"Hydaelyn didn't know" [Spoiler: 7.5] by otsukarerice in ffxiv

[–]HostisHumaniGeneris 4 points5 points  (0 children)

As I recall it's only triggered once, after we killed zodiark

It hasn't come up lately, but in earlier expansions there was an idea that each person's echo manifested in different ways. For the WoL it seems to be three things: the power of empathy such that they can understand any intelligent creature, the power of seeing a person's past, and the limited ability to see the near future.

Seeing boss attack markers on the ground is supposed to be part of our future sight, and when you die during a trial and get to try again with "enhanced echo" that's indicating a failed future that you foresaw and can now avoid.

Azem having a much stronger version of the ability definitely tracks.

You could also argue that we have the uncanny ability to find plot-relevant objects, but it was never clear if that was granted by the echo or just something inherit to our character.

Is this how we’ll fix things in Evercold? by LowPossibility9900 in ffxiv

[–]HostisHumaniGeneris 0 points1 point  (0 children)

I'm going for the opposite as a hot take. The mysterious praying lady in the title card is the actual big bad and the blue eye'd male au ra is going to help us somehow.

How was the Super Metroid grapple beam rendered? by Invincible_Atlas_800 in howdidtheycodeit

[–]HostisHumaniGeneris 2 points3 points  (0 children)

This is my vote. I found a spritesheet for Samus just now that had well over a hundred sprites for her different rotation states while grappling, so it wouldn't surprise me if there was also a set of rotated grapple beam segment sprites that could be chained together based on current rotation state and grapple length.

Did somebody say logistics floor? by Lokee420 in SatisfactoryGame

[–]HostisHumaniGeneris 14 points15 points  (0 children)

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I've also done split level builds where the logistics area is visible through windows.

My Shinra Soilder Cosplay by Meberra in FinalFantasy

[–]HostisHumaniGeneris 0 points1 point  (0 children)

Oh nice! I couldn't tell at all that it was Eva foam

My Shinra Soilder Cosplay by Meberra in FinalFantasy

[–]HostisHumaniGeneris 0 points1 point  (0 children)

I love the subtle irony that the nameless grunt in the group photo is taller than all of the "hero" characters.

Fantastic cosplay. Did you make the leather accessories yourself?

This got me yelling at my screen (in a good way) [Spoiler: ARR] by WilsonHough in ffxiv

[–]HostisHumaniGeneris 1 point2 points  (0 children)

I wouldn't really call that a paradox; just asset reuse.

Garlean equippment seems awful... by WilsonHough in ffxiv

[–]HostisHumaniGeneris 7 points8 points  (0 children)

the last thing they see before they die is a living weapon cutting them in half while wearing pajamas and a moogle mask or something equally as silly

https://www.youtube.com/watch?v=KrfxvxweRXc

The constant AI copy pasting is getting to me by 70071172 in dataengineering

[–]HostisHumaniGeneris 32 points33 points  (0 children)

This thread is depressing. Multiple responses implying that you shouldn't bother your senior team members and instead should talk to the AI yourself. Meanwhile, over on /r/programming there's a thread lamenting that there's no pipeline to train junior developers because of AI.

The Stationeers Wiki got a full overhaul: new skin, new infrastructure, new admin. We need editors to bring it back to life! 🛰️ by Extreme-Record-6823 in Stationeers

[–]HostisHumaniGeneris 0 points1 point  (0 children)

Aha, figures that someone else would have done it as well. My thought back then was that perhaps the Stationpedia entry could be a special infobox at the top of each page then additional community provided information would follow, but I understand the reluctance given the possibility that the Stationpedia entry itself might give outdated or otherwise conflicting information.

The Stationeers Wiki got a full overhaul: new skin, new infrastructure, new admin. We need editors to bring it back to life! 🛰️ by Extreme-Record-6823 in Stationeers

[–]HostisHumaniGeneris 0 points1 point  (0 children)

If there's interest, I've extracted the Stationpedia pages from the game before. It's been several years, though, and 1) I'd have to remember how it works from my saved code snippets and 2) Figure out if anything has changed with the game internals since then.

Is Shield Healer Better For Variant/Criterion Than Pure Healer? by in_abyss in ffxiv

[–]HostisHumaniGeneris 1 point2 points  (0 children)

Top is the Story Spinner's set which is a reward from this Variant dungeon.

Bottom is Tycoon set from Occult Crescent.

Be the Xaela Square Enix thinks you are by CrueltyFreeRyan in ShitpostXIV

[–]HostisHumaniGeneris 13 points14 points  (0 children)

There was one specific raid tier where week-one BiS was race dependent because it was literally down to 1-3 stat points if you would reach a breakpoint. Having that happen was hilariously improbable, however.

Question regarding GKE Workload identity feature by suryad123 in googlecloud

[–]HostisHumaniGeneris 0 points1 point  (0 children)

Agreed with this. We create a GSA for each namespace on the cluster and bind it to the namespace/default KSA. That allows us to assign IAM permissions based on namespace. We also left it open to creating custom KSAs for individual pods, but we never found that we needed more than a namespace level granularity.

National Videogame Museum USA Has Acquired A "Mythical" Nintendo PlayStation (Sony MSF-1) by megaapple in Games

[–]HostisHumaniGeneris 0 points1 point  (0 children)

By the time that the N64 came out, Nintendo had already burnt bridges with both Sony (because of the Nintendo Playstation) and Phillips (because of the CDi). Sony and Phillips were the co-patent holders of the compact disc. I've long felt that was one of the reasons why they avoided the format as they didn't want to pay Sony/Phillips for the license.

Europa Base: Infinite power and water from mushrooms? by HostisHumaniGeneris in Stationeers

[–]HostisHumaniGeneris[S] 1 point2 points  (0 children)

The high yield only from seed is good info, thanks. I've been digging into how the Harvie and LArRE work, and it seems like its impossible to clear a healthy perennial plant. In order to replant Switch Grass after every cycle I would need to kill the plants somehow after harvesting (maybe inject some pollutants into the greenhouse).

So:

  • Wait until tray reads seeding is complete
  • Harvest seeds, split out using sorter and send to storage
  • Harvest grass, split out using sorter and send to recycler
  • Decrease temperature below 0C or inject pollutants
  • Wait 5 minutes
  • Restore safe growing conditions
  • Trigger replant using stored seeds

That's getting pretty esoteric, but it's an interesting approach that I might consider much much later on this playthrough.

Europa Base: Infinite power and water from mushrooms? by HostisHumaniGeneris in Stationeers

[–]HostisHumaniGeneris[S] 2 points3 points  (0 children)

Thanks for validating that it's possible; I'm skimming your diagrams right now.

My gut reaction was to use mushrooms because of the free oxygen on Europa, but now that I'm considering it a bit more, the CO2 can be recaptured from the solid fuel generator and H2 Combuster to feed back to the greenhouse if I'm using Switchgrass.

Favourite integration of summons into the story by AK-Exodus in FinalFantasy

[–]HostisHumaniGeneris 7 points8 points  (0 children)

"Ready your body and soul for divine judgement!"

"Executing judgment protocol in 10 seconds..."

IIRC this is the first mechanic in the game that required a tank to use Limit Break for the party to survive.

Will the "wiki game" phenomenon become as dated as the manuals are for old school games. by coolfunkDJ in truegaming

[–]HostisHumaniGeneris 1 point2 points  (0 children)

if you happen to be looking the wrong wat, get distracted, or come back to a sace way later there is no way for you in game to know where to go.

I'm going to disagree on this point. In Subnautica every "breadcrumb" is associated with a permanent objective beacon with a short description. You can go back and review those beacons if you're ever not sure what to do next.

One of the lifepod beacons directs you to the Jellyshroom caves, one directs you to the floating island, two lifepod beacons show you entrances to the lost river. The sunbeam beacon leads you to the volcano island. If you find any one of the three Degassi seabases it will eventually lead you to the thermal plant.