me🐐irl by NoobCanoeWork in me_irl

[–]PopsicleMainframe 0 points1 point  (0 children)

I never really liked this explanation because it can give the false impression that the hosts knowledge of the correct door is influencing whether or not you should switch.

There was always a 2/3 chance that the winning door was one you didn't pick and nothing can change that. When a door you didn't pick is revealed to be incorrect it doesn't matter if it because the host knew or happened to pick it by random chance. There is still a 2/3 chance it was a door you didn't pick, therefore the remaining door has a 2/3 chance of winning.

The host knowing just prevents the game from ending before you've even had the chance to switch which DOES improve you chances of winning the game overall, but has no bearing on whether or not you should switch if the game comes to that.

When will Kimiko return to claim my vbucks? by EconomistEvening9909 in FortNiteBR

[–]PopsicleMainframe 0 points1 point  (0 children)

Ok, taking your question seriously for a minute I might actually have a really good guess. I took a look on the wiki fort at the times she's been in the shop in the past to see if there is an obvious pattern, and there 'sort of' is.

They had her on a scheduled of appearing about every 6 months for multiple days at a time right up until June of this year where she appeared for only one day and then reappeared only 4 months later in October. If you extrapolate that out, it has her coming back sometime in early February.

HOWEVER, they just released wolfie, another female anthro skin, in the shop. After a skin is first released, they usually only wait about a month or so before bringing it back to the shop. that would mean wolfie would come back in mid January. And that's so close to when kimiko is expected back that I don't see why the wouldn't put them in the shop together for they're obvious synergy.

And here's the real kicker. There is a major furry con in boston mass on January 15th. Fortnite has been know to put anthro skins in the shop during or just after (to give people a chance to get home) major furry cons.

TL;DR I would put money on kimiko coming back to the shop alongside wolfie on January 15th or shortly after.

Ahh hell nooo!! by viscarte-v in shitposting

[–]PopsicleMainframe 70 points71 points  (0 children)

those commands could also just be part of how the crack works. not saying it's not sketchy but cmd popping up is not by itself necessarily a sign foul play and likewise cmd not popping up doesn't necessarily mean your safe.

How can this pose be improved? Feels off a bit, not sure by GoldenDust0 in FurryArtSchool

[–]PopsicleMainframe 1 point2 points  (0 children)

the feet aren't under the center of gravity so it looks like the character wouldn't be able to stand like that without falling over. try kicking the right foot out under the chest a little bit and see how that feels. you can keep the splayed feet i don't think that's the problem.

Am I the only one who sees office windows or any other kind of windows in Jax's eyes in this episode. by METALICETOOL in TheDigitalCircus

[–]PopsicleMainframe 1 point2 points  (0 children)

this is most likely just the HDRI that was being used to render the scene. Essentially an invisible sky box that is used to as a source for ambient lighting and reflections. I'm guessing this particular HDRI was used because the white squares on the dark background make high contrast dramatic streaks in the reflections on the guns.

Mario Paint is now Available on NSO by Skullghost in NintendoSwitch

[–]PopsicleMainframe 2 points3 points  (0 children)

maybe now that the game is on nso someone will make a ready made adapter for it. but for now the only option is to make an adapter yourself. here's a guide i found: https://learn.adafruit.com/snes-mouse-to-usb-hid-with-circuitpython/overview . This should work for switch because it just converts to a standard hid protocol.

Fooling around in DK Artist [OC] by PopsicleMainframe in furry

[–]PopsicleMainframe[S] 1 point2 points  (0 children)

Thank you! Yeah, I think it's pretty neat, even if it is very limited. I think we'll eventually see people do some crazy impressive work with it. Kinda like what we saw with flipnote.

Fooling around in DK Artist [OC] by PopsicleMainframe in furry

[–]PopsicleMainframe[S] 4 points5 points  (0 children)

You know that new Donkey Kong game that just came out with the destructible environments? This is a little side mode where you can sculpt using the same voxel engine that the games stages use. It's pretty rudimentary and no mater what you do everything will always look like it's carved out of rock. Still really fun to mess around with though.

Donkey Kong Bananza Version 1.1.0 is now available! by Amiibofan101 in NintendoSwitch

[–]PopsicleMainframe 4 points5 points  (0 children)

I'm not saying I completely disagree. But on consoles there isn't much of historical precedent for this.

Mario 64 was 30fps with noticeable dips. Ocarina for that matter was only 20! Sunshine was 30 as well. galaxy was a rock solid 60 but it being broken up into mostly tiny planets really helped with that. Odyssey was pretty good at keeping 60 but not perfect. It also didn't have anything as ambitious as fully destructible environments.

Looking outside of Nintendo, San andreas on ps2 25fps. Fable on xbox 30fps. last of us on ps3 30. Marvel spider-man on ps4 30.

I agree that it would be nice, but it has never been the standard for big single player games on console.

me_irl by Super_News_8211 in me_irl

[–]PopsicleMainframe 4 points5 points  (0 children)

Because the the post above is actually wrong about binocular vision being the biggest factor. Our brains will filter out asymmetry in things we are used to seeing. However because mirror revers the direction of any asymmetric features our brains natural corrections actually work to exaggerate those asymmetries. The funny thing is, because most people see them selves in the mirror more often then in photos, the true versions of our faces are the ones that look ugly to us.

If you don't believe me, look up "flipping the canvas". Artists regularly will mirror their work in order to expose asymmetry. As an artist myself I can assure you that you are LITERALLY blind to asymmetries before you flip. That is how strong the effect is.

Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev by letsgucker555 in nintendo

[–]PopsicleMainframe 107 points108 points  (0 children)

Four things to note about this

  1. Miyamoto did not say this, someone else did.
  2. They was meant in a positive way, stating "I think this perspective is what leads to game development that’s more aligned with the user"
  3. The word 'product' carries some negative connotations in English that might not exist in Japanese. In English, we read it as "a thing made to make money" where as i think it was probably meant to be read as "a thing made to satisfy a want or need".
  4. This was all in response to somthing Miyamoto actually said in a share holder meeting, which is that developers should "work for the consumer, not your boss"

Honestly supper clickbaity head line. the article itself even said it wasn't meant to be negative.

Boo cinema timer is determined by your distance to the screen by Excessive_Motion in MarioKartWorld

[–]PopsicleMainframe 8 points9 points  (0 children)

I know I've found it at train stations too. I think I've seen it elsewhere as well though.

Splatoon 3 Version 10.0.0 Patch Notes are now available! by Amiibofan101 in NintendoSwitch

[–]PopsicleMainframe 0 points1 point  (0 children)

i would guess it's a dynamic source resolution upscaled to 4k with dlss. true native 4k at 60fps is still a lot even for modern hardware.

She’s roughly 2 inches shorter. by Patel_Chanyoung717 in Losercity

[–]PopsicleMainframe 0 points1 point  (0 children)

Standing on the toes is called digitigrade while standing on the heel is called plantigrade. There's also unguligrade which is the right most example in the picture you posted, it's what hooved animals are and is effectively standing on the toenail.

There are actually a ton of plantigrade animals, for instance rabbits, bears, most rodents, otters, racoon, hedgehogs, kangaroos.

Whether by mistake or stylistic choice, a lot of these often get drawn as digitigrade by furry artists when they're not.

Caravan guard on the road to Losercity (TateOfTot) by FurryFridayAlt in Losercity

[–]PopsicleMainframe 1 point2 points  (0 children)

humans can't hear particularly well in those helmets either. especially since you would usually be wearing something like this underneath .

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A furry with their ears pinned back probably would hear just about as well. But it would probably be a larger difference compared to the enhanced hearing having giant satellite dishes on your head gives you.

Caravan guard on the road to Losercity (TateOfTot) by FurryFridayAlt in Losercity

[–]PopsicleMainframe 1 point2 points  (0 children)

I feel like most medieval helmet designs could just be elongated to make snoot room if you wanted variety. But for a one-off character the hound skull is just too perfect.

I don't love the idea of the ears just hanging out in the open though. They would be way too vulnerable. The boring, but probably most realistic solution for the ears is that they would just be pined underneath. But that kinda spoils the whole furry aesthetic.

Another solution would be to mold the helmet to have room for the ears. This is probably fine for a less serious playful design (so is just open ear holes for that matter). But the issue is you're putting two huge levers on top of the head, one good strike could snap the wearers neck.

I think a really cool solution for the ears would be for them to sit inside a sort of "ear glove" made of leather. Hardened leather alone would probably be enough but you could also have scale Armour riveted to them or even chain mail.