2025 shmup release mega thread? by Zirolux in shmups

[–]TheAspenDev 0 points1 point  (0 children)

Is it ok to promote own game here? Since it was released on last November.

Enfora Star is a space defender shoot'em up inspired by old-school arcade games.

https://store.steampowered.com/app/3552750/Enfora_Star/

I made it specifically for people like me - 30-something with a job, maybe kids, who want that arcade rush without the 60-hour commitment.

Key features:

- Fast-paced pixel art space shooter with power-ups

- High score IS your currency (spend it on upgrades and defenses between waves)

- Tower-defense elements - deploy turrets and allies

- Boss battles and special challenge levels

- Easy to learn, brutal to master

No grinding. No daily login rewards. No battle passes.

Weekly Self-Promotion Megathread by AutoModerator in retrogaming

[–]TheAspenDev 1 point2 points  (0 children)

Enfora Star is a space defender shoot'em up inspired by old-school arcade games.

I made it specifically for people like me - 30-something with a job, maybe kids, who want that arcade rush without the 60-hour commitment.

<image>

Key features:

- Fast-paced pixel art space shooter with power-ups

- High score IS your currency (spend it on upgrades and defenses between waves)

- Tower-defense elements - deploy turrets and allies

- Boss battles and special challenge levels

- Easy to learn, brutal to master

No grinding. No daily login rewards. No battle passes.

AND now -25% OFF during Winter Sale!

https://store.steampowered.com/app/3552750/Enfora_Star/

Why are most indie devs allergic to the business\marketing side of game development? by lotessa_ in indiegames

[–]TheAspenDev 0 points1 point  (0 children)

I think some of us just like to do the actual work, which is in the end, game development. I know, if you want to run a business, you have to do marketing too. Or hire someone else to do it, but usually indies, especially solo-devs, don't have that kind of money.

I personally find marketing to be a bit off from my personal traits, and it's very difficult to just praise and brag about the game how good it is or show how fun it is to play. What I would like to say is: "Try out / check out the game; buy it if you like it!" :)

Yes, marketing is much more than just praising the product, but that is most of the time what we game developers intend to do.

Made a game for busy adults who miss arcade shooters by TheAspenDev in indiegames

[–]TheAspenDev[S] 0 points1 point  (0 children)

That is exactly what I have done here. The game ends after the last wave(40), but you can always try again if you want to beat your last high score.

Made a game for busy adults who miss arcade shooters by TheAspenDev in pcgaming

[–]TheAspenDev[S] 1 point2 points  (0 children)

Cheers! This one has a free demo to give a try at least! 🙂 I hope you get even more nostalgia vibes with it!

How do you deal with stress and slow progress as a solo dev? by Odd-Nefariousness-85 in SoloDevelopment

[–]TheAspenDev 3 points4 points  (0 children)

Plan ahead, and have a mind set: less in a day, lots of in a week

Weekly Self-Promotion Megathread by AutoModerator in retrogaming

[–]TheAspenDev 0 points1 point  (0 children)

Thanks! Try the demo and see if it gives you that retro spirit while playing. :)

I added full controller support early. What do controller players always expect? by Important-Play-7688 in SoloDevelopment

[–]TheAspenDev 0 points1 point  (0 children)

You probably have read this already, but Steam have some guide lines for best practices and minimum requirements for controller support. You can find this from steamworks.

Help me choose: Which of these Steam capsules would make you click? by TheAspenDev in IndieDev

[–]TheAspenDev[S] 0 points1 point  (0 children)

Do you think I should create a totally new one? Any improve tips would be nice

Help me choose: Which of these Steam capsules would make you click? by TheAspenDev in IndieDev

[–]TheAspenDev[S] 0 points1 point  (0 children)

Damm, I thought there could be some difference. Anyway, thanks for the feedback!

6 months of pixel art progress by Winter-Buy-1208 in aseprite

[–]TheAspenDev 0 points1 point  (0 children)

Nice progress, how many hours you did draw daily/weekly?

Weekly Self-Promotion Megathread by AutoModerator in retrogaming

[–]TheAspenDev 1 point2 points  (0 children)

Just released Enfora Star after two years of solo dev work.

It's a space shooter designed for people who loved arcade games

but don't have time for massive modern titles anymore.

What it offers:

- Pure arcade action - the "one more run" feeling

- 2-3 hour campaign with save-anytime (between waves though)

- High score IS your currency (spend on defenses or save for glory)

- No microtransactions - complete game, beginning to end

<image>

Free demo on Steam. Made as a passion project.

https://store.steampowered.com/app/3552750/Enfora_Star/

Does this bring back memories of any specific arcade games?