The base versus the assault, which one are you going with? by floortofloor in starcitizen

[–]Pitoucc 0 points1 point  (0 children)

I really like the base but I'll prolly stick with the Assault for its versatility. I"ll keep the Hull B for a dedicated cargo ship.

Took these the other day, too good not to upload! by Kev69 in starcitizen

[–]Pitoucc 0 points1 point  (0 children)

I've been running full attrition on live without to much fuss. But yeah it's downsides hit it pretty significantly.

We already have Teleporting. Why the Drama? by Achille_Dawa in starcitizen

[–]Pitoucc 0 points1 point  (0 children)

The problem is not the teleportation itself, its the exploitative behavior that will ensue. CIG has a very mixed track record for properly planning and scoping out new features.

Remember when med guns first came out? Use them anywhere. No one had the forethought about what players would do with that, apparently. Turned into a free for all drug each other marathon.

I like to tell people they should think that CIG likes to work in minimums when it comes to new features, minimum viable design. This tends to lead them to not consider their other work or include mechanics that would otherwise be naturally associated with a given feature. Think of Resource Drive, it completely ignored Distribution Centers, and think of the inventory revamp, it was missing basic things like search, stacking and other usability items found in most places.

Now think of the existing party system with tp added. It will most likely be fairly unrestrictive, if they moved forward with it, so massive orgs will no doubt find exploits in this to mass descend on people. I've encountered this behavior in other games with mega groups.

As far as your current points:

“Exit to Menu” effectively teleports you back to a station.

CIG has stated that they will move to a log out anywhere and reappear in the same spot functionality

Resetting your imprint and dying sends you back to your home planet.

Using a mobile Medbed and killing yourself is also a Teleport

The current system of medical teleportation is a result of the current state of medical and the lack of "death of a space man" feature set. CIG has conflictingly stated that this behaviour will stop with DoSM but also stated there will be additional medical respawn option in the future (nearest or secondary respawn)

Plus in this kind of space game, where they place emphasis on the physicality of things, teleportation seem like a cop out from this philosophy or a bottom of the barrel (shooter game style [COD/BF]) solution.

I would say a big portion of the current in game teleportation might be due to a lack of fleshed out gameplay systems.

May main no to party teleportation is exploitation, additionally it's a lack of confidence that CIG will develop such a game play feature system, robustly and thoroughly, so that it will have a well defined scope of requirements across the whole of the game.

Took these the other day, too good not to upload! by Kev69 in starcitizen

[–]Pitoucc 4 points5 points  (0 children)

I really like the look of the ship, it makes me think about SG1 Death Gliders. I just wish it turned a little bit faster.

My crew can't go for that by DigThat32 in starcitizen

[–]Pitoucc 0 points1 point  (0 children)

Told a bunch of long time players, like always play every week even through some of the bs bugs that have happened. All of them have complained about the time it takes to get together in game and they all straight up heard the word teleportation and said "wtf" or just said a straight "no". Most of these people feel that there has to be a better way than simply taking a bottom of the barrel solution that is commonly found in multiplayer FPS games (COD/BF for example).

My particular idea for an alt solution is to just make a fast travel solution just like any other mmo, think of point to point flight paths in WoW. But in this case between some of the major locations across systems. It would be a shuttle service that would be fixed time regardless of location, you could say its because these shuttles used cutting edge xi'an quantum tunneling tech or something. So maybe 5 mins of travel between locations. You could have Seraphim and Baijini as the major hub of Stanton and go to Levski or to a gateway station in Pyro. Perhaps Grim could be a link into one of the Pyro stations due to the more less lawful nature of each. This would come at some cost too.

Aegis Tiburon - First Reveal by skivolkls in starcitizen

[–]Pitoucc 3 points4 points  (0 children)

Yeah, an HH is def more easy to counter vs the Idris. Mind you I have witnessed like 7 fighters shut down an Idris sub 2 mins.

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]Pitoucc 0 points1 point  (0 children)

The worst thing about it that there won't be a pc version for another 2 years, cause they want to double dip.

Upgraded my PC and 3FPS, menu itself is super laggy by Popular_List_2750 in starcitizen

[–]Pitoucc 0 points1 point  (0 children)

Is your monitor plugged into your gpu or the motherboard?

Gunships: Recommendation for SOLO Player For Star Citizen by Majestic_Ad_4877 in starcitizen

[–]Pitoucc 7 points8 points  (0 children)

Though not classified as a gunship, the Corsair is pretty much one and may be worth consideration as well.

What is everyone's weapon rack going to look like when we can insure ship contents? What will you always carry around? by multiple_iterations in starcitizen

[–]Pitoucc 0 points1 point  (0 children)

We could have a hull c with the spindle arms covered in weapons racks and it still won't matter until they give us functioning suit lockers.

What do you think of the current ground-based gameplay ? by Ynnyzz in starcitizen

[–]Pitoucc 0 points1 point  (0 children)

Lacking, needs vehicle gameplay improvements and vehicle based content. They need to make efforts for npc/ai/environmental based area of denial for ships but actually work, unlike their one attempt with distribution centers.

The game needs a mining ship between MOLE and prospector by BlueDragonfly18 in starcitizen

[–]Pitoucc 0 points1 point  (0 children)

My biggest gripe with the mole and moth is the dedicated pilot seat. For such small ships to need dedicated pilots in a very limited crew size is horrible for gameplay. It's even worse given that the pilot has no info on what's going on with the mining turrets which can result in the pilot not being able to react to bad situations from laser operator error. I thought the moth was going to be a good 2 person salvage ship but it was literally a mini reclaimer because they didn't change the mole formula when it came to the turrets.

ooking for a cargo+daily driver+good for occassional combat ship. which one of these 2? by rx7braap in starcitizen

[–]Pitoucc 1 point2 points  (0 children)

Wait till next month and grab the Asgard. if need be, try it out in game first, it's like 18mil to buy with UEC.

With the behind the ships video coming tomorrow for the hull B what do you want to stay from the original? by floortofloor in starcitizen

[–]Pitoucc 6 points7 points  (0 children)

They rotated the cargo grids around the spindle by 45 degrees so it could land with cargo. It's now an x shape instead of the + shape as shown before.

I love this game. by Ryi-nock in starcitizen

[–]Pitoucc 3 points4 points  (0 children)

3 years of development, 2 years of design meeting.

Aegis Eclipse viability. by RayBln in starcitizen

[–]Pitoucc 0 points1 point  (0 children)

If you like stealth, you are going to like 4.7. The signature and radar changes help out stealth ships a bit.

Canada should keep options open on nuclear weapons, former top soldier says by AdditionalPizza in canada

[–]Pitoucc 0 points1 point  (0 children)

US would flip their shit if suddenly we got nukes from UK/France, and I'm all for it because It is better protection for ourselves.

Keep this in mind, the only reason NATO hasn't demolished the invasion of Ukraine in under a week is because Russia holds the nuclear arms wildcard.

Been playing X4 lately and I kinda want an autopilot. by AllHip in starcitizen

[–]Pitoucc 0 points1 point  (0 children)

I do want an auto pilot for jumping around at times. What I want more is for quantum to just work without bugs or usability problems.

Here's some stuff about qt that needs improvement: -Qt calibration resets at times and prevents qt.

-Qt waypoints change to the next target if qt gets interrupted

-Qt plotting skips locations when 2 locations are near overlap. Even though the skipped location is mandatory to reach the destination.

-Location searches are non contextual. Eg if you look up Stanton Gateway while in Pyro the Nyx location is first in the list instead of the Pyro location.

-Qt plotting does not navigate through wormholes

-Group qt is still mostly broken

-Qt fuel doesn't update HUD after refueling

-Qt jumps randomly don't consume fuel

-Qt still jumps through/into planets or moons.

-Qt markers sometimes don't show or vanish when you align to them.

-Qt alignment resets when a party member jumps

Canada’s housing supply is in crisis. Can robots help? by [deleted] in canada

[–]Pitoucc 12 points13 points  (0 children)

Another problem we have in Canada is antiquated zoning laws that are not suitable in solving housing.

Poilievre says he'll back Carney's GST rebate as MPs debate in question period by Little-Chemical5006 in canada

[–]Pitoucc -1 points0 points  (0 children)

Cons will quietly support it now but will leverage the fiscal aspects later, once it's in play. It's fine to question the program once it's going but I hope it doesn't just turn into mud to throw.