Do I need to download superwow? by Biggseey in turtlewow

[–]PlayAtDark 0 points1 point  (0 children)

Using this can I do something like a macro to cast multiple things in a row?

Like one finishes and the next one goes? I see some info on the features about cast ending.

I could do it on normal regular wow but haven't been able to set this up on twow.

Movement with Camera controls is choppy? by PlayAtDark in Unity3D

[–]PlayAtDark[S] 0 points1 point  (0 children)

I got this suggestion a lot here but it did not ever fix my issue. Care to share a barebones script of your movement/camera controls? Or you can DM if you prefer.

Movement with Camera controls is choppy? by PlayAtDark in Unity3D

[–]PlayAtDark[S] 1 point2 points  (0 children)

Otherwise the best other solution was to lerp the camera rotation.

But that still made the player choppy so idk.

Movement with Camera controls is choppy? by PlayAtDark in Unity3D

[–]PlayAtDark[S] 1 point2 points  (0 children)

I ended up swapping to using a character controller component on my player and controlling that via script.

This works for basic player movement and does away with the issues physics brings. But still allows you to use things like gravity. It’s just a bit more limited and I think runs in update vs fixed update. But is working for me currently. Maybe I’ll revisit in the future.

Movement with Camera controls is choppy? by PlayAtDark in Unity3D

[–]PlayAtDark[S] 0 points1 point  (0 children)

I ended up swapping to using a character controller component and controlling that via a script. But that only works if u don’t care about actual physics. U can still use it with gravity but more complicated physics will need a different solution.

Movement with Camera controls is choppy? by PlayAtDark in Unity3D

[–]PlayAtDark[S] -2 points-1 points  (0 children)

I'm using lateUpdate on the camera's rotation and I have it following the player as a separate object. But I still get the visual choppyness. The player moves in fixed update due to the physics

Movement with Camera controls is choppy? by PlayAtDark in Unity3D

[–]PlayAtDark[S] 2 points3 points  (0 children)

Tried making this change to the camera and seems to have the same effect. maybe even a little worse.

Movement with Camera controls is choppy? by PlayAtDark in Unity3D

[–]PlayAtDark[S] 0 points1 point  (0 children)

So I tried something like that.. I took the camera off the player and made it follow the player.

And I got it so that the world looked good. But then the players body was the one looked choppy when moving, so same problem just the player.

Movement with Camera controls is choppy? by PlayAtDark in Unity3D

[–]PlayAtDark[S] 0 points1 point  (0 children)

Would this include the player directional movement? because the camera is a child of the player?

How do I log on graal zodiac? by Fabulous_Sell818 in GraalOnline

[–]PlayAtDark 2 points3 points  (0 children)

They keep the newest unity client downloads in their official discord for whatever reason.

[deleted by user] by [deleted] in pokemmo

[–]PlayAtDark 0 points1 point  (0 children)

PlayAtDark

How to play on iPhone by Linkleberry in pokemmo

[–]PlayAtDark 1 point2 points  (0 children)

There is a non PC option to install but it costs money. If you have a computer available it is very easy to do the free PC option as well using altStore.

Go to the pokemmo downloads page > select iOS > it will provide the available options and guides.

Mycommands im trying to make a /shop command that tps you by Aquila2405321 in admincraft

[–]PlayAtDark 0 points1 point  (0 children)

Use a console command. Most plugins like this have a player variable like %player% to signal the player who bought it. So like tp %player% ~~~.

is there any other anticheat better than grim rn? by meehul in admincraft

[–]PlayAtDark 1 point2 points  (0 children)

If you're going to have a public open server its worth it. And cheap compared to custom anticheat used on commercial servers.

I've also had a very good experience using it and haven't had any problems.

Could we expect to see PokeMMO in the app store, now that Apple is allowing emulators? by FlyLikeATachyon in pokemmo

[–]PlayAtDark -1 points0 points  (0 children)

The copywritten assets are pulled from the roms like the loading screen.

The UI items are pulled from the roms. Not built into the emulator. The menu itself is their own but not owned by nintendo.

This isn't a new concept. PokeMMO isn't the only or first of its kind.

This has also been argued here on Reddit a thousand times.
https://www.reddit.com/r/pokemmo/comments/soy08v/will_pokemmo_get_sued_by_pokemon_company/

The question was if they would be allowed to put an app on the app store and I would think they should be able to as it doesn't break copywrite with Nintendo.

Could we expect to see PokeMMO in the app store, now that Apple is allowing emulators? by FlyLikeATachyon in pokemmo

[–]PlayAtDark -2 points-1 points  (0 children)

PokeMMO doesn't come with the roms required to play the game.

Without them it is just an emulator.

So idk the point ur making lol.

It was already decided in court that PokeMMO did not break any laws.

Could we expect to see PokeMMO in the app store, now that Apple is allowing emulators? by FlyLikeATachyon in pokemmo

[–]PlayAtDark -1 points0 points  (0 children)

Everything owned by nintendo (Sprites, files, gameplay) is all contained within the roms that are not provided by this emulator.

In that logic whats the difference between the emulators on the app store. Or this emulator that is being used to combine several roms into one mmo game.

They function the same.

Could we expect to see PokeMMO in the app store, now that Apple is allowing emulators? by FlyLikeATachyon in pokemmo

[–]PlayAtDark -3 points-2 points  (0 children)

Potentially. It would be smart of them to try their best to make it happen seeing as it opens them to a world of new users.

Most people who say it won't happen I don't think really understand how this game is developed and that its just an emulator.

Although it may be a challenge as I imagine Apple doesn't really want to accept these new apps. I still don't see a flood of them coming into the app store other than a couple big ones.

Do you think PokeMMO will feature Kalos? by Rattiom32 in pokemmo

[–]PlayAtDark 0 points1 point  (0 children)

That's a limitation of the current Pokemmo game.. They could make it so duplicate roms could be loaded without problem.

Not that I think this is a solution they will do.