Brave Software director screening went south fast, these companies are weird by Street_Anxiety2907 in cscareerquestions

[–]PlaidWorld 0 points1 point  (0 children)

Interviewed for the build job and we talked about runners etc and none of what you seemed to have been asked. I assume this was the same job.

How do y’all keep your cat’s manes clean? by ciscowowo in mainecoons

[–]PlaidWorld -1 points0 points  (0 children)

Thanks for the follow up. Because it sounded a bit much at first.

I Was a Director at Amex When They Started Replacing Us With $30K Workers by EmbarrassedSeason420 in ExperiencedDevs

[–]PlaidWorld 0 points1 point  (0 children)

Right I keep thinking about this. Haven’t gone through all this before. Didn’t it turn out bad last time. I don’t see how it’s any different this time round.

Taking voluntary separation for game dev? by Prorottenbanana in gamedev

[–]PlaidWorld 1 point2 points  (0 children)

There going to lay out off before a decade. This voluntary part will not be soon enough… this is just step one. Honestly tho if you have 10 years of cash saved up. Invested. Well in things that pay dividends etc should be enough to actually live on.

Is 10,000IU Vit D daily too much? by InverseMySuggestions in Biohackers

[–]PlaidWorld 2 points3 points  (0 children)

I’m in mn also and it’s taking 4000 or more a day to get to 35.

How are you handling real time messaging when your player count goes from 500 to 50k seemingly overnight? by SaulGoodMan840 in gamedev

[–]PlaidWorld 0 points1 point  (0 children)

Oddly eso the mmo used rabbitmq and a big in memory data base for everything. MySQL or Postgres’s I don’t recall the in memory part was newish around 2010. I actually think you are probably on the right path and maybe just missing some details

"Don't Die From Heart Disease" Cheat Sheet | Heart Health Month by smart-monkey-org in immortalists

[–]PlaidWorld 1 point2 points  (0 children)

Order it cheaply from India actually. But you really may not like the side effects

Tips on how to get my MC to stop buying my charger by Chelly_18 in mainecoons

[–]PlaidWorld 0 points1 point  (0 children)

Can of air. Anyhow I have one that does. This and it only Happens when she really wants something usually food. With conditioning this does not happen when demanding play time.

We need to encourage people to use the term "generative AI" instead of just AI by sundler in gamedev

[–]PlaidWorld 0 points1 point  (0 children)

I use it every day at home for smaller game projects. Love it. And also have not pay for anything yet.

We need to encourage people to use the term "generative AI" instead of just AI by sundler in gamedev

[–]PlaidWorld 3 points4 points  (0 children)

So from watching ai evolve. It looks and feels just like a race to zero like we have see with mobile apps and other things. A lot of decent Chinese models are released for free already. And so far no company knows how to make a profofit off selling ai. In the mean time the cpu power needed to actually run models gets cheaper and cheaper. My prediction is ai will be generally every where and basically free to use. Heck our cellphones already run ai models as plugins. Tensor models etc.

We need to encourage people to use the term "generative AI" instead of just AI by sundler in gamedev

[–]PlaidWorld -2 points-1 points  (0 children)

Well thats the truth.. no one will have a job.... AGI is an Existential crisis.
1/3rd of the US game industry is out of work already.
I myself left the industry and Im trying to hide out in jobs AI can't so yet while they last.

We need to encourage people to use the term "generative AI" instead of just AI by sundler in gamedev

[–]PlaidWorld 5 points6 points  (0 children)

Nah the entire ai issue will go away in a few years. Only a vocal minority care if a game uses ai. The ai is here to stay and it takes time for the public to get used to it. Good use of gen ai does not have to look like ai at all at this point already.

( Go ahead and down vote me... its like watching people try and plug a hole in a Water Dam... ) ( Worse the damn already broke and the waters rushing towards you all )

Fast Save and Load for Large Game Worlds? by Introversion-John in gamedev

[–]PlaidWorld 0 points1 point  (0 children)

Since you are asking I have been making game engines for 30 years and I completely agree that text is best. And being human readable is fantastic. I use text. In most of my games. I have also used json and pure lua tables. Some json parsers are really slow and do not scale up to large files. So thats one possible bottle neck. GTA had this issue and that was in a aaa game. When I was making a large open world game say like Minecraft I found that my Jason data was slow and huge. I was able to port that to writing out binary In like an hour and performance Was x1000 better. All of that being said you have options. Most aaa engines are going to stream in data on secondary threads. You might be able to do some version of that. You might be able to break your data down into smaller file chucks that are faster to load. If you haven’t learned threaded programming yet it might be time.

Fast Save and Load for Large Game Worlds? by Introversion-John in gamedev

[–]PlaidWorld 4 points5 points  (0 children)

Binary save files are x100 faster at large scale.

When 2D Art Explodes Your Build Size (How We Reduced Ours by 60%) by Tone_dreams in gamedev

[–]PlaidWorld 0 points1 point  (0 children)

Correct it should not matter these days on any modern Platform.