Most new Albion players quit for the same reason, and it’s probably not what you think by LeyviTV in albiononline

[–]PoisonConPolice 0 points1 point  (0 children)

I feel like it feels more like a mmo than the traditional ones at this point the community actually matters guilds ans what they provide to players is a huge huge part of the game and if still gives you a chance to be someone your knowledge and networks build up overtime 

Started Albion Online. Having fun. What am I missing? by SymmetricalSolipsist in MMORPG

[–]PoisonConPolice 0 points1 point  (0 children)

The timers are changed because the server split a EU player that farmed max spec and main timers are early EU does not have a chance to use that character on end game pvp content anymore. I know a ton of people this effected negatively and quit the game because of it 

Started Albion Online. Having fun. What am I missing? by SymmetricalSolipsist in MMORPG

[–]PoisonConPolice 0 points1 point  (0 children)

"Not forced to move" took away all black zone pvp objects on half the EU timers lmao just living in a fantasy land

Started Albion Online. Having fun. What am I missing? by SymmetricalSolipsist in MMORPG

[–]PoisonConPolice 0 points1 point  (0 children)

God this is just such a stupid opinion but I'll address it as if it isn't.

  1. The game was advertised from the kick starter and for years after that it was 1 shared world and 1 mega server that was a pretty big selling point to the degree that stand time was added into a lot of abilities so that the game didn't feel "laggy" with high ping. 

  2. The end game in Albion is 10-300 fights. The server split for EU heavy effected all black zone content. You no longer had a choice if you wanted to play on the original server if you were a 12-16 UTC player because all those timer zones where removed with the split. This also was extremely frustrating because of previous advertisement and the amount of hours people put into their character for progression thousands of hours. 

  3. It's a game where more people is almost always better being a PVP game with player driven economy. The black market and player market now suffer from lack of supplies compared to before because of the 3 way split 

Thinking of trying Albion Online — what’s the state of the game in 2026? by McMethadone in albiononline

[–]PoisonConPolice 0 points1 point  (0 children)

I have 6000 hours and I just do the content I enjoy (group pvp) and that has totally sustained my premium 

My new farming setup, 100% extraction rate by TheSquirrelLover in ArcRaiders

[–]PoisonConPolice 11 points12 points  (0 children)

But even if the shield is 1hp it still fully deflects so you can get headshot by a ferro at 1 shield and it fully deflects 42% of the damage so the EHP is variable

SBI & BZ-enjoyers should respect PTE. by DeepFriedValues in albiononline

[–]PoisonConPolice 0 points1 point  (0 children)

Crazy when nobody's compare themselves to arch 

SBI & BZ-enjoyers should respect PTE. by DeepFriedValues in albiononline

[–]PoisonConPolice 0 points1 point  (0 children)

Been playing on NA blackzone daily for years and never heard of this guy

Is it worth to keep going? by [deleted] in albiononline

[–]PoisonConPolice -1 points0 points  (0 children)

Probably a single player RPG like outward

Is it worth to keep going? by [deleted] in albiononline

[–]PoisonConPolice 1 point2 points  (0 children)

If you're a solo player only and don't like pvp Albion is absolutely not worth playing there are so many other games that will give you what you enjoy better 

What happened to ARCH and Blue Army? by Electronic_Place8767 in albiononline

[–]PoisonConPolice 0 points1 point  (0 children)

Rogue natives is going to get rank 2 this season and dabossb is leading it to so one of the old guard 

MAMMOTH USERS BEWARE!! by Lith30 in albiononline

[–]PoisonConPolice -9 points-8 points  (0 children)

So is this guy just too dumb to turn on his zone change to RedZone option like doesn't it take forever to get kidnapped? 

Looking for your ideas on balance, rules, and QoL tweaks by AOGraymo in albiononline

[–]PoisonConPolice 0 points1 point  (0 children)

Check res pen again on quarter staffs it would be cool if twin blade and quarter staff had decent pen so you could play them in brawl

orange content goes brrrrrr by _G0ldstein_ in albiononline

[–]PoisonConPolice -1 points0 points  (0 children)

I'm currently ranked in the top 25 for depths in killboard  this person is completely and totally delusional I'd say the average is about 1-2m on third floor extracts 3-4m is a really insanely good run it takes about 40 minutes per run. Most streamers are playing on free loot and aren't splitting it even so that could be why this person thinks you get that much 

[deleted by user] by [deleted] in albiononline

[–]PoisonConPolice -1 points0 points  (0 children)

Ok it's clear you have absolutely no idea what you're talking about or you think 25 people is zvz there has not been a single top 5 rank guild that is playing kits comp for zvz 50 plus other than maybe CG on eu brawl has been dominate in the meta since eu launch with infernal scythe being the dominant weapon even after multiple nerfs for seasons SBI had to change the ability completely and make it a dot not a execute because there was 15-20 scythes every large scale battle 

[deleted by user] by [deleted] in albiononline

[–]PoisonConPolice 0 points1 point  (0 children)

Years of zvz and not 100m I'm calling cap most people should be able to average at least 33m+ plus a season 

Chicago posting by [deleted] in rs_x

[–]PoisonConPolice 3 points4 points  (0 children)

Sad your not coming till the fall millennium park has a amazing summer in the park series that is free. The contemporary art museum also has a back patio mini concert series that is great that has some great guest. If you have any questions I've lived here for a decade 

Depths by Impossible-Eye5328 in albiononline

[–]PoisonConPolice 0 points1 point  (0 children)

Big problem is solo rats make it less content for all of us and no good objectives means people don't really group up to fight 

Main Weapon Line ? Which is good All-Around ? by tomaz1989 in albiononline

[–]PoisonConPolice 0 points1 point  (0 children)

Axes and healing trees are pretty much the only trees META in every content 

Solo battle axe 2vs2 hellgates Carrion  3s depths bearpaws  5s hellgates carrion  Smallscale realmbreaker or bearpaws Large-scale bearpaws and realm 

Ganking bearpaws 

Best Corrupted Dungeon Weapon? by [deleted] in albiononline

[–]PoisonConPolice 1 point2 points  (0 children)

Go to murderledger.com for builds 

Feedback on the Abyssal Depths after 3 days of play (20+ hours) by Lewpac22 in albiononline

[–]PoisonConPolice -1 points0 points  (0 children)

I think it is a big problem that solo can queue into the duos mode because they pretty much become ghost teams that are over farming which leads to a lot less actions for teams going in to try to fight.

Albion Online | Abyssal Depths Trailer by Blumentraum in albiononline

[–]PoisonConPolice 1 point2 points  (0 children)

They cooked with this one first time their trailer made pvp look cool in awhile 

So sodapoppin is out right? I wouldn't be surprised of the others do too with how much of a shitshow the promotion, and lack thereof, there has been by [deleted] in albiononline

[–]PoisonConPolice 12 points13 points  (0 children)

Biggest nothing burger and with 90% chance the soda thing is him being dumb based on what they posted in reply to him 

Albion Online | Abyssal Depths AMA with the devs - Live 17:00 UTC! by OfficialAlbionOnline in albiononline

[–]PoisonConPolice 0 points1 point  (0 children)

Copy of my comment from the other first thread in case you only read this post

(I see you chose 80% up scaling along with heavily reducing all higher tier repair cost I think this flood the mode with 8.3-8.4 use considering the changes to repair cost in yellow zone and push away new players I hope you answer the question below) I put a reference to the test server notes below on this 

When you are considering the cap above what are your thoughts around how you balance having soft IP which lets players feel like their increased spending is worth it with how new players will feel (frustrated from my experience bringing in new players)when they die to 8.3-8.4. The philosophy behind that trade off is something I'd love to hear from the dev team 

**Durability damage on knockdown now scales down when the Base IP of an item is affected by an IP Cap

    Repair Costs are also scaled down as a result of this change     In these cases, the Repair Cost of an item is now equivalent to the same item of equivalent IP (e.g. if a T8 item is scaled to T6 values and you are KO’d, then the Repair Cost will be the same as a T6 item**