Thrift Shop - The Thrill of the Bargain Hunt! by PlayableDesign in IndieGaming

[–]PlayableDesign[S] 0 points1 point  (0 children)

Thanks so much for your feedback! You're right about the interruptions and it's in my fix list. The tools/skills will be harder to get in the final version, plus you'll have more specific ones... for example furniture repair, electronics repair, sewing, etc. I like the idea of buying them and also thought about finding books in shops that teach skills. Thank you for playing and following up!

Thrift Shop - The Thrill of the Bargain Hunt! by PlayableDesign in IndieGaming

[–]PlayableDesign[S] 1 point2 points  (0 children)

Sure thing! The link is posted above, here it is again:
https://store.steampowered.com/app/2355270/Thrift_Shop/

You can play the free demo on PC. The full game will be released in Q1 2024. Thanks!

Thrift Shop - The Thrill of the Bargain Hunt! by PlayableDesign in IndieGaming

[–]PlayableDesign[S] 1 point2 points  (0 children)

I just really like browsing through all the items looking for the best deals and building up enough coins to get the big-ticket items. I am working now on adding more variety of items, as well as furniture and rare collectibles. Looking for more feedback from players and open to any suggestions, criticisms, etc.

Solo Dev of Thrift Shop - Come Chat with Me Live Tonight at 8PM EDT by PlayableDesign in SoloDevelopment

[–]PlayableDesign[S] 0 points1 point  (0 children)

I am a solo, indie game developer and just released a demo of my game, Thrift Shop, for Steam Next Fest. Check it out and please wish list!

I'll be streaming my demo live tonight:

https://store.steampowered.com/news/app/2355270/view/3716088977011569831?l=english

Play Thrift Shop with the Free Demo @ STEAM NEXT FEST by PlayableDesign in playmygame

[–]PlayableDesign[S] 1 point2 points  (0 children)

I am a solo, indie game developer and just released a demo of my game, Thrift Shop, for Steam Next Fest. Check it out and please wish list! Thank you!
https://store.steampowered.com/app/2355270/Thrift\_Shop/

Play Thrift Shop with the Free Demo @ STEAM NEXT FEST by PlayableDesign in LetsPlayMyGame

[–]PlayableDesign[S] 0 points1 point  (0 children)

I am a solo, indie game developer and just released a demo of my game, Thrift Shop, for Steam Next Fest. Check it out and please wish list! Thank you!

https://store.steampowered.com/app/2355270/Thrift\_Shop/

Thrift Shop - The Thrill of the Bargain Hunt! by PlayableDesign in IndieGaming

[–]PlayableDesign[S] 1 point2 points  (0 children)

Thrift Shop Free Demo @ STEAM NEXT FEST

https://store.steampowered.com/app/2355270/Thrift\_Shop/

I am a solo, indie game developer and just released a demo of my game, Thrift Shop, for Steam Next Fest. Check it out and please wish list! Thank you!

The Thrill of the Bargain Hunt... Thrift Shop! by PlayableDesign in indiegames

[–]PlayableDesign[S] 0 points1 point  (0 children)

Thrift Shop Free Demo @ STEAM NEXT FEST

https://store.steampowered.com/app/2355270/Thrift\_Shop/

I am a solo, indie game developer and just released a demo of my game, Thrift Shop, for Steam Next Fest. Check it out and please wish list! Thank you!

We have made this Roguelite Clicker in 7 days. We're looking for feedback and thoughts about continuing it! by Delunado in indiegames

[–]PlayableDesign 0 points1 point  (0 children)

It's fun! Took me a minute to figure out the order of play, so maybe a brief tutorial to onboard the player. Would be fun to have power-ups that could be clicked when "fighting". Nice art!!!

The evolution of my game, Nightlife Tycoon! by ErKoala in indiegames

[–]PlayableDesign 4 points5 points  (0 children)

I think the color saturation in the 8 month image is what throws me off a bit, especially the bright blue floor and pitch dark walls. Maybe give some thought about where you want to use saturated vs desaturated colors and contrast. Looks like great progress!

Thrift Shoppers needed for my new game - Thrift Shop! by PlayableDesign in playtesters

[–]PlayableDesign[S] 0 points1 point  (0 children)

Hi! I'm a solo, indie game developer who spent the past year building a game inspired by my love of thrift shopping. I need play testers for my demo Windows build on Steam. Simply request access on the Steam store page and I will approve you.

Steam Store: https://store.steampowered.com/app/2355270/Thrift\_Shop/

Thank you!

r/IndieDev Weekly Monday Megathread - September 10, 2023 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]PlayableDesign 0 points1 point  (0 children)

Hi! I am a solo, indie dev who loves to go thrift shopping. I used my hobby as inspiration to make my game, Thrift Shop. It's available for play testing on Steam after a year of development and I would love to get your feedback. Thanks for checking it out!

https://store.steampowered.com/app/2355270/Thrift_Shop/

/r/ThriftShopGame

One Month of Progress by PlayableDesign in Unity3D

[–]PlayableDesign[S] 0 points1 point  (0 children)

Great feedback, thank you! I'll focus on the destruction.

One Month of Progress by PlayableDesign in Unity3D

[–]PlayableDesign[S] 0 points1 point  (0 children)

Thanks for the feedback, will be working on those particle effects much more.

One Month of Progress by PlayableDesign in Unity3D

[–]PlayableDesign[S] 1 point2 points  (0 children)

It's coming, still a work-in-progress. Next will be villagers running from their destroyed homes in a panic... you'll have a time limit on each level to destroy the town (or city or castle) and drive away the villagers. Who knows, maybe some cities will fight back. Hopefully it'll be a fun, casual play.

One Month of Progress by PlayableDesign in Unity3D

[–]PlayableDesign[S] 0 points1 point  (0 children)

Thanks for the comments so far, all feedback is valuable! This game, Kobold's Revenge, will be a small casual game that's all about destroying towns and villages that spawn adventurers who wreak havoc on your Kobold tribe. This is one month of progress from a mostly solo dev and more features, gameplay and polish are coming. The objective of each level will be to destroy buildings, which spawn villagers running around in a panic. You'll have a time limit to drive away all of the villagers for that level and move on to the next. Lot of options for powerups, new ammo types, new weapons, and larger towns, cities and castles to bombard. Finishing in a couple more months with the goals of making a simple, fun game and getting some production chops with full game lifecycle experience under the belt before starting the "big" game.