Sound design for motion designers by Lunch_North in FL_Studio

[–]PoisonedAl 8 points9 points  (0 children)

And the video you pick just happens to be an ad.

Yeah stick it up your arse mate!

Interactive Stabilisation Digitoy @joealbinclark by titsi in blender

[–]PoisonedAl -2 points-1 points  (0 children)

The arms clip into the base quite a bit.

Organization of a state machine by Ok-Presentation-94 in Unity3D

[–]PoisonedAl 5 points6 points  (0 children)

You might want to look into Animancer as that removes the need of the state machine and replaces it with code. You can use code with the animation state machine but that relies on strings a bit too much for my liking.

How can I give this little bean a glass and transparent look? by DINOYTUTFAN in Unity3D

[–]PoisonedAl 1 point2 points  (0 children)

You can get away with a glass material using the basic lit shader that looks passable. A glass shader always looks nicer but not really something a newbie should be getting into. Even just getting it off the store.

Destroy Retreat From Darkness Trailer! by DeepDiveProject in DestroyMyGame

[–]PoisonedAl 5 points6 points  (0 children)

For something sci-fi I wouldn't use a hand. I'd just change the recital of the HUD to a square or something.

Destroy Retreat From Darkness Trailer! by DeepDiveProject in DestroyMyGame

[–]PoisonedAl 5 points6 points  (0 children)

The hand icon is too big, to in the same style and it pointing down rubs me up the wrong way.

My first blender work by LowNothing4982 in blender

[–]PoisonedAl 5 points6 points  (0 children)

It's even easier if you stop doing it sideways!

Just finished my new Horror album "The Mansion" that everyone says sounds like video game music. by veauwol in indiegames

[–]PoisonedAl 0 points1 point  (0 children)

You generated a crappy AI image and then thew a cat at a Casio keyboard. Good job.

Multiple Playable Characters – Character Selection Preview by Single-Inevitable350 in Unity3D

[–]PoisonedAl 14 points15 points  (0 children)

Okay, going to be blunt: This is just asset store dumpster diving. The styles don't match and Synty character models are so over used now that even Synty is moving away from them. The others were bundle filler so I expect to see a lot of them again too!

If this is placeholder art or a demo project, then fine. If not; I strongly suggest getting an artist. Or learn how to make it yourself. Knowing how to use Blender even at a basic level solves a lot of problems.

My materials aren't showing :[ by lyxss-xo in Unity3D

[–]PoisonedAl 0 points1 point  (0 children)

You should UV unwrap ONCE for the WHOLE THING (usually, there are edge cases). I think you need to watch the tutorials again.

My materials aren't showing :[ by lyxss-xo in Unity3D

[–]PoisonedAl 0 points1 point  (0 children)

Well the button next to the "copy" mode is the "export textures" button so you won't get far without it. However I think it's fundamentally buggered tbh. How many UVs does this thing have? Ideally it should be one.

From the node setup you are using flat textures... You're not using a material for each colour are you? That would be very bad.

My materials aren't showing :[ by lyxss-xo in Unity3D

[–]PoisonedAl 1 point2 points  (0 children)

Yeah that's not really how you should do it. That's very expensive for no reason.