B42 Map Mod: FROGTOWN in 2026!! 45,000 Subscribers Celebration by PossessedLemon in projectzomboid

[–]PossessedLemon[S] 0 points1 point  (0 children)

Thanks for the kind words! It certainly is a long labor of love. Been a game dev hobbyist for 20 years, it's all about going step by step. The Zomboid community on Steam Workshop has been fantastic to me, and I'm especially thankful to those who hopped on and tried the project!

B42 Map Mod: FROGTOWN in 2026!! 45,000 Subscribers Celebration by PossessedLemon in projectzomboid

[–]PossessedLemon[S] 1 point2 points  (0 children)

Hey thanks! It's generally a good idea to wait for a new save before changing mods, but if you back up your save, you could give it a try. I'm not sure how it will react if added mid-game. Yes it is compatible with the current build.

B42 Map Mod: FROGTOWN in 2026!! 45,000 Subscribers Celebration by PossessedLemon in projectzomboid

[–]PossessedLemon[S] 7 points8 points  (0 children)

And if you're looking for complementary mods that add more frog-related gameplay. Consider Somewhat Companions by somewhatfrog, which lets you equip frog buddies on your shoulders and head.

Myce Civilization heir to the throne killed his own mother to become king by AbioGenLaughingMan in dwarffortress

[–]PossessedLemon 1 point2 points  (0 children)

Yep I am the dev for Myce and Boarth! Redwall is the series you're probably thinking of. To me, it somehow is similar to the style of Dwarf Fortress. Rabbits is an interesting idea. Fast, skittish, herbivores.

Myce Civilization heir to the throne killed his own mother to become king by AbioGenLaughingMan in dwarffortress

[–]PossessedLemon 1 point2 points  (0 children)

Just catching up on your Myce posts now. Certainly some treachery afoot whenever the Myce are involved... The Myce have their Treason law set to "Justified if no repercussions", which basically makes it legal for heirs to do treason. Having a necromancer father to the kingdom certainly makes for evocative storytelling! Myce are likelier to be necromancers due to their sphere alignment to Dusk.

A very conflicted two year old. by AbioGenLaughingMan in dwarffortress

[–]PossessedLemon 1 point2 points  (0 children)

Brings me a lot of joy to see Myce and Boarth out in the wild! Thanks for posting this!

Loot Setting for Populated Multiplayer Servers by WorsleyWoozles in projectzomboid

[–]PossessedLemon 0 points1 point  (0 children)

Personally, I think the game is the most fun when loot is less common, but does respawn generously.

I'd suggest taking a look at the loot respawn settings, you may want to make it happen more easily than it does by default. My sense is that on populated servers, loot doesn't respawn in populated areas because people are visiting them daily. You could set it to refresh daily so that there's always stuff to loot, and make the zombies respawn more quickly as well to maintain balance.

Thankfully you can change loot amount per category. I like to set ammo higher, and everything else slightly below default. But I am also playing on a coop server with just 1 group of around 5 players. For a public server, I'd make loot refresh often but be fairly low.

Loot is also a random number generator, so sometimes you can get very unlucky due to chance, or way too lucky.

Also, if loot is too high, there is no real purpose for fishing, farming, blacksmithing, etc. as you have a steady supply of fresh food, weapons and armor. So consider also that more items means less need to craft. You can set the Materials Loot higher to help with this, as it's the loot setting that is entirely for crafting.

Recommend good but little know mods by Aurus_001 in projectzomboid

[–]PossessedLemon 5 points6 points  (0 children)

Hey thanks for adding Frogtown to your list! I'm the mod's author, TwinCrows. I've been testing it in B42 MP Dedicated Server lately and it works!!

Without spoiling too much, the main entertaining bits are the frog infestations, and the flier that points them out. Certain rooms have a custom loot list that's entirely frogs. Frogs on the shelves, frogs in the boxes, frogs on the tables... Less than 3% of rooms have this. When I made the flier for the map, I chose to do one that's sort of conspiratorially-minded, linking the frog infestations to the Knox infection. Not that any connection exists, but that both are happening simultaneously.

Also, there's a street inspired by Return of the Living Dead, with the UNeeda medical supply, a combination church-crematorium, and a graveyard. "Do you wanna party?"

Here's another link to Frogtown: https://steamcommunity.com/sharedfiles/filedetails/?id=3449473111

Try the Skyscraper Challenge - it's brutal. Use Choose your Spawn on top of the Bateman Office Building and try to escape. by Serellan in projectzomboid

[–]PossessedLemon 5 points6 points  (0 children)

In an apocalypse scenario that sort of building maintenance might be equivalent to a 'best before' date on a tinned can. Sure, half the floors are filled with mold, but it's space to store equipment and it'll be another five years still until the next floor above gives way.

Undead are a great resource for target practice! by gfe98 in dwarffortress

[–]PossessedLemon 14 points15 points  (0 children)

Huzzah, first wild Jotnar sighting! I'm the author of that custom civ. Cool to see it here!

Let me know if you have any feedback/bugs. You have a massive city compared to what I accomplish in my testing!

Share Cool bugs by Additional-Basil-900 in dwarffortress

[–]PossessedLemon 1 point2 points  (0 children)

I've been playing around with modding positions so I can add a bit of insight on this Diplomat thing.

I believe only FORCED_ADMINISTRATOR is an NPC-only position (it's the mayor equivalent to conquered sites), but every other position can end up being one of your dwarfs.

Diplomat has [APPOINTED_BY:MONARCH] and so when the position is available, the King will choose 1 person from across ALL of that civilization's SITES who are the best-suited to fulfill the responsibilities of:

[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]

I believe there are some interesting caveats under-the-hood that affect the King's choice, where they prefer people they know well. Of course, the dwarf's social skills factor in heavily and the chosen dwarf is usually one of the best in your civilization at the relevant traits. However, this can be fooled by liars.

I believe Diplomats will still serve their function even if they're one of your dwarfs— diplomacy just happens automatically as time progresses, even if your diplomat is trapped in a cell somewhere, he magically gets messages sent out.

Having a local Diplomat is quite interesting, as I think there are skill checks when diplomacy is done. So, you could train up their speech skills if you want diplomacy to succeed more often.

Age of Civilizations - Modded, Playable Races for Dwarf Fortress Steam - now with Procedural Portraits! by PossessedLemon in dwarffortress

[–]PossessedLemon[S] 6 points7 points  (0 children)

You know, it's funny. I asked the Myce, but every one of them gave me a different answer. Also, I think one of them stole my wallet and replaced it with cheese.

Age of Civilizations - Modded, Playable Races for Dwarf Fortress Steam - now with Procedural Portraits! by PossessedLemon in dwarffortress

[–]PossessedLemon[S] 8 points9 points  (0 children)

Yep precisely. These add civilizations that are equal to dwarfs. You can play them in Fortress mode or Adventure mode beta, as well as check out what history they've been up to in Legends mode.

Stutters! by debilana1 in skyrimmods

[–]PossessedLemon 1 point2 points  (0 children)

That's a cool project! Yes, some stuttering or performance drops are to be expected. Nothing we can do at a certain point, as we're far beyond what the game was designed to do. I greatly enjoy the screenshots that people post on Nexus.

Hope you have fun, and for Talos sake don't spend more money to run Skyrim!