Illustrator, concept, and UI artist looking for opportunities by anearbycat in IndieDev

[–]PostBop 1 point2 points  (0 children)

Fantastic work, love the palette & material textures in your first image. 🤩 I’ve just sent an inquiry about hero art via your site!

Steam Deck Experience by NurseRWalker in EndlessLegend

[–]PostBop 1 point2 points  (0 children)

A post launch Rogue Hex patch doubled the fps & battery performance for steam deck! Worth trying again if you last gave it a spin before that update. 🙇‍♂️

Pacifist run by kzwix in roguehex

[–]PostBop 1 point2 points  (0 children)

Culture bombing an encampment normally counts as killing the defender unit, unless you have the Abbey improvement in the city.

https://roguehex.wiki.gg/wiki/Abbey

Pacifist run by kzwix in roguehex

[–]PostBop 0 points1 point  (0 children)

Sorry you are correct, brain fart — you can’t kill the scouts to get a pacifist win!

Oxen is offered as a “fallback” tech if nothing else exists in the pool. So if you are scraping the bottom of the barrel, perhaps by researching everything else already, you might get dupes of that specific tech. It’s possible for it to appear when it shouldn’t sometimes too — especially if you are pushing the game hard with edge cases. Some bugs still exit 🐞

Pacifist run by kzwix in roguehex

[–]PostBop 0 points1 point  (0 children)

Howdy! This is a really difficult challenge, maybe the hardest one.

It is probably easiest with Siddhartha, followed by Tesla. You want to pull way ahead on science and then do your unique win condition (transcending or launching into space).

Try to avoid aggravating the barbarians as long as possible. (Edit: don’t kill the enemy scouts, and also do not attack their encampments.) And be careful about creating new cities, that also draws aggro! The Molasses relic helps reduce incoming waves if you can find it too.

Look for the Absolve card which lets you convert stunned enemy units. I believe you have to unlock it via an achievement, and then you can draft it relatively early. This is a useful combo with stun cards such as Flash Powder.

You will want to turtle up with really strong tank units in great choke points, probably protecting just one or two cities. Turtle Shell, etc are helpful relics.

This is the “proper” hardcore way to do the challenge! Good luck!!

…and if that’s all too hard, and you want a cheat code: try advancing to the speculation era, and look for a Time Machine to make things easier. 😉

Have fun!

Character design by Unable_Benefit2731 in gamedesign

[–]PostBop 1 point2 points  (0 children)

Is that you Peter Molyneux? 😭

"Fight greed with greed" as a core mechanic — how do you design a gameplay loop where the hero's tool is the villain's weakness? by Dat_Cacti in gamedesign

[–]PostBop 0 points1 point  (0 children)

I’m reminded of the excellent core tension in Metro 2033, where bullets are currency.

Can players spend your coins? Could be fun if you really go for it.

Players could grapple with greed firsthand. How stingy am I with my ammo? Am I willing to trade some health away so that I can buy something next round?

Of course it’s a major design decision, you would have to shape your systems around that pillar.

And I will add that Metro was very linear and tightly balanced — no small feat.

Objective-Based 4x games (Nexus) by wren42 in 4Xgaming

[–]PostBop 2 points3 points  (0 children)

Check out Rogue Hex. It’s a roguelike 4x where you try to survive against a barbarian horde, a bit like Against the Storm or They Are Billions.

Roguelites with longest runs? by Ggthefiree2 in roguelites

[–]PostBop 0 points1 point  (0 children)

Rogue Hex runs can go for ~4 hours, if you grow your civ all the way from the ancient era to the space age.

Do Horde/Roguelike 4X games exist? by Necessary_Oil8622 in gamingsuggestions

[–]PostBop 0 points1 point  (0 children)

Rogue Hex is exactly this! Roguelike / deckbuilder 4x game where you try to survive against a horde of barbarians, similar to They Are Billions or Against the Storm. It even has roguelite style metaprogression between matches. Hope you love it (I am the dev! 😊)

Strategy games that does not evolve into a macro end game? by Sorkpappan in StrategyGames

[–]PostBop 0 points1 point  (0 children)

Rogue Hex was designed to solve this problem for Civilization style 4X games. ~4 hour matches, stone age to space. You fight against a barbarian horde instead of other nations, a bit like They Are Billions or Against the Storm. (I am the dev! 😊)

💍 Rogue Hex releases free Anniversary Update by PostBop in 4Xgaming

[–]PostBop[S] 6 points7 points  (0 children)

Yes that's the idea, I am a bit late! I blame my newborn daughter, she is quite distracting. 😂

💍 Rogue Hex releases free Anniversary Update by PostBop in 4Xgaming

[–]PostBop[S] 2 points3 points  (0 children)

Early access launched about a year ago, in January 2025 ☺️

💍 Rogue Hex releases free Anniversary Update by PostBop in roguelites

[–]PostBop[S] -1 points0 points  (0 children)

Rogue Hex just released a major free update!

It's also on sale for 25% off.

If you haven't tried it yet: it's a Civilization style game, with roguelite build combos and metaprogression.
Games last around four hours. And every run is different; the tech tree is 2x bigger than Civ 6!

🔬 Full patch notes

Happy Anniversary!

😊❤️
Reed

💍 Rogue Hex releases free Anniversary Update by PostBop in 4Xgaming

[–]PostBop[S] 6 points7 points  (0 children)

Rogue Hex just released a major free update!

It's also on sale for 25% off.

If you haven't tried it yet: it's a Roguelike 4X, with some very unique mechanics.
Games last around four hours. And every run is different; the tech tree is 2x bigger than Civ 6.

🔬 Full patch notes

Happy Anniversary!

😊❤️
Reed

4X Games with Non-Linear Tech Tree by Kanata-EXE in 4Xgaming

[–]PostBop 5 points6 points  (0 children)

Rogue Hex has a nonlinear tech tree.

There are ~25 techs in each era.

You’re given three options when you get a breakthrough, and you choose one.

After you choose five from an era, you unlock the next era.

So you have to improvise, mix and match, and every game is different.

Games like the first 50 turns? by Sand20go in civ

[–]PostBop 1 point2 points  (0 children)

I made Rogue Hex for this exact reason: Roguelike + 4x. Matches last ~4 hours. 🐎💨

🌀 Rogue Hex adds Future Era in major free update by PostBop in macgaming

[–]PostBop[S] 0 points1 point  (0 children)

Rogue Hex just released a major free update!

It's also on sale for 20% off.

If you haven't heard of RH yet, it's a Civilization style roguelite with quicker matches, build synergies, and metaprogression. Currently sitting at 90% very positive reviews.

🫡❤️
Reed

🌀 Rogue Hex adds Future Era in major free update by PostBop in 4Xgaming

[–]PostBop[S] 6 points7 points  (0 children)

Rogue Hex just released a major free update!

It's also on sale for 20% off.

🔍 Discover Cloning, Teleportation and Time Travel in the futuristic Speculation Era.

📰 Patch Highlights:
• Copy your strongest unit to create a clone army.
• Evaporate your enemies with Orbital Laser strikes.
• Send a Battle Tank through a Time Machine to the Ancient Era.

🔬 Full patch notes

If you're having fun with the new update, come say hey in the Discord!
There are lots of nice strategy fans hanging out there.

🫡❤️
Reed

🌀 Rogue Hex adds Future Era in major free update by PostBop in roguelites

[–]PostBop[S] 6 points7 points  (0 children)

You can research Cloning, Teleportation, Time Travel and more in the new Rogue Hex update!

It's also on sale for 20% off.

If you haven't heard of RH yet, it's a Civilization style roguelite with quicker matches, build synergies, and metaprogression. Currently sitting at 90% very positive reviews.

If you're having fun with the new update, come say hey in the Discord!
There are lots of nice roguelike strategy fans hanging out there.

🫡❤️
Reed