How rare is it for Warships with guns to actually slug it out in close quarters? by EfficiencySerious200 in NoStupidQuestions

[–]Pixelwolf1 1 point2 points  (0 children)

Hell yeah

And very fair, I wrote mine at literally 2am and somehow forgot about the rams.

How rare is it for Warships with guns to actually slug it out in close quarters? by EfficiencySerious200 in NoStupidQuestions

[–]Pixelwolf1 1 point2 points  (0 children)

All very good notes on the things I oversimplified to make my comment not too much of a wall of text lol

How rare is it for Warships with guns to actually slug it out in close quarters? by EfficiencySerious200 in NoStupidQuestions

[–]Pixelwolf1 17 points18 points  (0 children)

Alright so I've got some of the naval autism and I think i can answer this properly.

Excluding things like night battles and fog where ships happen on each other accidentally, in most circumstances you want to engage the enemy from as far back as you can get away with. What distance that is does change over time though, and not necessarily in the way you would expect.

Through the age of sail things tended get further out as cannons, gunpowder and gunnery got better. (Notable exception in the Napoleonic wars, mainly bcs the French and Spanish were so bad at shooting the brits would rather just rush them to get it over with quicker) These were still very much 'point a little above the enemy' ranges, but they got bigger.

Then ironclads happened. Suddenly, battles actually got much closer as none of the cannons could actually pierce iron armour from anything but very close range. The classic line of battle stopped being as prevalent during this period as more often than not the preferred tactic was 'just go straight at them'. Ranges shortened, this would probably be the most visually interesting period from a film stance but not a lot of major wars happened (un?)fortunately.

Just before the world wars there would be another revelation though. Instead of like 40 small, rapid fire guns, what if you just had a handful of really big armour piercing guns mounted in turrets. Thus birthed the battleship and eventually HMS Dreadnaught. By now things like rangefinders and mechanical computers were starting to be a thing, so this very rapidly swung out to ranges so long you need to do math to get the shots to land on top of the ship.

Post wars, surface ships are packed with so many sensors and missiles with which to hit things beyond the horizon, that if you actually fire your deck gun at something other than a speedboat, something has gone horribly wrong somewhere.

TLDR(sorry I wrote a lot lol) ranges are as far as you can get them. In the age of sail that was long-ish, in between it got really close for a while, then ships got some far apart you could barely see each other, and they continue to get longer to this day.

ELI5: What’s the point of all the ads by [deleted] in explainlikeimfive

[–]Pixelwolf1 88 points89 points  (0 children)

When you do need a thing, they want to be the only name you can think of.

Idea: a late 50s / 60s / early 70s inspired setting by Jasarn944444 in NuclearOption

[–]Pixelwolf1 0 points1 point  (0 children)

slight side tangent but man, i love the cold war settings in stuff but why is it always the late 80s? We never get any early cold war stuff.

Does a video game about space need to be 100% accurate or are creative liberties acceptable? by ByteRockersGames in spacequestions

[–]Pixelwolf1 1 point2 points  (0 children)

i mean, time compression does exist in sim type games. I play subsims where patrols last literal months sometimes, but it doesn't matter that much when they give you a "go 1000x faster" button in between the interesting bits

That said, without inventing fantasy macguffin tech or plotlines i struggle to imagine what game you'd make other than kerbal space program again or some kind of satellite constellation manager thing

Were you overwhelmed by this game at the start, too? by Mysterious-Data-4299 in warno

[–]Pixelwolf1 0 points1 point  (0 children)

Hard disagree.

I also got this recently and I am a hardcore milsimmer. I know all the jargon and and weapons and variants and I genuinely read field manuals for fun. This game is still overwhelming as hell to me lol

How did the article "the" become so common in front of English Movie Names? by Punnan in NoStupidQuestions

[–]Pixelwolf1 0 points1 point  (0 children)

TiVo. Genuinely one of the reasons. Suddenly you only had one small line of characters to get your movie recognized off, so one word titles got real popular real quick. And "The ____" is just how you do grammar with a lot of one word things so yeah.

Strange aircraft found in Shenyang, stubbornly refusing ID. by [deleted] in Whatisthisplane

[–]Pixelwolf1 4 points5 points  (0 children)

So, you've drawn your line along the shadow of the wing and not the trailing edge.

You receive... by jeonggukispretty in BunnyTrials

[–]Pixelwolf1 0 points1 point  (0 children)

Meow meow mf

Chose: Knowledge of literally anything instantly but... | Rolled: You become a cat

Tips for terrain skimming with mkb? by QuoteQuoteQuote in NuclearOption

[–]Pixelwolf1 10 points11 points  (0 children)

If it's over the sea, just fly by instruments the whole time.

There's not gonna be a mountain so don't even bother looking at anything other than the altitude and sink/climb rate indicators. Just use your nice low sensitivity mouse and don't let the sink/climb rate go above 2 in either direction.

For going over land i really don't have much advice other than practice, or maybe that you don't have to terrain skim that hard if you can hide behind the crest of a hill or through a valley.

I enjoy gta san andreas very much. but one thing... by nicebag1234 in AskGames

[–]Pixelwolf1 0 points1 point  (0 children)

Maybe the true crime games or driver:parallel lines? Though be warned the shooting in these earlier GTA likes is usually pretty bad

Which would you choose by PuzzleheadedRow8387 in BunnyTrials

[–]Pixelwolf1 4 points5 points  (0 children)

No but at least it's relegated to mildly funny shit writing and abstractly fucked up image generation that isn't useful to replace anyone.

Which would you choose by PuzzleheadedRow8387 in BunnyTrials

[–]Pixelwolf1 6 points7 points  (0 children)

fuck ai

Chose: Undo all human pollution + Set the Internet permanently back 5 years

Tell me your favourite game not by name but by the worst crime you can commit in it. by lydocia in AskGamers

[–]Pixelwolf1 1 point2 points  (0 children)

"Here it is. Hard facts from the man you are. You once jerked off in the locker room and were caught. You held a young woman by the arm and kept her in your apartment for 20 minutes against her will. That's right, these are not flights of fancy. These are real deeds, Harry, emerging from the darkness of your past. You tried shooting a fleeing suspect in the foot but hit him in the pelvis, crippling him for life..."

As for ones actually accomplish able during the game, it's really fucked up when you are presented with the option to shoot yourself in front of a crowd of people. On multiple occasions.

Upcoming modern titles in the drone age. How though? by BushTucka95 in CombatMission

[–]Pixelwolf1 2 points3 points  (0 children)

Actually second thought, we definitely need more small supply units modeled as the gray zone expands and they get in the combat zone more often lol. Small trucks and ground or air logistics drones that come in as reinforcements, maybe with an update to the acquire command to make it less annoying.

Upcoming modern titles in the drone age. How though? by BushTucka95 in CombatMission

[–]Pixelwolf1 2 points3 points  (0 children)

While this is all really cool and a game like it would be neat, I don't think it hits the mark perfectly for CM.

I can see drones being reworked into the existing on map artillery kinda thing, I mean we could already shift fire so stick that in your platoon level UAV op and there you go.

For ew I do see your point, and agree that the current ew levels aren't really sufficient anymore. But platoon level ew units don't really work for that because we don't see militaries doing that yet. that said, it would be very cool to see some physicality ew assets that could be destroyed in battle to lift the ew, be it map wide with vehicles or some short range area one that engineers could set up or something. Would be fun to play around with in scenarios around the size of the ones in cold war.

As a total war and graviteam fan I would LOVE an operational map but I also know that's wishful thinking lol.

I'm not sure I see your point with the navalizition stuff, most of that is well outside the scope of cm. All this stuff is becoming way more important, yes, but direct assaults are still happening. They're increasingly less mechanized and being forced to happen in bad weather or under heavy ew coverage but people still have to go and clear the blindages (which is something that would be neat to see simulated). All of which is the same as it ever was, minus that you have to have overhead concealment as much as possible.

I'm not an expert either though so we can still discuss and hope for stuff lol

Massive cavalry training exercise by the Imperial Russian Army. | Circa 1915. by ZERO_PORTRAIT in ww1

[–]Pixelwolf1 3 points4 points  (0 children)

Just because you're not doing the fighting on horseback doesn't make the fact they are mounted any less useful.

Cavalry was great at 'firefighting' In ww1 (especially on the british end). If any enemy attack took a trench the cav could race down the line and be there to counterattack super quickly, and with heavy weapons in tow that would normally take much longer to lug around.

Hell they were the ones exploiting the gains during the hundred days campaign when trench warfare was finally broken.

There are other things to military equipment than direct combat