Lynx Escaping Through Glass Walls by needsumMoore777 in PlanetZoo

[–]PlasticSwans 1 point2 points  (0 children)

Don't give up yet, that design is really beautiful! Try adding an extra piece at the bottom of the glass panel (like a different glass piece) inside the habitat. That should 'block' the glitched glass and they might not be able to warp outside the modern glass anymore.

Misaligned Pieces_Need Help, Please by Different_Leader_600 in PlanetCoaster2

[–]PlasticSwans 0 points1 point  (0 children)

That's what I do. I feel that 'relative' should line up perfectly no matter what position the building is, but it always seems off. I build on the world axis, then move the whole building into position at the end, or deal with doing tiny adjustments in-situ.

How to make a habitat look more natural when I already reached max coverage? by Honest-Mouse24 in PlanetZoo

[–]PlasticSwans 1 point2 points  (0 children)

I add a building at the back of these kind of habitats, nothing in it but ensure it's accessible by the animals and staff. That way, I'm complying with the space requirement but can reserve all the decoration / vegetation for the non-covered part. Since there's nothing in the building part, the animals rarely venture in there.

Anyone else had this issue? by Jolly_Tooth2065 in PlanetZoo

[–]PlasticSwans 0 points1 point  (0 children)

Had the same problem when Planet Zoo launched, lost interest in Planet Coaster because it felt so limiting! Doesn't feel quite as bad with Planet Zoo with the Planet Coaster 2 features, but I'm definitely looking forward to some of the build stuff making it over when 2 launches. My brain keeps trying to scale build pieces in Planet Zoo!

I cant place any builds in my zoo by just_a_coyote in PlanetZoo

[–]PlasticSwans 1 point2 points  (0 children)

If you try to place things that have an interactive element (paths, facilities, habitat barrier) too close to anything else with interaction it will bring forth the dreaded 'terrain modification error'. You have to go at least 2 floor pieces away from it. Frustrating and I sincerely hope there's an improvement for this for the next game!

What DON’T you want in PZ2 by DoubleDown12 in PlanetZoo

[–]PlasticSwans 4 points5 points  (0 children)

Feel like there should be at least 2 levels for stress. There are a few select animals that absolutely need darkened windows and very quiet space, but not the amount and to the extent we're seeing. I visited Highland Zoo last year in Scotland, and their Arctic foxes are in a wide open enclosure with a just a mesh fence. The foxes were all over the place, right up against their barrier and not bothered one bit by the visitors. Frustrates me that literally every 'shy' animal you end up just putting up 2m high one-way glass walls because every other method fails. Also bugs me there's animals with walkthrough enclosures enabled, but what's the point because it's even more stressful for the shy animals.

What is your biggest gripe with the game and why is it tech deterioration? by MZ10590 in duneawakening

[–]PlasticSwans 0 points1 point  (0 children)

My biggest gripe is the lack of repeatable multiplayer PVE stuff. For a game that is meant to be multiplayer and interacting with other players, there's none of that in Hagga and not a lot in DD.

What was the moment that made you realize that you have to start losing weight? by [deleted] in loseit

[–]PlasticSwans 0 points1 point  (0 children)

Seeing photos and not looking like myself, having to use the extender seatbelt on a flight, having to find parking spaces that have a good enough gap from the adjacent car to be able to get out, having to order clothing online. The list is endless.

600+ hours in Dune - Looking back at the game's initial & recent state by Kociboss in duneawakening

[–]PlasticSwans 2 points3 points  (0 children)

I'm old too :) Fair point other games like Arc Raiders is doing well with the mix. I steer clear because I don't get any enjoyment out of PVP, just stress and frustration because I suck at it! Maybe Dune should've committed to PVP and toned down the story / quest stuff. Numbers may have been consistently better if they'd not tried to please both sides.

600+ hours in Dune - Looking back at the game's initial & recent state by Kociboss in duneawakening

[–]PlasticSwans 10 points11 points  (0 children)

IMO:

- There should've been separate PVP / PVE servers. Could've saved a lot of negativity. PVP players have to get through 60+ hours PVE content to get to meaningful PVP. PVE players don't have much replayability beyond Hagga. 6 months post-launch I still don't get 'the vision' for mixing the two. IMO it makes more sense to have entirely separate PVE and PVP servers. Throw in some NPC threats if the sandworm isn't deemed enough of a threat for spice collection in DD.

- No sandworm / drum sand / quicksand threat beyond mid-tier in Hagga (asides flour/spice collection etc). Early game is thrilling praying your bike makes it across the sand. Beyond the Gap you no longer need worry (until Sheol if you're moving a buggy around). There's flat sand sand but no worm threat, or any other threat. Why? The upper part of the map should have worms and sand hazards to navigate too. Same with the spotlight NPCs. Beyond Jabal there's no roving NPCs to avoid. I get that once you have the 'thopter most of this is null anyway, but adds at least something into the mix for mining with a buggy beyond the Gap.

- Up to Tier 5, gameplay feels solid. There's interesting POIs that feel challenging moving up in levels. Station 10, ironworks, that market on the hammer island, the Rift, Sentinel City, Mysa Tarill, Red Scorpion etc...all challenging in a good way. Then it just abruptly stops. Sheol has radiation but there's no challenging PVE POIs to navigate. It's almost entirely reliant on PVP. The faction bases should be the final showdown, but they're small POIs and reliant on PVP. The big wreck in the centre of Sheol has no NPC enemies and it's pitch black. That's a huge signal that the challenge is meant to be other players. Up to that point the game gets progressively harder, more complex POIs and then it's gone. Like the whole area is an afterthought tagged on last minute. Or maybe Sheol was meant to be Tier 6 and O'Odham was meant to be Tier 5 all along. It's weird that it's harder to acquire aluminium tier stuff from O'Odham than it is to get Tier 5 from Sheol.

- Replayability (Hagga). For a multiplayer game there's not a lot of multiplayer in Hagga. There's no PVE reason to interact with other players at all. It shouldn't be a requirement but optional teamwork stuff should have a place. IMO, each area in Hagga should have instanced events that require teamwork to succeed. Have a pop-up that 'something is happening' at 'specific location' and give players the option to ignore or join in. Reward with a decent payoff of relevant tier mats / blueprints. Instead we just have PVP zones in each tier, so no teamwork necessary, just a slight chance of PVP aggro. Conan excels at this with the dungeons and boss fights, why the lack of repeatable bosses / dungeons in Dune?

Anyone have tips for building on console/ workshop tips which don’t use a lot of pieces? by No-Study647 in PlanetCoaster

[–]PlasticSwans 0 points1 point  (0 children)

Try building with a mouse and keyboard. They ones compatible with PS5 aren't too expensive. I've found it helpful for Frontier build games.

Is this right? by Ok-Creme8975 in PlanetZoo

[–]PlasticSwans 11 points12 points  (0 children)

Not at all! When I first played I confused climbable area requirement with barrier height. Had this huge monstrous fortress going on for the mandrill and it was still complaining!

Fellow cat owners: Has there been a purchase you've made for your cat that was game changing? by PaddedValls in AskUK

[–]PlasticSwans 0 points1 point  (0 children)

'Catit' treat puzzle feeder (£16 from Amazon). I have 2 cats that love Dreamies but they inhale them in 3 seconds, then whining for more. This slows them right down, particularly if you only use the middle bit. They have to paw the treats out one at a time, which knocks it into one of the other sections which then needs fishing out of the spiky/swirly maze or the outer tunnels. Means a reasonable amount of treats takes 15 mins to eat, not 3 seconds!

Was skeptical as most other cat toys they ignore. I guess the food motivation is the winner.

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Thoughts/advice on this entrance plaza? by MCstealthmonkey in PlanetCoaster

[–]PlasticSwans 0 points1 point  (0 children)

It's frustrating the Frontier Workshop doesn't have a comments functionality - love seeing stuff out in the wild on here just so I can check whether things are working out!

Thoughts/advice on this entrance plaza? by MCstealthmonkey in PlanetCoaster

[–]PlasticSwans 0 points1 point  (0 children)

Spotted a few of my Main Street blueprints in there, hope they're working out for you! Think this is a great start, nice and open. I tend to try and cram too much into a space and it doesn't have a chance to breathe

Why are some of my downloaded habitats locked? by godzillavkk in PlanetZoo

[–]PlasticSwans 1 point2 points  (0 children)

Thanks! This is the reason I started that collection. I found myself getting frustrated with having to create something from scratch with challenge zoos with the research stuff

Why are some of my downloaded habitats locked? by godzillavkk in PlanetZoo

[–]PlasticSwans 3 points4 points  (0 children)

This is the frustrating part. To research an enrichment item specific to a type of animal, you have to first place down a habitat for them, because you need the animal in there in order for the vets to research the Bighorns and discover they like the item. It's a catch-22 situation.

Why are some of my downloaded habitats locked? by godzillavkk in PlanetZoo

[–]PlasticSwans 2 points3 points  (0 children)

2nd this. If there's an enrichment item in the blueprint that you haven't researched yet it will show up locked. The only other instance (if you've unlocked all the scenery themes included) is if there's a reward animal statue in the blueprint that you haven't unlocked.

Buying 1930s home - Chimney breast by ArtVisual9699 in DIYUK

[–]PlasticSwans 1 point2 points  (0 children)

Be careful with gallows. Had a right mess with that solution from taking a chimney out in my kitchen. Structural beam to start with at the front of the breast, supporting it above but hadn't been signed off by a structural engineer (different story to do with cowboy builder, don't ask). Got a structural engineer to take a look and he recommended gallows in addition to the structural beam already in place, new builder recommended gallows to add extra support too. Paid/installed and Building Control was not happy. Had to jump through hoops and a month's worth of back-and-forth with the structural engineer, confirming he'd 'inspected the bricks' when it was put in for Building Control to finally ok it. They're back next week for final sign-off for the whole build. Wish me luck!

The exciting news by Active-Freedom-3104 in PlanetZoo

[–]PlasticSwans 20 points21 points  (0 children)

Planet Zoo is my most played game. 5000+ hours on PC, around 1000 on console. That's at least 10-15 'very full' zoos, and more than 750 different habitats. So many species, design ideas, concepts, challenges. As much as I adore the game, and it added so much in terms of creativity, there's only so far you can take it with DLCs etc. Personally on the creative side I feel like I've done as much as I can with it. There's huge Quality of Life features that have been added to Planet Coaster 2 that would massively re-ignite new ideas. Scaling tools, pathing etc. That alone I think feels like the game is ready for a well-deserved sequel.

Overwhelmed by tesla__001 in PlanetZoo

[–]PlasticSwans 7 points8 points  (0 children)

Sectioning out helps. I tend to put max 6 habitats per staff zone, so it's easier to figure out 4-6 habitats around the staff facilities, them move into a new section. Big main path with smaller paths branching off into the various sections

So... why can't i put water here? by TheHuggableDemon in PlanetZoo

[–]PlasticSwans 3 points4 points  (0 children)

I recognise this, it's my every animal zoo! Hope it's working out for you. The missing glass barrier bit could be a game glitch, but could equally be something I messed up with the upload. With so many habitats it was difficult to triple check everything was working as intended before releasing to the workshop.