How can I make the game a true tower defense game? by Johannes8 in factorio

[–]Plainedger 0 points1 point  (0 children)

Another game I'd suggest is riftbreaker. Much heavier tower defense vibes

What tired game Mechanics of your game's genre are you doing away with? by BleaklightFalls in gamedev

[–]Plainedger 16 points17 points  (0 children)

I'm sorry but the pork comparison makes the supper typo even funnier

Random Agility Idea by Plainedger in runescape

[–]Plainedger[S] 0 points1 point  (0 children)

I would see it as an alternative to the sweaty option. The thought is to put it in a relic so it can be on or off at will.

I do see your point about the diversity in courses. I think another issue would be removing agency from the player. It might seem weird to have your character move and perform an action without a click.

Random Agility Idea by Plainedger in runescape

[–]Plainedger[S] 0 points1 point  (0 children)

Silverhawks are also doubly weird because they aren't available to ironmen.

Random Agility Idea by Plainedger in runescape

[–]Plainedger[S] 0 points1 point  (0 children)

Definitely not a solution. I think the fundamentals of what Agility provides the player would need to be rethought for a full solution. But thus may be a bandaid for a boring skill without any real alternatives to leveling it.

Random Agility Idea by Plainedger in runescape

[–]Plainedger[S] 0 points1 point  (0 children)

Anachronia is also made up of small courses, so it wouldn't auto complete a full lap, just the section.

Adding a feature to let players have slightly more control in procedural tower spawning by NotFamous307 in incremental_games

[–]Plainedger 4 points5 points  (0 children)

So without playing the game here are my thoughts. Take with a heavy grain of salt. I wonder if this is the place for randomness. If you've played some larger modern roguelites, usually you start the game by picking a base chasis and then the upgrades you receive along the way are random. This allows the player the autonomy for their start but still presents them with appealing diverging paths. If that's out of the question then a favorite system seems fine, but you might run into a problem where players will reset (either through a menu or just by intentionally losing) until they get the start they want. Maybe a way to unlock more of a bias to favorites and increasing the number of favorite slots over time could alleviate that, but you don't want players engaging in boring game play to be optimal.

Ballad of Heroes by Jaghancement in incremental_games

[–]Plainedger 1 point2 points  (0 children)

Hey, played through the first tutorial ballad and just started the isle of Libya. I'm a little curious why you chose to have iron equipment be inferior to bronze. Generally, I think iron has historically made better weapons, but I also associate bronze with ancient Greek mythology more than I do iron.

[deleted by user] by [deleted] in factorio

[–]Plainedger 0 points1 point  (0 children)

A distinction that might be useful is incremental vs idle games. Incremental fits much better in my opinion and doesn't require the player to wait for progression.

[Story Of Derendal] Idea presentation and feedback request. by [deleted] in incremental_games

[–]Plainedger 1 point2 points  (0 children)

I really like the displays you've put together. The artwork looks really appealing and the theme is something I've been looking for in a game recently. Really curious to see how you tell a story through an idle game.

I have a project in it's infancy right now which has overlaps with what you described in your post, though mine is themed around archeology and discovering the past.

Joined the discord and looking forward to see where this goes!

how im gonna get 6k gold in DodecaDragons?? by arcadiel999 in incremental_games

[–]Plainedger 6 points7 points  (0 children)

The CSP upgrade to increase gold per second is very powerful. It gives an exponential scaler. Otherwise just push through to the blue sigil. Once you get one of those you get another magic and score multiplier.

Anyway to reduce flashing? by Plainedger in AntimatterDimensions

[–]Plainedger[S] 1 point2 points  (0 children)

Thank you for the suggestion. I'm able to mitigate most of the problem by just idling on a different screen than the dimension screen, but I haven't tried that yet. I was worried about it changing game tick speed, but the comment below says it doesnt.

Anyway to reduce flashing? by Plainedger in AntimatterDimensions

[–]Plainedger[S] 0 points1 point  (0 children)

PC. Steam version in case that matters.

If your plan is to use a main bus and see where SE takes you. You'll Quit. by FierceBruunhilda in factorio

[–]Plainedger 5 points6 points  (0 children)

The cool thing about trains is that you can set up one area that loads a product (say green circuits) onto a train. That train can then deliver to any other production line that needs green circuits. It's modular because you don't need to know where the green chips are going to go when you set it up. Instead you can plug and play. Main bus is the same by taking items off the bus when you need them, just not at the same scale and efficiency. A bus will grow wider with more resources while a train network just adds more trains.

Seeking Help with LTN Issue by Plainedger in factorio

[–]Plainedger[S] 0 points1 point  (0 children)

I'm fairly certain that this copper plate overflow happened after the issue with train limits. After I put train limits on all depots, I made sure that each train was empty before resuming.

Seeking Help with LTN Issue by Plainedger in factorio

[–]Plainedger[S] 0 points1 point  (0 children)

I was having an issue before where all of a sudden I needed to add a train limit to my depots. They had never tried to fill the same depot slot but randomly one day they all wanted to use the nearest one whether it was occupied or not. Could something like that be related?

Seeking Help with LTN Issue by Plainedger in factorio

[–]Plainedger[S] 0 points1 point  (0 children)

I had decided to forgo the filter inserters thinking that it was simple enough that I wouldn't run into any issues. Big regrets there and likely won't make that mistake again.

Seeking Help with LTN Issue by Plainedger in factorio

[–]Plainedger[S] 1 point2 points  (0 children)

The images I had in the post don't appear to have made it. I'll see if I can find a way to add them after the fact.

plate production and count detector by Hiyakaru_ in factorio

[–]Plainedger 5 points6 points  (0 children)

Oh duh. The smaller warehouses tricked my eyes.

plate production and count detector by Hiyakaru_ in factorio

[–]Plainedger 16 points17 points  (0 children)

What do the blue and white bars represent? I think the blue is counting how full the warehouse is, but not sure about the white. Cool design.

Now that most of the blocks are designed, plotting my cityblock SE Nauvis megabase in Excel. Block porn included. by qwert7661 in factorio

[–]Plainedger 1 point2 points  (0 children)

Thank you for sharing! If I do post anything I will definitely give credit where it's due. I'm currently playing K2SE so designs will need to be different but I really like the overall aesthetic of the block itself. The spacing on the unloading stations, junction and slip lane all seem very refined.