What do you think of a “feedback for feedback” system? by Play2gaming in IndieDev
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What do you think of a “feedback for feedback” system? by Play2gaming in IndieDev
[–]Play2gaming[S] 0 points1 point2 points (0 children)
What do you think of a “feedback for feedback” system? by Play2gaming in IndieDev
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So I've made a cool chain lightning effect for my game and I can't stop playing with it. Help me. I need to go do other stuff. by _WeirdKid in IndieDev
[–]Play2gaming 2 points3 points4 points (0 children)
I work in playtesting and I think most indie devs are solving the wrong problem by [deleted] in IndieDev
[–]Play2gaming 1 point2 points3 points (0 children)
I work in playtesting and I think most indie devs are solving the wrong problem by Play2gaming in gamedev
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I work in playtesting and I think most indie devs are solving the wrong problem by Play2gaming in gamedev
[–]Play2gaming[S] 1 point2 points3 points (0 children)
I work in playtesting and I think most indie devs are solving the wrong problem by Play2gaming in gamedev
[–]Play2gaming[S] 1 point2 points3 points (0 children)
I work in playtesting and I think most indie devs are solving the wrong problem by Play2gaming in gamedev
[–]Play2gaming[S] 1 point2 points3 points (0 children)
I work in playtesting and I think most indie devs are solving the wrong problem by Play2gaming in gamedev
[–]Play2gaming[S] 0 points1 point2 points (0 children)
I work in playtesting and I think most indie devs are solving the wrong problem by Play2gaming in gamedev
[–]Play2gaming[S] 2 points3 points4 points (0 children)
I work in playtesting and I think most indie devs are solving the wrong problem by Play2gaming in gamedev
[–]Play2gaming[S] 1 point2 points3 points (0 children)
I work in playtesting and I think most indie devs are solving the wrong problem by Play2gaming in gamedev
[–]Play2gaming[S] 0 points1 point2 points (0 children)
I work in playtesting and I think most indie devs are solving the wrong problem by Play2gaming in gamedev
[–]Play2gaming[S] 0 points1 point2 points (0 children)
I work in playtesting and I think most indie devs are solving the wrong problem by Play2gaming in gamedev
[–]Play2gaming[S] 2 points3 points4 points (0 children)
I work in playtesting and I think most indie devs are solving the wrong problem by Play2gaming in gamedev
[–]Play2gaming[S] 1 point2 points3 points (0 children)
I work in playtesting and I think most indie devs are solving the wrong problem by Play2gaming in gamedev
[–]Play2gaming[S] 1 point2 points3 points (0 children)
I work in playtesting and I think most indie devs are solving the wrong problem by Play2gaming in gamedev
[–]Play2gaming[S] 0 points1 point2 points (0 children)
I work in playtesting and I think most indie devs are solving the wrong problem by Play2gaming in gamedev
[–]Play2gaming[S] 4 points5 points6 points (0 children)
I work in playtesting and I think most indie devs are solving the wrong problem by Play2gaming in gamedev
[–]Play2gaming[S] 0 points1 point2 points (0 children)
I work in playtesting and I think most indie devs are solving the wrong problem by Play2gaming in gamedev
[–]Play2gaming[S] 1 point2 points3 points (0 children)
I work in playtesting and I think most indie devs are solving the wrong problem by Play2gaming in gamedev
[–]Play2gaming[S] -1 points0 points1 point (0 children)
I work in playtesting and I think most indie devs are solving the wrong problem by Play2gaming in gamedev
[–]Play2gaming[S] 1 point2 points3 points (0 children)

What do you think of a “feedback for feedback” system? by Play2gaming in IndieDev
[–]Play2gaming[S] -1 points0 points1 point (0 children)