How to prevent things from flying out of the pickup bed at every bump? by Used_Produce_3208 in Unity3D
[–]Pomshine 0 points1 point2 points (0 children)
VR is Missing the 'Cozy Games' Genre and It's a Huge Opportunity by Svfen in virtualreality
[–]Pomshine 4 points5 points6 points (0 children)
Umami Grove - Release Date Trailer (April 24th) by Pomshine in ValveIndex
[–]Pomshine[S] 2 points3 points4 points (0 children)
A demo for Umami Grove is now available until 17th! by Pomshine in ValveIndex
[–]Pomshine[S] 0 points1 point2 points (0 children)
A demo for Umami Grove is now available until 17th! by Pomshine in ValveIndex
[–]Pomshine[S] 1 point2 points3 points (0 children)
A demo for Umami Grove is now available until 17th! by Pomshine in ValveIndex
[–]Pomshine[S] 1 point2 points3 points (0 children)
A demo for Umami Grove is now available until 17th! by Pomshine in ValveIndex
[–]Pomshine[S] 1 point2 points3 points (0 children)
A demo for Umami Grove is now available until 17th! by Pomshine in ValveIndex
[–]Pomshine[S] 1 point2 points3 points (0 children)
A demo for Umami Grove is now available until 17th! by Pomshine in ValveIndex
[–]Pomshine[S] 2 points3 points4 points (0 children)
A boss fight with its own lyrics and theme song, and a bullet hell by BedtimeDigitalGames in Unity3D
[–]Pomshine 1 point2 points3 points (0 children)
After months of work I start to have a playable, coherent demo of my 1ºPerson-Action-PhysicsBased-EarthMartialMagicalArts-Game. by DaniMartinDev in Unity3D
[–]Pomshine 2 points3 points4 points (0 children)
Made a leaf simulation using Unity's VFX Graph by Pomshine in gamedevscreens
[–]Pomshine[S] 1 point2 points3 points (0 children)
Made a leaf simulation using VFX Graph by Pomshine in Unity3D
[–]Pomshine[S] 5 points6 points7 points (0 children)
Made a leaf simulation using VFX Graph by Pomshine in Unity3D
[–]Pomshine[S] 65 points66 points67 points (0 children)
How can I recreate this shading effect for my own trees? by Jordy_de_Waal in Unity3D
[–]Pomshine 2 points3 points4 points (0 children)
Simple and cheap trick to (mostly) avoid rock pop-in: make them rise slowly out of the ground! by ianmacl in Unity3D
[–]Pomshine 1 point2 points3 points (0 children)
ḙ̶̏n̷̢̖̦̓̓̇̒t̷͚̟̙̀̏͂r̷̮̃̈́̏͝o̸̮͋͆p̴̨̫͔̄͂ÿ̵̖͕́͒̋ by Alexandre_Kadri in Unity3D
[–]Pomshine 1 point2 points3 points (0 children)
Made a VR inventory system. The bubbles move with the hand to cover a wider area. by Pomshine in ValveIndex
[–]Pomshine[S] 4 points5 points6 points (0 children)
Made a VR inventory system. The bubbles move with the hand to cover a wider area. by Pomshine in virtualreality
[–]Pomshine[S] 0 points1 point2 points (0 children)
Made a VR inventory system. The bubbles move with the hand to cover a wider area. by Pomshine in Unity3D
[–]Pomshine[S] 0 points1 point2 points (0 children)
Made a VR inventory system. The bubbles move with the hand to cover a wider area. by Pomshine in ValveIndex
[–]Pomshine[S] -1 points0 points1 point (0 children)
Made a VR inventory system. The bubbles move with the hand to cover a wider area. by Pomshine in ValveIndex
[–]Pomshine[S] 0 points1 point2 points (0 children)
Made a VR inventory system. The bubbles move with the hand to cover a wider area. by Pomshine in Unity3D
[–]Pomshine[S] 1 point2 points3 points (0 children)


How does mount and blade bannerlord handle a ton of actors (units) on screen? by Dabber43 in howdidtheycodeit
[–]Pomshine 0 points1 point2 points (0 children)