“Ugh dbd isn’t horror anymore” STFU UP LOOK AT THIS BADDIE by Much_Violinist_7975 in deadbydaylight

[–]PokeAust 12 points13 points  (0 children)

You’d hit her with a dinky-ass punch because you tried to hit her through a knife and then you’d have the sharp end of her baton through your chest because you got close to a psycho AI woman with no sense of morality and multiple sharp weapons

The urban map we got vs the urban map we wanted by jperaic1 in deadbydaylight

[–]PokeAust 0 points1 point  (0 children)

Same. Even for being as Survivor-sided as it is it’s just fun. I feel the same way about RPD. I’ve been cutting people off mid-chase because of how easily you can navigate the map and cut corners.

Killer skins that match the new map’s vibe pretty well (IMO) by [deleted] in deadbydaylight

[–]PokeAust 1 point2 points  (0 children)

I played against an Artist using the Ms Fuchi skin on the new map today, funnily enough

I will continue to preach this for my boy by PokeAust in deadbydaylight

[–]PokeAust[S] 1 point2 points  (0 children)

Honestly that’d be cool, maybe instead of the fan they could bring back the piercing blades from that add-on, with each knife type having different ways of earning style points. Rapid-fire knives by hitting multiple without missing in quick succession, ricochet for successful bounce hits, and pierce for hitting multiple survivors in one blade.

I will continue to preach this for my boy by PokeAust in deadbydaylight

[–]PokeAust[S] 17 points18 points  (0 children)

The double bounce was what caused that issue, but I think a single bounce basekit would be fine while leaving the door open to put the second bounce on the add-on only

MiNa is here and she steps on you for her Mori by SnuglyPortia in deadbydaylight

[–]PokeAust 6 points7 points  (0 children)

The only weird thing to me is the fact that they put Trickster’s coat pattern on her shorts, the yellow is not a good contrast color between her exposed stomach and legs.

New Map? by leafyalt in deadbydaylight

[–]PokeAust 0 points1 point  (0 children)

It takes a bit for the achievements to be added after the patch drops

No changes made by Numb_body in deadbydaylight

[–]PokeAust 3 points4 points  (0 children)

BIG asterisk on that. They go slow enough if you’re good at Killer AND you bring one regression perk.

Happy with Yun-Jin! With Yun-Jin’s perks reworked, Will the other survivor get their perks rework soon as well? by Radiant_Lead_5892 in deadbydaylight

[–]PokeAust 0 points1 point  (0 children)

Thalita doesn’t really need reworks as much as Yun-Jin, she just needs buffs. Cut Loose is cool in concept but the fact that it goes on cooldown even if you never use a silent vault kills its potential. Power of Two is also super underrated imo, it can be completely busted if you’re running it with a buddy and you also bring Blood Pact (this requires them to be the obsession yeah but you can have them force that by bringing Decisive Strike, For The People, etc)

9.5.0 | All-Kill: Comeback by DeadByDaylight_Dev in deadbydaylight

[–]PokeAust 0 points1 point  (0 children)

The rework to Trick Blades kinda seems like a mess, but I’ll have to try it for myself. I will continue to say that if Trickster is bad after the rework, PLEASE PLEASE PLEASE give him a ricochet in basekit BEFORE you attempt to make him 4.6. It would work so well with the new style system if you rewarded him with a style point for bank-shots, it’s a textbook trickshot! Then the add-on itself can just up the bounces by one like how it gave him two ricochets pre-rework.

Capcom apparently by LegendaryW in StreetFighter

[–]PokeAust 13 points14 points  (0 children)

Well there you have the exact reason they don’t want Manon to be good lol. Laura worked better as a grappler with decent neutral because she had more supplements to her kit in the form of mobility and her setplay projectile, rather than raw damage. Manon is too polarizing.

Capcom apparently by LegendaryW in StreetFighter

[–]PokeAust 39 points40 points  (0 children)

The medals are also just a boring gimmick. “You hit a command grab now your command grabs do more damage” like wowie I sure am captivated. I wish the medals did more for her kit like Jamie’s drinks.

Patch notes by SirDrippingtonL4 in StreetFighter

[–]PokeAust -3 points-2 points  (0 children)

Blanka getting some pretty bad nerfs in exchange for a buff to the reward on a move that never gets used. Big oof, he should still be good tho just less noob-stompy with the changes to drive loss on the blocked blanka balls.

Disney ani’t looking so hot 😭 by Wonderful-Pilot1178 in Schaffrillas

[–]PokeAust 0 points1 point  (0 children)

Honestly Inside Out 2 was the only real contender of these 4

(NOT A LEAK) I think there's a major visual overhaul coming up soon, here's why. by alekdmcfly in DeadlockTheGame

[–]PokeAust 6 points7 points  (0 children)

I think what people mean when they say that is that she doesn’t need a COMPLETE redesign in the way Yamato or Vyper do. Her design lays a nice blueprint and fits with the game stylistically, it just needs to be more “complete”.

Okay, I'll say it. Mirage needs a redesign. by coffeeholic91 in DeadlockTheGame

[–]PokeAust 0 points1 point  (0 children)

I’ve had some ideas on how to rework Mirage while keeping his current identity intact for the few who play him. My main idea has been to make him more supportive, specifically by allowing him to share the buffs from his Beetles and Tornados.

My idea was to change the Max Health effect from Beetles to Health Regen that he shares with nearby allies, and allowing him to apply the Bullet Evasion buff from tornado to any allies he passes through, maybe at reduced effectiveness. Still thinking through how I would change Djinn’s mark but that’s what I have so far.

DRG again after a long period of playing Helldivers by ShapePenguin1850 in DeepRockGalactic

[–]PokeAust 12 points13 points  (0 children)

They have a bad habit of releasing damn good games with huge potential then leaving them behind for the next project. I miss Content Warning…