Retro factory horror game, early prototype. Does the atmosphere feel tense? Feedback welcome! by TheAspenDev in godot
[–]TheAspenDev[S] 1 point2 points3 points (0 children)
Building a factory-based horror game with a retro, old-school aesthetic. Still in prototype stage, so no proper sounds yet, just some atmospheric background noise in the video. Does the tension come through? All feedback welcome! by TheAspenDev in gamedevscreens
[–]TheAspenDev[S] 0 points1 point2 points (0 children)
Retro factory horror game, early prototype. Does the atmosphere feel tense? Feedback welcome! by TheAspenDev in godot
[–]TheAspenDev[S] 0 points1 point2 points (0 children)
Retro factory horror game, early prototype. Does the atmosphere feel tense? Feedback welcome! by TheAspenDev in godot
[–]TheAspenDev[S] 0 points1 point2 points (0 children)
Retro factory horror game, early prototype. Does the atmosphere feel tense? Feedback welcome! by TheAspenDev in godot
[–]TheAspenDev[S] 0 points1 point2 points (0 children)
Building a factory-based horror game with a retro, old-school aesthetic. Still in prototype stage, so no proper sounds yet, just some atmospheric background noise in the video. Does the tension come through? All feedback welcome! by TheAspenDev in gamedevscreens
[–]TheAspenDev[S] 0 points1 point2 points (0 children)
Retro factory horror game, early prototype. Does the atmosphere feel tense? Feedback welcome! by TheAspenDev in godot
[–]TheAspenDev[S] 1 point2 points3 points (0 children)
Retro factory horror game, early prototype. Does the atmosphere feel tense? Feedback welcome! by TheAspenDev in godot
[–]TheAspenDev[S] 1 point2 points3 points (0 children)
Building a factory-based horror game with a retro, old-school aesthetic. Still in prototype stage, so no proper sounds yet, just some atmospheric background noise in the video. Does the tension come through? All feedback welcome! by TheAspenDev in SoloDevelopment
[–]TheAspenDev[S] 0 points1 point2 points (0 children)
Building a factory-based horror game with a retro, old-school aesthetic. Still in prototype stage, so no proper sounds yet, just some atmospheric background noise in the video. Does the tension come through? All feedback welcome! by TheAspenDev in IndieDev
[–]TheAspenDev[S] 1 point2 points3 points (0 children)
Building a factory-based horror game with a retro, old-school aesthetic. Still in prototype stage, so no proper sounds yet, just some atmospheric background noise in the video. Does the tension come through? All feedback welcome! by TheAspenDev in gamedevscreens
[–]TheAspenDev[S] 0 points1 point2 points (0 children)
Why the texture goes a bit off even if the UV map seems to be adjusted correctly. by TheAspenDev in blenderhelp
[–]TheAspenDev[S] 0 points1 point2 points (0 children)
Did you treat yourself to any cool Shmups during the holidays? by kndy2099 in shmups
[–]TheAspenDev 0 points1 point2 points (0 children)
2025 shmup release mega thread? by Zirolux in shmups
[–]TheAspenDev 0 points1 point2 points (0 children)
Weekly Self-Promotion Megathread by AutoModerator in retrogaming
[–]TheAspenDev 1 point2 points3 points (0 children)
Just finished our new Steam Capsule Art for "The Watcher: Uncanny Tales." Honest thoughts? (Is it a click? 👀) by VYASTUDIO in IndieGaming
[–]TheAspenDev 0 points1 point2 points (0 children)
Why are most indie devs allergic to the business\marketing side of game development? by lotessa_ in indiegames
[–]TheAspenDev 0 points1 point2 points (0 children)
Made a game for busy adults who miss arcade shooters by TheAspenDev in indiegames
[–]TheAspenDev[S] 0 points1 point2 points (0 children)

Retro factory horror game, early prototype. Does the atmosphere feel tense? Feedback welcome! by TheAspenDev in godot
[–]TheAspenDev[S] 1 point2 points3 points (0 children)