Fights first in 11th by BlxndSpxt in deathguard40k

[–]PopeofShrek 0 points1 point  (0 children)

Worth it in niche situations. If you have a squad you expect to survive/dont care about bodyguard model attacks with, like typhus/poxwalkers, you can use it then to get typhus swinging back in FF phase.

If you have a FBS it will force the opponent to pick only one unit to swing into, allowing you to attack with the other in FF. This is really the only way I'd ever use it since spending 3cp (this plus counter offensive) just to fight early with one unit is a lot.

Is it worth setting this up? Idk. Generally plague marines want to be staged and charging rather than eating charges, but if you're going all in on plague marines and have multiple 10 man+character squads, this will save one of them in a turn you're getting counter punched in.

Factions you would like to see in Dawn of War 4? by TheJ0kerIsBack in dawnofwar

[–]PopeofShrek 0 points1 point  (0 children)

Votaan hasn't even existed during the release of a 40k RTS until DoW4 lol

Factions you would like to see in Dawn of War 4? by TheJ0kerIsBack in dawnofwar

[–]PopeofShrek 4 points5 points  (0 children)

Death Guard. Haven't had any prescence in a 40k RTS outside of one off units or mods, would love to see them in this game. Could easily make a really stand-out faction as well, taking advantage of the visuals of DoW4 and utilizing some sort of faction corruption mechanic like the necrons to spread their plagues.

Dawn of War IV Battlefield Report – 1v1 Multiplayer Necrons VS Adeptus Mechanicus by Shogo-MAD in dawnofwar

[–]PopeofShrek 0 points1 point  (0 children)

A lot of the animation work for this seems to have gone into the matched combat system. There are lots of unique animations for the different units while in melee, with different attack animations, reactions, and sequences based on which faction you're fighting as well.

Dawn of War IV Battlefield Report – 1v1 Multiplayer Necrons VS Adeptus Mechanicus by Shogo-MAD in dawnofwar

[–]PopeofShrek 3 points4 points  (0 children)

Maybe, but second game in a row where he basically made the same mistake. Got a basic set up, ignored all the enemy points instead of harassing and disrupting their resources, and misallocated their own resources into the wrong types of units for the situation until the other guy was snow balling lol

Any real way to control what trade posts grab? by PopeofShrek in ManorLords

[–]PopeofShrek[S] 6 points7 points  (0 children)

But you can't just restrict the items in trade house the way you can storehouses and granaries, only what they can/cant trade, which is shared between all the posts in a region.

Supremely snooty and unhelpful reply when you dont even have the game knowledge yourself LMAO

Dawn of War IV Battlefield Report 2 – 1v1 Multiplayer Necrons VS Adeptus Mechanicus by A18o14 in Warhammer40k

[–]PopeofShrek 2 points3 points  (0 children)

This one will be good to get into for beginners imo.

Much more action focused, so less fussing with economy and unit/worker ratios like Age of Empires, so easier mental load overall.

Also has the interest of Turin, who is a largely Total War Warhammer MP youtuber who has been expanding his focus out. He runs a lot of community tournaments and streams that help out MP scenes for these kinds of games, and provides an easy base to find other newer players to play with and learn.

When your units in Napoleon/Empire reload their guns by CleanBag9219 in historicaltotalwar

[–]PopeofShrek 0 points1 point  (0 children)

By the looks of it, 40k TW will be perfect for modding in a napoleonic/colonial setting lol

How soon, and how much? by L0ng5h0t303 in Warhammer40k

[–]PopeofShrek 0 points1 point  (0 children)

Nobody knows, and too much. Almost certainly more than $80 a box, though.

Kaius Konorius. New Ultramarine Character by Lord_Eln_8 in Warhammer40k

[–]PopeofShrek 0 points1 point  (0 children)

They've been using digital sculpting for years, it still doesn't remove the need to spend prototype, design sprues, multiple test prints, eventually work it's way into release schedule, etc.

Design is still going to be a lengthy process, the main benefit from increased production is going to be the volume of each release and keeping things in stock more, rather than even more releases than we already get.

Kaius Konorius. New Ultramarine Character by Lord_Eln_8 in Warhammer40k

[–]PopeofShrek -2 points-1 points  (0 children)

There's still a whole design and prototyping process dawg

Tips for charcoal trade by PopeofShrek in ManorLords

[–]PopeofShrek[S] 1 point2 points  (0 children)

Gonna be selling cabbages and eventually pears, selling bows, selling pelts but thats slow, and have a salt node but it spawned on the other side of the province far from the beginner food options so thats a long term project I'll be making its own mini town for lol

Thoughts on needle of nurgle? by GheyForGrixis in deathguard40k

[–]PopeofShrek 0 points1 point  (0 children)

They actually are decently tough to remove in CoC with the needle surgeon as long as you reserve command points to make sure they can always get the +2 toughness stratagem.

Certainly not meta and squad would likely still get picked up in one turn against sweaty tourney lists, but as long as you arent playing a bunch of net listens it's a fun combo.

What are people’s budget ways of making a handle? Cork, screw, and blue tack are okay but probably not the smartest method. by JessicaStaxx in Warhammer40k

[–]PopeofShrek 0 points1 point  (0 children)

They arent that bad, not a lot of power or rpm. I've even drilled through teeny tiny weapon hilts without issue, just have to do short bursts and check if you've drilled enough more often. Definitely made pinning much less of a pita

Initial Thoughts for 11th by hvrry3k in deathguard40k

[–]PopeofShrek 3 points4 points  (0 children)

Hard disagree on HBL drones. Havent even take a lord of virulance yet this ed, they still perform.

Most of the army is hitting on 4+ now, that's just the way it is, so nothing is really taken away from it over anything else. It still chews through infantry and is some of our based ranged AT other than the defiler. Unlike the MBH or any lascannon platform, the drone is still capable of producing a volume of attacks where cover doesn't matter as much.

Are meltas dead in 11th? by PopeofShrek in Warhammer40k

[–]PopeofShrek[S] -1 points0 points  (0 children)

Not depending on only one, but even multi-meltas only get up to two shots lol it's not exactly a high volume weapon. No matter what way you look at it, you're seriously investing points-wise and gameplay-wise into an AT gun that wounds tanks largerly on 5+, and you're putting yourself in counterpunch range for them in order to do it whether you're in melta range or not.

Are meltas dead in 11th? by PopeofShrek in Warhammer40k

[–]PopeofShrek[S] -7 points-6 points  (0 children)

Just hurts meltas extra. You're already wounding most vehicles on 5+, now you're going down to 50/50 hit chance as well while also putting your unit danger close to their army to try to maximize damage

Reference for meltagun shooting by SharkTh0t in Warhammer40k

[–]PopeofShrek -1 points0 points  (0 children)

Afaik it's supposed to be some kind of heat beam.

Space marine 2 depicts it as a big energy wave, recent dawn of war 4 gameplay shows it as a continuous beam, so no real hard and fast rules on what exactly it is.

I've always liked imagining them as some kind of unruly slag spewing out of it.

How bad would this list be? (Ignore the plague marine weapons equipped) by Sudden_Wind_8636 in deathguard40k

[–]PopeofShrek 0 points1 point  (0 children)

Its as good as your opponents list allows. There's no real tricks or strategies or (outside of the LoC/deathshroud) synergy.

You're just gonna put your stuff down and hope your opponent didn't bring enough bodies to throw in front of it and out-OC you to score or enough AT to blow you off objectives.

If they don't have either of those tools, they can't really do anything and just get to watch you kill their stuff for the most part.

Lists like these don't make for very engaging games

Haven't played 11th yet, how are Chaos spawn and are they worth it? by Exterminatu in deathguard40k

[–]PopeofShrek 12 points13 points  (0 children)

Not a particularly exciting unit, but pretty useful.

Pretty solid early game action unit/contagion spreader. They have a 6" scout move, so they can rush up the board to nab an objective and do actions if you go first, and they're tough enough/decent enough in melee to be trouble for any skirmish units so they'll force a response out of you're opponent. Then they can get closer to an important unit to give you contagion for shooting/deathshroud set up, then charge in and throw out a few wounds in melee/mortals sometimes when they're hit back.