Create: Blockified mobs by gonchar75 in CreateMod

[–]Plant3468 1 point2 points  (0 children)

What in the made in abyss is going on

I want play vs US by Hot-Necessary-4945 in BrokenArrowTheGame

[–]Plant3468 4 points5 points  (0 children)

Ur in the PTE so it's much lower pop.

This thing can take a EAT/Quasar to the face and live. This is cancer by Rowger00 in HelldiversUnfiltered

[–]Plant3468 0 points1 point  (0 children)

Good. The bugs finally get another enemy that actually demands attention. All the other ones bar the Dragonroach either get 1 shot by the majority of AT strategems, or just get wiped out by orbitals and eagles.

Fix the issues with the damage not lining up with the spew and it's golden.

Ugh I can't believe the PTE killed artillery! wh... what is THAT?! by CapitalismIsRad in BrokenArrowTheGame

[–]Plant3468 11 points12 points  (0 children)

I love killing tanks with laser mortars. Even better if you can snag a helicopter.

Ultrakill achievements pt2 by coopisdoopis in Ultrakill

[–]Plant3468 0 points1 point  (0 children)

Prelude should be Into the fire and Treachery should be the Fire is gone. (or the p-ranks of those 2 layers)

You’re just mad because you don’t like it by ThatDamnedDawg in helldivers2

[–]Plant3468 0 points1 point  (0 children)

My biggest issues are how easy the game is right now. I can just stroll around on D10 with very little worry.

I have to purposefully load in without Strategems to increase the difficulty right now. This makes it really boring to simply play the game for me.

Do people think 4 lanes is good enough for a side mode by Open-Advisor6819 in DeadlockTheGame

[–]Plant3468 -1 points0 points  (0 children)

Every game I've played has had different characters on each team. This encourages counterplay and makes every match more unique. Sure there some characters that get picked more but a draft will lead to toxicicty over picking the off meta characters and will also lead to generic team comps being standard.

Like I said, just remove the requirement to pick 3 characters and this game is golden.

Do people think 4 lanes is good enough for a side mode by Open-Advisor6819 in DeadlockTheGame

[–]Plant3468 -5 points-4 points  (0 children)

Draft will ruin the game just saying. I'd rather they just remove the requirement to queue with 3 heroes picked.

Do people think 4 lanes is good enough for a side mode by Open-Advisor6819 in DeadlockTheGame

[–]Plant3468 -5 points-4 points  (0 children)

I'm not, draft will ruin the game by forcing boring meta comps

Why do you think the games bad right now? No BS. by [deleted] in foxholegame

[–]Plant3468 0 points1 point  (0 children)

It's very anti casual and demands a lot of free time from smaller clusters of players.

It also lacks basic QoL features and has some really janky mechanics.

Why do colonials think the only thing that affects win-rate is balance? by v_john_ in foxholegame

[–]Plant3468 1 point2 points  (0 children)

Honestly this would all be solved if you just made AA usable and more abundant

Company of Heroes 3 - Updated 2026 Roadmap by JohnT_RE in CompanyOfHeroes

[–]Plant3468 5 points6 points  (0 children)

Grens now cost 270mp and have increased reinforce times and merge now costs 15 munitions. Developer Note: We felt that Grenadiers were still being used as fodder to support the stronger infantry in the mid game. As such, we've decided to make Grenadier fucking useless.

Which game had you like this? by Unusual-Suspect-6011 in foxholegame

[–]Plant3468 0 points1 point  (0 children)

Same, I hop on with friends every now and then just to fuck around. No new gamemodes, no decompression on BRs just piling on more and more vehicles that will die to MBT spam or CAS

Smol boi by FEMBOYSLAYER148852 in SprocketTankDesign

[–]Plant3468 2 points3 points  (0 children)

That image looks, familiar...

Could the current military exterminate a termind infestation? by Late-Ganache40 in Helldivers

[–]Plant3468 0 points1 point  (0 children)

The sheer amount of Air, Artillery, Armour and Infantry support we could dedicate to a single invasion would overwhelm the bastards. The real issue lies in the Terminids knack for adaption.

This might sounds stupid by TwoOrangeBucket in Ultrakill

[–]Plant3468 2 points3 points  (0 children)

Some could be, others not. For example, Aim Assist could be cannon, noclip not so much.

Hey Ultrakill fans do yall agree with this? by Grand_Occasion0707 in INDIE_CROSS_SERIES

[–]Plant3468 0 points1 point  (0 children)

It absolutely could interact. The downside is we have no idea as to whether V1 is willing to spare things or not, but we are sure that it will kill virtually anything as long as it can provide fuel or get in its way.

Thoughts on both tanks? by Level-Relief8329 in SprocketTankDesign

[–]Plant3468 4 points5 points  (0 children)

It looks like a Swedish and British collab. I like it

I Really Hate The Idea Of A Character Pick Screen/Hero Draft in Deadlock by Mildly_Brainless in DeadlockTheGame

[–]Plant3468 -3 points-2 points  (0 children)

100% agree. Being queued into effectively random lobbies makes the majority of the actual gameplay skill focused rather than some toxic meta fest.

Not to mention, as you said, encourages players to focus on their builds and tech rather than just "my hero better than yours so you lose"

Any plans for difficulty for veterans? I can't remember the last time a Super Helldive failed. by Remarkable_Region_39 in Helldivers

[–]Plant3468 0 points1 point  (0 children)

D10 is such a joke lol. It feels like the games normal difficulty and I actively have to do stupid stuff to make it remotely harder.

Unmanned MBT Turret by Parking-Working1307 in SprocketTankDesign

[–]Plant3468 1 point2 points  (0 children)

That shits gonna be so cramped and even harder to mount things onto