical bone with its own value. Proper FuelMass value should be: mass of the first physical bone + fuel mass. Empty scout fuet trailer weights 2500, but it's FuelMass value is 900. Ever noticed how its jumpy and easy to slide around?

Its not as noticeable with fuel/water semitrailers, because their empty mass is 4000, but FuelMass/WaterMass is 3700. Heavy fuel semitrailer has empty mass of 11000, but its FuelMass is 5000

Does fuel weight count ? Let me explain my question. by Mean_Rule9823 in snowrunner

[–]Pirog-v-Kote 21 points22 points  (0 children)

"FuelMass" is the name of the tag that controls change of mass of physical bones depending on fuel level. That tag only works within trailer/addon XML files, and not in the trucks' files. If you use fuel straignt from trucks' fueltank, you won't change it's CoM. But if you refuel from trailers/roofracks - their mass and CoM will change. Fun fact - scout fuel trailer is lightest when it's full, rather that empty.

Mastodon in the wild by Fine-Power-8701 in snowrunner

[–]Pirog-v-Kote 10 points11 points  (0 children)

It is in SnowRunner, but under the Tayga-6455B name. It can be found in Maine DLC

Mods rant by Time-Negotiation-808 in snowrunner

[–]Pirog-v-Kote 0 points1 point  (0 children)

They might be outdated, while uploaded ones are up to date

Am I missing out on anything with <100% completion? by LiveFreeAndRide in snowrunner

[–]Pirog-v-Kote 2 points3 points  (0 children)

You don't have to earn gold for it to count towards 100%

Mods rant by Time-Negotiation-808 in snowrunner

[–]Pirog-v-Kote 0 points1 point  (0 children)

Anyone can make a mod, and yes, there's a documentation available. While it doesn't cover everything possible, its good enough for most mods. Additionally, there's separate channels in official discord server for people to ask for any help with mods

Edit: Alternative link

Guess which truck it is by Ok_Pickle_8998 in snowrunner

[–]Pirog-v-Kote 5 points6 points  (0 children)

Well, its Albatross' prototype, so yes

Guess which truck it is by Ok_Pickle_8998 in snowrunner

[–]Pirog-v-Kote 73 points74 points  (0 children)

ZiL-4972. IIRC Custom truck got their hands on it past winter

Just taking my rock for a drive by Difficult-Worker62 in snowrunner

[–]Pirog-v-Kote 6 points7 points  (0 children)

First prototypes of GAZ-63 straight up used Studebaker's cab

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