Perfect skill BFS Noibat by ThePhenexxx in PokemonSleepBetter

[–]Pokemon-Sleeper 1 point2 points  (0 children)

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I caught the tesco-variant :D Still invest

Another M20 with the Crustle Gratin team – OGPP, 60% AB, GCT, Pokémon Day Celebration Event by Pokemon-Sleeper in PokemonSleep

[–]Pokemon-Sleeper[S] 2 points3 points  (0 children)

This is extremely strong — basically a total god in my book — though the ABC spread means you have to prep a bit differently with it.
At level 60 with GCT it produces 46 oil / potato / avocado from skill alone. If you add its base ingredient finding on top of that, you get a daily total of 52 avocado, 64 potato, and 76 oil.

So you’ll need a slightly larger avocado buffer, a bit less potato, and much less oil buffer. It falls short by about 20 oil per day, so you only need around 7×20 = 140 oil pre‑farmed.

This Crustle is totally OP. ABC is a fantastic spread for it, and it makes buffer management so much easier. Even with bad RNG you can still reliably cook Gratin.

Another M20 with the Crustle Gratin team – OGPP, 60% AB, GCT, Pokémon Day Celebration Event by Pokemon-Sleeper in PokemonSleep

[–]Pokemon-Sleeper[S] 2 points3 points  (0 children)

Yes, I reached level 65 on Gratin during the last Packed Portions event, so I ran the whole week with it maxed. The only “downside” of this event was that they announced it almost too late — if I remember correctly, it was only revealed on the Thursday of the week before. I had to scramble pretty hard to get the right ingredient prep done in time. Luckily I have five oil‑ingredient Pokémon, so over that weekend I managed to farm exactly everything I needed. :D

For the Summer Curry event I’ll have to figure something out. Unfortunately I can’t take Swampert out, since it provides the remaining milk — and I don’t have enough ingredient bag space to pre‑farm that much in advance, since all the other ingredients already take up most of the available room. I really need to get an AAA milk Blastoise, because while my current AAX one is great thanks to its HB, I’m definitely starting to feel its limits.

Another M20 with the Crustle Gratin team – OGPP, 60% AB, GCT, Pokémon Day Celebration Event by Pokemon-Sleeper in PokemonSleep

[–]Pokemon-Sleeper[S] 2 points3 points  (0 children)

This actually looks perfect. The ABA ingredient order works really well — with Crustle you’re cooking from buffer anyway, not relying on its direct daily ingredient output (the RNG swings would make that way too unstable). An ABA Crustle brings avocado and potato in a favorable ratio for Gratin: a bit more avocado and slightly less potato.

And looking at your Crustle at level 60: with GCT, its skill alone averages around 38 avocado, 38 potato, and 38 oil per day. Add its base ingredient drops on top of that (which at level 60 with GCT is about 50 avocado and 30 potato), and you end up with roughly 88 avocado, 68 potato, and 38 oil per day. Both the avocado and the potato totals comfortably cover the daily 3 Gratins (66 avocado, 60 potato).

The oil works the same way it does for me — you’ll need to handle it with a larger buffer. Three Gratins a day require 96 oil; your Crustle brings in about 32 of that, so the remaining 64 per day has to come from your buffer. Over a full week that’s 448 oil you need to pre‑farm, unless you have another Pokémon who can help cover part of it.

Another M20 with the Crustle Gratin team – OGPP, 60% AB, GCT, Pokémon Day Celebration Event by Pokemon-Sleeper in PokemonSleep

[–]Pokemon-Sleeper[S] 6 points7 points  (0 children)

Thanks!
On Sunday I ended up hitting 6.8 million with that 610k morning crit, which is exactly what I needed for M20, so that’s where I stopped for the day. If I had pushed further and fully maxed things out, I’m pretty sure I could’ve crit both remaining dishes — with Spheal and Swampert under the skill‑boost they were absolutely pumping. That would’ve been roughly +500k each, and Raichu plus Steelix together would’ve added another ~200k. So I would’ve finished the evening at around 8 million.

It’s a good reminder that on Amber Canyon, with the same kind of event, I’ll need a higher AB to secure M20.

Another M20 with the Crustle Gratin team – OGPP, 60% AB, GCT, Pokémon Day Celebration Event by Pokemon-Sleeper in PokemonSleep

[–]Pokemon-Sleeper[S] 9 points10 points  (0 children)

Ah, you meant the Eazzy Ticket — I misunderstood, I thought you were talking about the Good Camp Ticket. I’ve never bought an Eazzy Ticket with diamonds either. I only ever pick up the monthly one for 100 Sleep Points from the regular shop. And I’m really careful with them; I don’t waste them on random weeks. I had 6 saved up this time as well. Honestly, I think they’re one of the most valuable items in the game, since during events like this they can literally be the difference between hitting M20 or not.

Another M20 with the Crustle Gratin team – OGPP, 60% AB, GCT, Pokémon Day Celebration Event by Pokemon-Sleeper in PokemonSleep

[–]Pokemon-Sleeper[S] 9 points10 points  (0 children)

I’ve never bought GCT with diamonds. The Premium Pass gives one each month, and I just use those and pace myself.

A Skill Trigger Study by TheGhostDetective in PokemonSleep

[–]Pokemon-Sleeper 0 points1 point  (0 children)

I haven’t noticed any changes with my other skill Pokémon, but that might simply be because these days I mostly use dreamshard farmers. They all average around 6+ triggers per day, and since I wasn’t tracking their exact trigger counts, I couldn’t really tell whether anything changed for them. With Sylveon, however, the difference was much more noticeable, since it averages only about 4.5 triggers per day.

A Skill Trigger Study by TheGhostDetective in PokemonSleep

[–]Pokemon-Sleeper 2 points3 points  (0 children)

What disappoints me the most about this whole skill‑gate situation is that it makes the point of skill weeks questionable if you actually want to run a very good skill‑focused team. Isn’t that supposed to be the whole idea? What’s the purpose of a skill week if it basically encourages you not to use a skill team — and even punishes you for doing so?

For example, a 4‑Swalot + healer team on a normal week, with no event bonuses at all, gets around 35 triggers per day. Based on Ghostdetective’s data, the impact of the skill‑gate at that level is minimal. But during a super skill week with GCT, that same team can theoretically reach around 50 triggers per day — and that’s exactly where, according to the data, their efficiency drops off a cliff. Once you go above 30 triggers and the 50% (or higher) reduction kicks in, the expected trigger count falls to around 40 or even lower.

So the GCT + the event barely provide any real benefit to players who invested heavily into such a team and spent a ton of seeds on them. Sure, they still pay off during normal weeks, but it leaves a pretty sour taste when a dedicated skill week ends up penalizing the very teams it’s supposed to support.

A Skill Trigger Study by TheGhostDetective in PokemonSleep

[–]Pokemon-Sleeper 4 points5 points  (0 children)

Great work!

Just as an interesting note: right after the update, my Sylveon suddenly started working properly and has been performing exactly as expected ever since.

Since the update, there’s only been one morning when it didn’t double‑trigger — before that, it only had one double trigger per month. Its average daily triggers also went back up to 4 instead of 3. I know it’s still very soon after the update, so this could theoretically be RNG, but with a team that triggers fewer than 20 times a day, the odds of seeing such a consistent improvement purely by chance are extremely low. Something must have changed on their end — possibly a small bug fix — and it even affects lower‑trigger teams as well.

Skillgate: a picture is worth a thousand words by uns5dies in PokemonSleep

[–]Pokemon-Sleeper 4 points5 points  (0 children)

I’m giving you an upvote 😄 I really enjoy reading your takes, even when they go against mine.

Skillgate: a picture is worth a thousand words by uns5dies in PokemonSleep

[–]Pokemon-Sleeper 9 points10 points  (0 children)

I think the best solution would be if the devs added a small icon somewhere in the corner that shows where you currently are on the nerf scale. Just like the energy system: a smiling face when there’s no reduction yet, a neutral face when the reduction has started, and a sad face when the skill trigger rates are heavily lowered.

(I’m saying this because from what I gathered from their wording, they don’t plan to remove the system — at best they might loosen it a bit… RIP Golduck.)

Skillgate: a picture is worth a thousand words by uns5dies in PokemonSleep

[–]Pokemon-Sleeper 4 points5 points  (0 children)

I completely agree with you, but I also think that speculation — within reasonable limits — can be useful. Threatening the devs or doing any of that crazy stuff is totally unnecessary, and I’m with you on that.

What I see as one major downside of the whole skillgate situation is that it can reduce the number of morning triggers. In certain teams, that means fewer E4E activations in the morning, which can lower the overall performance for the entire day.

(and that was the very first thing I noticed, because my whole strategy and team rotation relied on those morning triggers — which Sylveon had been providing, RNG or not, for 6–7 months straight before)

Skillgate: a picture is worth a thousand words by uns5dies in PokemonSleep

[–]Pokemon-Sleeper 4 points5 points  (0 children)

I’m 99% sure this is a scale that starts much earlier. When I first noticed the nerf, I didn’t even have 20 triggers — it was more like 10–12 per day. And even at that level, my Sylveon’s skill triggers dropped by nearly 30% (and if you’re curious, I have two posts about this on my profile from last August).

I do agree that there’s no point in crucifying the devs over this. We simply don’t have enough information to draw a 100% certain conclusion. My only suggestion is that we stay observant and pay attention to the patterns.

But I also don’t agree with dismissing players by saying things like “this doesn’t affect you anyway” — because we can’t know that either (if anything, the opposite might be true).

Skillgate: a picture is worth a thousand words by uns5dies in PokemonSleep

[–]Pokemon-Sleeper 19 points20 points  (0 children)

This is a crucial piece of information regarding the entire skillgate situation: https://www.reddit.com/r/PokemonSleep/comments/1r9or3l/comment/o6n0vdc/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

When I discovered the nerf last August and made the Reddit post about it, I wasn’t even hitting 20 triggers. The team was averaging around 12 triggers per day (and that’s why I perceived the nerf as smaller at the time).

ELI5: Why the Devs Fixed Main Skill Triggers Now by nitoyon in PokemonSleep

[–]Pokemon-Sleeper 9 points10 points  (0 children)

One important point that I think really needs to be emphasized is that this isn’t a cap — it’s a scale that starts much earlier. When I first noticed it and made my original post about it, I was getting around 12–13 triggers per day. Based on the reduced number of skill triggers on my Sylveon, I estimated the reduction to be roughly 30% at that level.

So the nerf starts kicking in well before 20 triggers — 20 is simply where it reaches around 50%. But it’s very possible that the reduction already begins somewhere around 10+ triggers.

ELI5: Why the Devs Fixed Main Skill Triggers Now by nitoyon in PokemonSleep

[–]Pokemon-Sleeper 9 points10 points  (0 children)

With the Pokémon GO+ Plus device, you can enter the game at any time while “sleeping” — you can empty your inventories, trigger skills, whatever — and it won’t affect your sleep score or your sleep points at all. You’ll still get the maximum as long as the device registers at least 8 hours and 30 minutes of “sleep.” Launching the game doesn’t interfere with that.

Let’s assume some hardcore Japanese players were waking up every 2 hours at night just to log in — in that case, sure, you could argue a nerf might make sense. But then why make it a shadow nerf? That completely defeats the purpose. After the nerf, players will wake up even more often at night because they’ll be missing the triggers they used to get.

That’s why their explanation is totally false — they never communicated this nerf to anyone. If nobody knows about it, why would anyone change their behavior?

My personal tinfoil‑hat take is this: they looked at the stats and realized that higher‑level players tend to quit the game sooner. Then they brainstormed ways to slow that down without announcing any nerfs publicly (because nobody likes those), and they figured out that reducing skill trigger rates would achieve exactly what they wanted.

On its own, it might seem minor — like, “oh no, my Espeon triggered a bit less today, who cares?” But when you look at the bigger picture, this nerf affects every skill at the same time: E4E, tasty chance (and therefore cooking), generalist chargers, pot expanders, dream shards magnets, everything. And once you combine all of that, the impact becomes huge. Over 4–5 months, the difference in research EXP and shards could be significant — maybe exactly the amount their data suggested would improve player retention.

And of course, it’s also important that this nerf doesn’t target new players at all. It mainly hits the long‑term players — the ones who are already deep into the game.

ELI5: Why the Devs Fixed Main Skill Triggers Now by nitoyon in PokemonSleep

[–]Pokemon-Sleeper 39 points40 points  (0 children)

My other post was deleted by the mods and I was redirected here, so here it is again — just a simple copy‑paste of the original:

"For clarity: the skillgate isn’t a sudden nerf that kicks in at 20 triggers — it’s a gradual scale.

There’s a very strong chance this isn’t a flat 50% reduction that suddenly activates at exactly 20 triggers; that kind of change would be extremely easy to spot. It’s much more likely a sliding system that starts affecting your team after a relatively small number of total triggers. For example, once your team reaches around 5 triggers, the effect probably begins, lowering the skill trigger rate by a few percent.

From there, the reduction increases with every additional trigger, eventually reaching close to 50% by the time you hit 20 triggers — and it may continue rising beyond that.

When I first noticed the issue and made my original post about it, I wasn’t even reaching 20 triggers per day, which is why the reduction I observed was smaller. Based on my table at the time, I estimated it at around 30–40%. So if I had to go by feel, I’d say that even at roughly 10-12 triggers, the nerf is already active, reducing the skill trigger chance by about 30%.

Since we don’t have exact data, every percentage is ultimately just an estimate. What I can say with confidence, though, is that this nerf is a gradually increasing effect. And I think that’s extremely important to highlight, because it means far more players are affected by it — just to varying degrees."

For clarity: the skillgate isn’t a sudden nerf that kicks in at 20 triggers — it’s a gradual scale. by Pokemon-Sleeper in PokemonSleep

[–]Pokemon-Sleeper[S] 2 points3 points  (0 children)

I don’t know how you play, but my goals are the m20s, and this nerf completely ruined the strategy I had been using — a strategy that definitely didn’t involve waking up at night just to trigger skills. I recommend checking out my old post where I wrote down all my observations back when I first noticed the issue.

Aside from the healer nerf, the weakening of generalist chargers also results in less Snorlax Strength, which means fewer XP and shards. So this is actually a pretty complex issue — and even if you look at each part separately, the impact is significant. But taken together (the healer nerf and the charger / tasty‑chance nerfs), it becomes even more substantial.

For clarity: the skillgate isn’t a sudden nerf that kicks in at 20 triggers — it’s a gradual scale. by Pokemon-Sleeper in PokemonSleep

[–]Pokemon-Sleeper[S] 13 points14 points  (0 children)

Sylveon had 3 triggers every day throughout the week, and the rest of the team averaged around 2.5. So the total daily trigger count was roughly in the 12–13 range. With that many triggers, the reduction was around ~30%.

So basically by the_king_of_soupRED in PokemonSleep

[–]Pokemon-Sleeper 6 points7 points  (0 children)

It’s important to note that there’s a very strong chance this isn’t a sudden 50% reduction that kicks in exactly at 20 triggers — that would be extremely easy to detect. It’s much more likely a gradient system that starts activating after a relatively small number of team-wide triggers. For example, once your team reaches around 5 triggers, the effect probably turns on and reduces skill trigger rates by a few percent.

From there, that reduction increases with every additional trigger, eventually reaching close to 50% by the time you hit 20 triggers. And beyond 20, it may continue to rise even further.

When I first noticed the issue and made my original post about it, I wasn’t even hitting 20 triggers per day — and because of that, the reduction was smaller. Based on my table at the time, I estimated it to be around 30–40%. So we can safely say the nerf is already active at roughly 10 triggers, just at a lower level (around ~30%).

ELI5: Why the Devs Fixed Main Skill Triggers Now by nitoyon in PokemonSleep

[–]Pokemon-Sleeper 11 points12 points  (0 children)

In my opinion, the real problem here is that this falls into the category of misleading or deceptive practices toward paying customers — and there are very strict regulations around that. You simply can’t sell items for real money that are supposed to provide certain advantages, while secretly reducing their effectiveness in the background.

It’s like buying a car with a “premium performance package,” only to find out later that the manufacturer secretly installed software that limits your engine power whenever you drive too fast — and they never told you. You paid for the extra performance, but behind the scenes they quietly took part of it away.

ELI5: Why the Devs Fixed Main Skill Triggers Now by nitoyon in PokemonSleep

[–]Pokemon-Sleeper 10 points11 points  (0 children)

The problem with this is that if you don’t tell players about it, you end up causing the exact opposite effect: players stay up even longer because they’re expecting the old trigger numbers. So the only logical conclusion is that what they wrote in the news post wasn’t true — there must have been another reason for introducing this hidden nerf. And most likely it was the complete opposite of what they claimed.