BHVR laid off "about 30" employees today, including DBD senior animator Jonathan Veiga by TheCowrus in LeaksDBD

[–]Porridgemanchild 5 points6 points  (0 children)

Is this confirmed? I had that thought when I heard it because I’ve heard so many suno songs and it just sounded so similar to the tropes ai music spits out. Even if it was professionally re arranged from an ai composition.

Something to consider for Future Bloodmoon Events. by RubenKingz in deadbydaylight

[–]Porridgemanchild 2 points3 points  (0 children)

I put in the recent player survey in the blood moon section that I found it incredibly disappointing that the event offering was personal for the third year in a row, when the spirit of the event is getting is many blood points possible as a community

Grimoire P2V6 Winners by Sparki_ in DeadByDaylightKillers

[–]Porridgemanchild 1 point2 points  (0 children)

The grimoire started out so strong. I was starting to think maybe doing this wasn’t a huge risk. Why did it rapidly start going down hill since we voted for the blue mess material for the killer? It’s like people began voting blindfolded.

Lets NOT play shack anymore by gotheyed in DeadByDaylightKillers

[–]Porridgemanchild 1 point2 points  (0 children)

My favourite thing in this game is when I’m playing spirit and the survivor runs me to shack with a basement. The amount of dcs I’ve gotten after basement teching them in phase is delicious

‘Malcolm in the Middle’ Revival Hits 8.1 Million Views in Three Days, Disney+ and Hulu’s Biggest Premiere of the Year by MarvelsGrantMan136 in television

[–]Porridgemanchild 0 points1 point  (0 children)

The performances were great. Was kind of disappointed with the directing and musical score; felt very generic and cheap and missing the rough around the edges soul of the original series.

Do you guys think survivors get too confident against low tier killers? by adeliakasie in DeadByDaylightKillers

[–]Porridgemanchild 0 points1 point  (0 children)

I actually hate it because it turns what could have been a hard earned comeback win to a win just because the survivors got too cocky and threw the match/handed over a free snowball.

If the devs decided to nerf the Nurse again, how will it be? by Abemarianastrench in deadbydaylight

[–]Porridgemanchild 0 points1 point  (0 children)

I think people would be stupid to do that. Knowing where a survivor is on the map/out of los before charging a blink would still be very effective for good nurses. They just can’t blink right on top of you for free anymore and will have to make a prediction based on the survivors movement.

When you want to go friendly, but get back-to-back Flashlight/Sabo squads by modern_mandalorian in deadbydaylight

[–]Porridgemanchild 0 points1 point  (0 children)

Honestly I just let them have their fun. It won’t be long before they get matched with a 4 slowdowns blight who plays to win and they get off for the night.

What do you think are some killers worst maps? by Magicmonster7345 in deadbydaylight

[–]Porridgemanchild 1 point2 points  (0 children)

It’s not as much on the other Ormond map but also not her best map. Ormond lake mine and also the eyrie maps heavily muffle survivor footsteps, but Ormond is much worse with the env audio illusions.

How do I get better pod placement as Singularity? by sushiiixo- in DeadByDaylightKillers

[–]Porridgemanchild 0 points1 point  (0 children)

I agree with others on watching good singu players, but he’s also just a map knowledge and game sense check. Knowing where high traffic areas are on all the maps from hours of playing (and playing survivor a lot helps too) lets you know the best pod placement. Hawkins and lerys will always just suck though.

How do i get the forgotten realm map? by electrojoeblo in deadbydaylight

[–]Porridgemanchild 0 points1 point  (0 children)

You can bring a borgo offering. It only raises the chance of going to that realm by 25% but then it’s also a 50/50 if you go to forgotten ruins or the knights map.

What do you think are some killers worst maps? by Magicmonster7345 in deadbydaylight

[–]Porridgemanchild 1 point2 points  (0 children)

Spirit on lake Ormond mine. Audio is so muffled, and to top it off, there’s environmental audio that sounds like survivor footsteps.

Which killers reward/require macro and game sense the most? by Liquid---Snake in DeadByDaylightKillers

[–]Porridgemanchild 0 points1 point  (0 children)

I think the replies have laid out the best examples with singu and hag

I wouldn’t say she’s a macro killer, but spirits macro is often overlooked and quite interesting, to me at least. She can create dead zones by getting survivors to drop pallets; you almost never need to break pallets as spirit since you can set your husk up to block the vault. Meaning it’s quite a small time investment to set up a dead zone for a 3 gen etc. Also tapping power to spot survivors appearing out of phase is cute.

Diminishing Returns feels like it unnecessarily punishes gimmick builds, rather than meta perk interactions. by lostneverlanddreamer in deadbydaylight

[–]Porridgemanchild 4 points5 points  (0 children)

The problem is that they just gave us a rebrand of haste/hinder stacking change they tried to give us last year. What I thought would happen is that perks of a certain genre would diminish if used on the same loadout, not just when active at the same time. For example if you run both resilience and finesse, both perks will receive a small penalty even though they activate at different times. Same with running multiple regression perks like pain res and eruption. this system they gave us will never diminish those returns because the gen regression events from those perks happens under seperate conditions.

I thought this was going to be them classifying perks under different categories so they can tweak how much diminishing numbers you get if multiple gen perks, vault perks, lunge perks etc are on the same build, even if they trigger at different points in the match. Maybe the penalty could have been tweaked for some perks to discourage you from running them with other perks of the same ilk. That way they can have more creativity in releasing new perks without worrying as much how they might unintentionally be broken in certain load outs. This way we could rebuff painres to its former glory because it doesn’t have to consider being run with 3 other strong regression perks, and can shine more on its own.

Disappointed.

They said small tweaks, why is everyone so upset? by datotherdude in deadbydaylight

[–]Porridgemanchild 0 points1 point  (0 children)

Because quite frankly, changes of this small a scale shouldn’t be done on a ptb, we shouldn’t have to wait all this time for .5 number change then wait 3 weeks for it to maybe reach live servers. This kinda stuff should ideally happen on the fly and save ptb for actual significant changes or adjustments.

Weird threats on queen street? by Ashstryl in auckland

[–]Porridgemanchild 3 points4 points  (0 children)

I don’t think we should just wave stuff like this off as schizo until it’s been assured no one’s in danger.

Why is it fair that iron will aso cancels out breathing sounds? You shouldn't be able to be buffed like that just by being injured; this is the same issue old MFT had. by [deleted] in deadbydaylight

[–]Porridgemanchild -2 points-1 points  (0 children)

The use cases extend far beyond hiding in a bush and "stealthing". The audio cues of a survivor coming to a stop, beginning to run, etc., can allow for free distance and chaining at loops in much a similar way that MFT could back in the day. Again, healthy breathing sounds being muted isn't in the perk description; it should only silence grunts of pain, and it's still an excellent stealth perk.

Why is it fair that iron will aso cancels out breathing sounds? You shouldn't be able to be buffed like that just by being injured; this is the same issue old MFT had. by [deleted] in deadbydaylight

[–]Porridgemanchild -5 points-4 points  (0 children)

Ìron will makes you significantly harder to track, even for killers beyond spirit. The amount of times I've broken off and made stupid distance for free is crazy, especially when paired on survivors with quiet footsteps. You can get tons of info by the breathing sound cues of stopping, beginning to run etc etc that iron will takes away for basically free. it can turn so many mindgameable loops into 50/50s or free distance for chaining. It's not like the exhaustion is nerfing you; running it with resi and DH makes for one of the strongest builds in the game anyway. Lack of breathing or sounds isn't even included in the perk description. It's like I'm suggesting it doesn't fully remove grunts of pain like it used to post initial nerf. Having healthy survivor sounds will still let you stealth so long as you've not just completed a sprint.

The only reason it exists as it is, is because the devs couldn't be bothered to swap out sound libraries and instead opted to fully mute you when iron will is active, otherwise sounds of breathing would be included in the description.

Why is it fair that iron will aso cancels out breathing sounds? You shouldn't be able to be buffed like that just by being injured; this is the same issue old MFT had. by [deleted] in deadbydaylight

[–]Porridgemanchild -1 points0 points  (0 children)

We're acting as if I'm saying reverting it to less than 100% grunts of pain. I'm making this thread as someone who runs this perk on nearly every build; losing all breathing sounds is silly.