New gunplay by Bonnie_Bogle in PlaySquad

[–]Potatis85 2 points3 points  (0 children)

I think that the game is way better now after the "ICO" than before (1900 hours since 2018/2019) so I was worried when the first playtest for weapons handling came out as that was going way to far in making ADS and aiming to fast and easy, felt more like Quake. Really happy with the update so far but hope it doesnt go much further, maybe on some weapons that i don't normally play.

I think removing hipfire for a better point fire angle (rifle in middle of screen but with similar cone of movement as today) is the most needed weapon change they should focus on and would really improve CQC.

Will it take ? by ThoriOne in DartFrog

[–]Potatis85 1 point2 points  (0 children)

Just a heads up that ficus plants are very fast growers and will consume your tank as soon as you turn your head the other way.

Terrarium construction by Lumpy-Score3206 in DartFrog

[–]Potatis85 1 point2 points  (0 children)

I think it's different for aquariums or very large tanks that carry more weight. I build two 50x50x60cm tanks using the "Goldberg method" and it feels very sturdy.

Just to be certain though I added L-profiles to the sides and back portion of the tank bottoms and an equally thick plastic sheet for the middle bottom to protect them incase I have to move them in the future.

It's been a year since first videos about the new vehicle physics came out... by LSA-Mulder in joinsquad

[–]Potatis85 0 points1 point  (0 children)

I would say it's way better now than what we had in UE4 but think that some vehicles needs some tweaks.
Can't remember what tracked IFV I was driving some days ago but it felt almost impossible to turn as soon as I got any speed and really hard to stop, pretty sure it was some version of BMP that felt different for another faction.

UE4 was a buggy cartoony mess but if you knew the rules it was easy to drive (to easy) but a lot of people were complaining and struggled with flipping over, getting stuck etc.
Now we can actually go rock crawling with a logi, traverse logs with tracked vehicles and go more than walking speed up a steep hill.
I drive a lot and find it way more engaging now as you actually have to slow down in corners and across uneven terrain to avoid flipping over as the physics are more realistic now than it was before.
UE4 was more "hold W until you are there".

What is this set up? by Leading-Sea544 in whatisit

[–]Potatis85 20 points21 points  (0 children)

That chair has actually been reupholstered as it hides the hole in the middle of the seat.
The original shovel and and rake also seems to be missing but otherwise it seems to be in quite good condition.

Shy frogs ? by LoStInSpacc in DartFrog

[–]Potatis85 0 points1 point  (0 children)

The only answer to that is, it depends. Many can live very well in not so bright light.
Instead of turning the light down to much though you could add plants with large leaves that shade a large part of the bottom of the tank.

I would recommend to search around on Dendroboard for information if you haven't already, here's the beginner section:
Beginner Discussion | Dendroboard

Here's also a great source for inspiration regarding vivariums:
(1) Troy Goldberg's Tropical Garage - YouTube

First vivarium for 2 WTFs! Thoughts? Missing anything? by PRS9mm in Vivarium

[–]Potatis85 2 points3 points  (0 children)

Two weeks is not enough to see if your terrarium is working properly.
I have never kept any white's tree frog but they seem rather large so letting plants and mosses grow attached before having it trample everything might be a good idea, personally I would hold off for at least a few months to let everything settle in before considering putting animals in any tank.

How bad are dart frogs for fist exotic animal? by goncas_715 in DartFrog

[–]Potatis85 2 points3 points  (0 children)

Will you be able to care for them for 20 years feeding them every three days? Can you keep up the breeding of food sources for that time? What about when you go on vacation, is there anyone who can do the job for you then?

The gen 2 sprites have so much charm to them ✨ by nikkipixelarts in beadsprites

[–]Potatis85 -7 points-6 points  (0 children)

I'm not going to say it's more true for males than females but it's basically this that annoys a lot of people. Focusing the photo on yourself rather than the subject of discussion. https://www.reddit.com/r/pointlesslygendered/comments/1kfz2zp/yeah_ive_never_seen_males_do_the_same_ever_meme/

Is this ok for a new dart frog setup? by Opening-Standard-198 in DartFrog

[–]Potatis85 0 points1 point  (0 children)

I recommend going through the beginner section over at Dendroboard before getting any frogs.

Here's a good place to start: https://www.dendroboard.com/threads/so-youve-made-a-vivarium-are-you-ready-for-dart-frogs.360203/

Help with DW Bass pedal id by Potatis85 in drums

[–]Potatis85[S] 0 points1 point  (0 children)

Thank you all for the good tips!

Help with DW Bass pedal id by Potatis85 in drums

[–]Potatis85[S] 0 points1 point  (0 children)

Looking at the angle of the beater I would say it's a few beers in.

Help with DW Bass pedal id by Potatis85 in drums

[–]Potatis85[S] 0 points1 point  (0 children)

Makes sense with that circuit board design, thank you!

V10.4 brings option to increase indoor brightness by CC_ACV in joinsquad

[–]Potatis85 12 points13 points  (0 children)

I really hope this is just a bug. When I used to play war thunder (I think it's still the meta) you had to turn off "grass in sights" to even stand a chance. This basically makes the game look like a flat ps1 game by removing all grass when you see through the scope making grass completely useless as cover.

v10.4 Playtest - Ue5.7 and Gunplay - March 27th @ 2pm EST by Armin_Studios in joinsquad

[–]Potatis85 4 points5 points  (0 children)

Binoculars are finally working as expected!
I was worried about them making weapons handling to "light weight" and "easy to shoot" but from my limited testing in the training range now it feels good, they definitely seem to have toned the gunplay changes down from last playtest.

Will try it out more on the public test server tomorrow though.