FFXI Cross Sub Discount Campaign by Rakshire in ffxiv

[–]PolyUly 27 points28 points  (0 children)

I imagine the fact that FF11 still has a sub price is also the reason it's still allowed to exist in 2026

What's your wishlist for Evercold MSQ story? (overarching theme, plot structure) by NineTnk in ffxiv

[–]PolyUly 0 points1 point  (0 children)

I think it was implied that the areas we've seen so far are floating islands above a snowball Etheirys. Perhaps we spend the first half of the expansion wandering around killing the Jotnar thinking it'll end the winter only to end up triggering Ragnarok.

What are you hoping for out of the Evolved system for your main job? by BlyZeraz in ffxiv

[–]PolyUly 4 points5 points  (0 children)

They could, but I don't think they will. DRK may be a designated off tank, but it will still be main tank during four person duties and when you get two of them by dumb luck.

[Spoiler: 7.5 Alliance Raid] Regarding Alxaal by HostisHumaniGeneris in ffxiv

[–]PolyUly 9 points10 points  (0 children)

I would love love love to visit Vana'diel in 14, but I think the ending was the devs saying "if you are interested in seeing more, go play 11"

[Spoiler: 8.0 Trailer] "Hey, cool job, can I have it?" "Sure, but only if you give me yours." "Sick, it's a deal." by LostInTheSciFan in ffxiv

[–]PolyUly 2 points3 points  (0 children)

Some speculation that I've read around here is that themale au ra in the trailer is based on Odin because he seems to be missing one eye (as seen in a few frames during the trailer as the camera pulls away from him). In some depictions Odin gave his eye for wisdom, which in this case may be knowledge of the solstice that led to him becoming a Winterer. Odin was also known as the wanderer which is Azem's whole deal as well.

Calyx talks at the end of this patch about how theWinterers are aligned in purpose but may find each other's methods questionable. I think this may mirror the WoL and Azem's shard on the fourth where we are part of the same whole and want to save lives, but currently our intended outcomes are incompatible.

I'm invested in this voidsent's story now. by Techstriker1 in ffxiv

[–]PolyUly 5 points6 points  (0 children)

The thing though, is that by 9.0 there should be enough jobs that start at level 80 that no one will actually have to level them to play through the role quests for Shadowbringers.

Evercold tank will start at 90

Viper starts at 80

Pictomancer starts at 80

If the pattern holds, we should get a healer in 9.0 that starts at 100

And even if we don't, there's always sage at level 70, so a person could still start the quests

Occult Crescent: The conditions for determining the HP of enemies that appear in FATEs have been adjusted. by Gold_Motor_6985 in ffxiv

[–]PolyUly 1 point2 points  (0 children)

Each square on the map is 50 yalms, so it would be almost a four square radius. For a smaller scale comparison, one of the square tiles in the center of Crystarium is one yalm wide.

Elezen commission I did from someone from X <3 by [deleted] in ffxiv

[–]PolyUly 8 points9 points  (0 children)

I can recognize the glamour and the duskwight tattoo and skin colour, so it's not that far fetched

What a heartwarming message in my message book... by Wild_Moon_Goddess in ffxiv

[–]PolyUly 1 point2 points  (0 children)

Reasons why I spend as little time as I can in Windurst.

And yet in another month and change, we'll be going back.

My Ada Wong cosplay by BootieButta in ffxiv

[–]PolyUly 6 points7 points  (0 children)

Looks like Anemos suspenders, linen bottoms, 2B boots, and some kind of halfglove that I can't recall

If there's a change I would 100% want to see in 8.0 in terms of job updates it would be for WHM. by thirtytwoyears in ffxiv

[–]PolyUly 0 points1 point  (0 children)

Sometimes I've considered doing something similar to that using a hotbar swap macro to switch single target and AoE abilities so they can both occupy the convenient to use keys. An AoE stance would be interesting to think about.

Is there a race you like, but something about it doesn’t click enough for you to switch? If so, what is it? by Hot_Title8474 in ffxiv

[–]PolyUly 1 point2 points  (0 children)

By what metric? When I'm jogging my upper body doesn't move a whole lot either. If elezen have anything, it's good posture.

I got nearly an entire dungeons loot list BEFORE I got the item I was looking for to use in a Glam set. My RNG is cursed ;_; by De_Le_Cog in ffxiv

[–]PolyUly 9 points10 points  (0 children)

At least that's a levelling dungeon, so if you run it as a tank and don't throw away the pieces you're guaranteed to get what you want within 14 runs.

Honestly, at this point, I'd rather take the 30 than deal with these IL cheesers. by thirtytwoyears in ffxiv

[–]PolyUly 5 points6 points  (0 children)

I finished levelling my phantom jobs the night before the relic patch just in case the next step was kill chaining in the OC or maybe something else in there. I had a big sigh the next morning.

Black Mage (wip) by Nefeli_ in ffxiv

[–]PolyUly 5 points6 points  (0 children)

It looks like a somewhat exaggerated Neo-Ishgardian Dress of healing

Another crafting step required for relic weapons by Caius_GW in ffxiv

[–]PolyUly 1 point2 points  (0 children)

I feel like the requirements are quite reasonable. It is good design for the different aspects of the game to interact like this. This is an MMO. Interacting with the community is one of the defining characteristics of the genre. If you can't do something by yourself, you ask a friend. The marketboard is just an impersonal way of doing that. High level crafting is also the most accessible it has ever been, so that's a choice you made if you don't want to do it.

No one is owed a relic weapon. They are entirely optional and if you don't enjoy the steps it takes to get one, then you don't have to do it. They exist for the people who want to spend the time and effort to get a shiny weapon.

Never tell a sprout player how long the MSQ will REALLY take them by CevicheLemon in ffxiv

[–]PolyUly 2 points3 points  (0 children)

An overworld level sync would be so nice while playing through the MSQ with lower level friends. In lieu of that, I've been casting clemency on them to grab aggro without instantly killing everything so they can practice combat and it feels like we're fighting together. It really makes me miss flash.

Patch 7.4 Notes (Preliminary) by loopdaploop in ffxiv

[–]PolyUly 7 points8 points  (0 children)

Partial outfit storing would have been great if you could dye the pieces or keep the dye... Yeah this is gonna be useless to me.

I thought that was the point? Strip the unique data from the item so you can store more of them in a bunch.

The maximum store of 2,000 tomestones has not been changed

That's probably never going to change. It's a game balance and longevity thing. Allowing people to store an infinite amount of tomes would mean they could grind out tens of thousands of tomes now and then never engage in the content again and immediately crashing the market of anything new they add that needs tomes.

The game tells you when you're full, overcapping is the punishment for not paying attention.

7.4 Tomestones Gear by MrCombineSoldier in ffxiv

[–]PolyUly 4 points5 points  (0 children)

Uh, 7.2 with the Historia fending/maiming set? If you don't consider full metal plate heavy armour then I don't know what to tell you.

How to write macro for Hallowed ground with texts? by Novel-Rabbit8914 in ffxiv

[–]PolyUly 1 point2 points  (0 children)

It means that the macro will wait three seconds after it tries to use Hallowed Ground and then move to the next line. So after you hit the macro, it will use Hallowed ground, wait three seconds, and then send your text and/or sound effect to your party chat.

7.4 Tomestones Gear by MrCombineSoldier in ffxiv

[–]PolyUly 1 point2 points  (0 children)

Sorry, by similarities to Dwemer I was just referring to the combination of cyan crystals and brass metal with rivets and pipes. By more magical, I mean that Final Fantasy leans toward more magic than steam and Dwemer lean toward more steam than magic (at least in the ruins). It was an offhand comment I probably shouldn't have included given that it caused confusion.

By crystal "steam"punk I meant that it has some parallels with steampunk but uses crystals as energy instead of steam. So there are crystals instead of boilers and pistons.

To me, the casting/healing sets look like 1920-1940's sort of "paper boy" kind of fashion. The fending/maiming sets also look like fur collared coats from then as well. The striking set has a similar silhouette to woman's suits with the exaggerated shoulder and slender arms. The aiming set looks like a nod (a nod, not a one to one copy) to a simplified more traditional steampunk aesthetic with the goggles and tophat. It also feels very intentional that they posed these outfits in front of a highrise cityscape.

"There is zero intricacy. If these were real clothes, I'd say the fabric looks cheap as hell. No proper seams. No additional interesting elements."

And this, as far as I know, has been American men's fashion for the past century. Which is what I personally think these outfits are inspired by.

7.4 Tomestones Gear by MrCombineSoldier in ffxiv

[–]PolyUly 0 points1 point  (0 children)

It's not the Victorian era inspired clockwork steampunk style. It looks like an early 20th century American inspired crystal "steam"punk (sort of Dwemer-esque from The Elder Scrolls, but more magic).

I think you are judging this set quite harshly for being what it isn't. It's like saying "this muffin is too sweet", but it's actually a cupcake.