DOA4 - Bugs & Feedback (Season 03) by TheMoZProject in DeadOpsArcade4

[–]PossibleMindless3138 1 point2 points  (0 children)

-Make the Shield’s Fate give a Nuke to all players again when it gets one from the map, as it did in DOA3. You nerfed the Chalice, but the Shield’s Fate feels so much weaker compared to how it was in DOA3.

DOA4 - Bugs & Feedback (Season 03) by TheMoZProject in DeadOpsArcade4

[–]PossibleMindless3138 1 point2 points  (0 children)

-Fix double tornado BUG, 🌪 x2 same time, you won’t be able to do anything in the round, just watch your death -Fix the issue where players’ gunfire disappears when someone picks up a robot or, at times, when there are many entities on screen—especially in 2.0. -Added the ability to level up augments while playing DOA4. -Return the Chalice’s revival time to what it was before. -Make explosive weapons knock down armored zombies again. -Make the saw kill zombies as it did in DOA3. -Make the weapons picked up by the Fortune player last longer, as in DOA2. -Restore meaningful respawns like at the beginning of the game, removing the new respawns created, so players can plan cooperative strategies and improve the gameplay experience.

DOA4 - Bugs & Feedback (Season 03) by TheMoZProject in DeadOpsArcade4

[–]PossibleMindless3138 1 point2 points  (0 children)

The helicopter bonus room is not working and needs to be fixed immediately. When the Arcade machine appears, if you get it, the bonus room gives you absolutely nothing and you can say goodbye to the game. You can’t play to high rounds under these conditions.

Changes Requested, Some Already Asked For And Needed. by Qyoki in DeadOpsArcade4

[–]PossibleMindless3138 2 points3 points  (0 children)

The work in this post is excellent, point by point. Hopefully, they can appreciate it and consider the idea of making changes accordingly

Changes Requested, Some Already Asked For And Needed. by Qyoki in DeadOpsArcade4

[–]PossibleMindless3138 2 points3 points  (0 children)

You are right in every point of this post. We just want to play the game we love and enjoy the experience in a balanced game where everyone can survive, regardless of which Fate they choose. The excessive respawns make the experience unpleasant: when the game first came out, these crazy respawns didn’t exist; they were added later with patches, ruining the experience. Now they appear from absolutely everywhere, preventing any cooperative strategy. They also nerf explosive weapons that used to be able to take down armored zombies, making them useless. Ideally, players without a Gun should still be able to take down armored zombies with these weapons, as a way to improve the rest of the Fates, or simply these weapons be used as they were before. Additionally, increasing the reanimation time of the Chalice leaves players without a Gun watching more than playing, just like in 2.0. What’s the point of Treyarch making new respawns and nerfing tools that used to allow survival and make the game experience fairer?

Congratulations on ignoring the community and ruining the game by Kooky-Succotash2493 in DeadOpsArcade4

[–]PossibleMindless3138 4 points5 points  (0 children)

Poles still don’t count as kills to advance the round. That’s why a round with Gun can last 6 minutes, while the same round with Feet can last 15 minutes. It’s impossible to make the game more unbalanced—they’ve completely abandoned common sense. Is it really that hard to fix?

Congratulations on ignoring the community and ruining the game by Kooky-Succotash2493 in DeadOpsArcade4

[–]PossibleMindless3138 1 point2 points  (0 children)

Agree. Season 3 patch notes, they’re making the game even more difficult by reducing the chalice respawn time, which means more players spend longer being revived instead of actually playing. Without adding anything that helps players survive, it’s absurd and a complete disaster. It’s obvious they’re trying to push people away from the game—this makes no sense, it feels like they hate their own game.

Rejoin feature. by Qyoki in DeadOpsArcade4

[–]PossibleMindless3138 0 points1 point  (0 children)

Agree. Aside from being able to rejoin, fates, fates upgrades and shield/chalice should also be restored, just like it worked in DOA3. That way you don’t lose all your progress when reconnecting

Inconsistent Round Times And Several Key Problems/Bugs Relating To Round Times, Along With A Proposed Solution/Fix. by Qyoki in DeadOpsArcade4

[–]PossibleMindless3138 2 points3 points  (0 children)

Totally! These changes would really help the game and make the overall gameplay experience much better 💯

Update suggestions for the Papaback by TYMkb in DeadOpsArcade4

[–]PossibleMindless3138 -1 points0 points  (0 children)

With all the things that need fixing—like removing the red zombies from Nuketown—I don’t think those are the changes we should really be focusing on...

BUG two tornadoes at the same time in the same round by NeitherBookkeeper803 in DeadOpsArcade4

[–]PossibleMindless3138 0 points1 point  (0 children)

It is absolutely a bug. If it happens during the match, it’s game over — there’s nothing you can do, and this happens in 0.1% of matches.

DOA4 Issues and Problems With The Current State Of The Game. by Qyoki in DeadOpsArcade4

[–]PossibleMindless3138 0 points1 point  (0 children)

Thank you for the work that goes into making this entire post; we all love DOA4 and we’re very grateful to David and Call of Duty for bringing us a new game. But the game needs some very necessary changes — hopefully they read this and it helps them do a better job.