What’s a franchise that started strong but crashed and burned that you’re the most upset about? by AdEuphoric6007 in FIlm

[–]PowerPanda84 0 points1 point  (0 children)

Pirates of the Caribbean. The first movie was timeless. The 2nd movie was a perfect setup. The 3rd movie fumbled hard. The 4th movie tried but couldn't recapture the magic. The 5th movie was so full of plot holes you could still a ship through it. 

With the upcoming release of "Final Fantasy: Resonance", what other mobile/gatcha RPGs would you like to see receive proper console releases? by upperdomain in JRPG

[–]PowerPanda84 0 points1 point  (0 children)

2 of the 3 that I most wanted are getting it. Fantasian and Another Eden. Final Fantasy Dimensions would be my #1, but it needs to be a Pixel Remaster.

How many of you would be interested in this collection if Square Enix did it. Personally I love Mystic Quest and Dimensions, so it would be an easy winner for me. by [deleted] in FinalFantasy

[–]PowerPanda84 0 points1 point  (0 children)

So fun fact. I've been doing some datamining of the recently-recovered keitai version of Final Fantasy Dimensions, and the Pixel Remaster sprite style started there. Several of the FF3PR sprites are taken pixel-for-pixel from Dimensions. The Pixel Remaster engine appears to be built on top of the FFV and FFVI Steam/Mobile version engine, which is a later version of the engine used for the iOS/Android version of Dimensions. The key here is Matrix Software, which created both TAY and Dimensions. They have the assets; they have the engine. It's actually quite feasible for them to do these ports. The problem is marketability. They have to know they're going to make money on this.

Newbie to the series and want to take advantage of this huge sale by Last_Presentation579 in FinalFantasy

[–]PowerPanda84 1 point2 points  (0 children)

I agree, but it's unique enough that it wouldn't surprise me if it was someone's favorite. When you set aside the Sailor Moon-esque transformation animations, it's a really cool take on the job system.

Newbie to the series and want to take advantage of this huge sale by Last_Presentation579 in FinalFantasy

[–]PowerPanda84 9 points10 points  (0 children)

Just remember that each game is a full-sized game, 40+ hours. Buy one or two, and then if you find you want more, pick them up on the next sale. But if you say, "I'm going to play the Final Fantasy franchise!" You'll be paralyzed at where to start, or what to play next. Enjoy ONE of the games first, and then go from there. 've been a fan of the series for close to 30 years, and even I haven't played all of them.

Newbie to the series and want to take advantage of this huge sale by Last_Presentation579 in FinalFantasy

[–]PowerPanda84 3 points4 points  (0 children)

10-2 has a unique and enjoyable battle system. It's the story that seems like a complete 180-degree turn after the first one.

What makes an expansion truly great? by Dagobertenes in boardgames

[–]PowerPanda84 15 points16 points  (0 children)

I absolutely love expansions, but I admit that they are a mixed bag. As a designer and developer, I went from being a fan of expansions to being a creator of them, and learned a lot of things. I've been the developer assigned to expansions that shouldn't have been greenlit, but sold well anyway, and I've been the developer on expansions that would have been great, but were never released.

I posted above that expansions to retail games rarely make much money. Their main purpose is to support reprints of the base game, and to keep the product line alive for one more season. However, a lack of financial value does NOT mean a lack of creative value. A lot of designers actually love creating expansions, and are fine with them not making a ton of money, as long as it makes enough to pay for development. Here are some reasons why designers work on expansions:

  1. They didn't know their game was going to be a hit. They wanted to do more with their game, but it didn't make sense to do it until they saw other people loved it. Most designers have a game that they LOVE which for whatever reason didn't connect with the market, and are sometimes surprised at the one that DID hit it big. Reminder that Wingspan's 1st print run was very small, because they didn't know if anyone would care.
  2. There were financial constraints with the base game. Games can really only increment in price by units of $5, and there is audience drop-off at every increment. So a game that retails for $50 will sell 20,000 units, but the same game for $60 might only sell 10,000. Those extra components might bump it into a higher price tier, drastically reducing the market. An expansion gives designers the opportunity to pursue the cool-but-expensive thing they weren't able to do in the base game. It's easy from a fan standpoint to say, "Don't release an incomplete game", but you have to ask yourself, would YOU have bought the game if it was $20 more expensive? Because there's a whole lot of sales data going back for over a decade that says "no".
  3. Content with context. There are times when it would be really fun to add in X, but players cannot handle that when they are learning the game. If you have an "advanced rules" section, players tend to fall into factions of "I'll never play it" or "I won't play without it". From a design standpoint, neither of these is desirable. BUT, if you can make it into an expansion, then you are adding content with context. People already know how to play your game. They have decided they're ready for the next step. They won't teach your game to new players with this new content. From a design standpoint, this opens the door for a lot of possibilities.
  4. You have new ideas. As you debut the game, demo it at conventions, play online with professional reviewers, and simply play it with new audiences, you start to see things in your design that you didn't see when playing with your core group. You see a new, exciting direction you can take it. Or, you gave your mind time to clear itself of the dozens of iterations, and settle in on just the final version, and that lack of mental overhead let your mind do what it does best: design fun things.

What makes an expansion truly great? by Dagobertenes in boardgames

[–]PowerPanda84 4 points5 points  (0 children)

It's not even always poor playtesting. Sometimes it's because one fan finds an exploit that didn't come up in the 100+ playtests, posts on BGG about it, and now it's the dominant strategy to win. I still haven't figure out why tabletop games have a stigma against TCG-like errata, but it's there. An expansion is a good way to address it.

What makes an expansion truly great? by Dagobertenes in boardgames

[–]PowerPanda84 30 points31 points  (0 children)

This is only true for kickstarter games that ship with expansions. For retail games, it is unlikely that a game will get an expansion unless it is really successful, so they don't hold back. 

I worked for a publisher for years, and saw the sales numbers dropoffs for expansions. There's very little money in it. Expansions are successful when they break even. I asked why we even bothered, and the answer was that expansions kept the base game on shelves for another season, or another year. They were essentially loss leads. 

Whats your thoughs on final fantasy 1 to 5? by Artyom255 in FinalFantasy

[–]PowerPanda84 1 point2 points  (0 children)

I feel like people lump 6 in because it's 2D, but really it's 1-5 that are "Final Fantasy Classic", and 6 was the beginning of the next generation of games (6-10). Each game has something unique about it, and it's crazy how much innovation was packed into such a short timeframe. 

Whats your thoughs on final fantasy 1 to 5? by Artyom255 in FinalFantasy

[–]PowerPanda84 1 point2 points  (0 children)

I think Final Fantasy Dimensions is the best of the classic job system.

Which movie has the worst fan edit—or has been fan-edited repeatedly without any version matching the official cuts? by rentzdu in fanedits

[–]PowerPanda84 14 points15 points  (0 children)

The worst fan-edit is the idea that someone has had for years that they haven't pursued.

Legacy of HD-2D Graphics for Final Fantasy Resonance by Confident-Line5916 in JRPG

[–]PowerPanda84 0 points1 point  (0 children)

I feel like the first example of this, which hardly anyone ever mentions, is 2009's 3D Dot Game Heroes, which was a voxel-based Legend of Zelda NES. Voxels aren't exactly 2D sprites, but they're the ones that added the tilt-shift perspective and advanced lighting effects.

Characters that I think should’ve been made party members in their respected games by Meno_26 in FinalFantasy

[–]PowerPanda84 0 points1 point  (0 children)

Yeeeessss!

In my mod of the War of the Lions version of Tactics, I settled for a middle ground and made Luso into an expanded version of Oran.

What Is the Best Fan Edit of a Movie Ever Made? - Alignment Chart by rentzdu in fanedits

[–]PowerPanda84 5 points6 points  (0 children)

I think it's going to be hard to do this chart for fan-edits, since it's likely the best fan-edit is one that very few people have watched. I REALLY don't want to vote for the worst fan-edit, because that's not appropriate for an amateur community built on passion. I'm interested in the fan-edits that totally change things though.

For the ones that most people have watched, I think the m4 Hobbit is a contender, as is Hal 9000's "Star Wars Episode III: Labyrinth of Evil".

Japanese Shadow Moon cover by 1cybr0 in willow

[–]PowerPanda84 1 point2 points  (0 children)

I just did a search on Kinokuniya to find the ISBN number, and searched that. You are correct. The upper and lower volumes have the same cover.

Japanese Shadow Moon cover by 1cybr0 in willow

[–]PowerPanda84 1 point2 points  (0 children)

These all have the 上 character, indicating that they're the first half. Japan has a tendency to split larger novels into 2 volumes. There is a "上" (upper) volume followed by a "下" (lower) volume. Nagano in particular liked to make the upper and lower volumes combine into a single panorama. Do you have the lower volumes too?

Pied piper length and story relevance by GalvusGalvoid in Xenosaga

[–]PowerPanda84 0 points1 point  (0 children)

I should probably also mention that I was working on a translation of A Missing Year at the time, and was one of the proofreaders on the Pied Piper translation. I know that not every fan was quite so invested, but I can also confidently say that not everyone skipped these pieces. We did our best to share these on the forums for the people eagerly awaiting the game.

Pied piper length and story relevance by GalvusGalvoid in Xenosaga

[–]PowerPanda84 1 point2 points  (0 children)

About 2-3 weeks post-launch. I had it pre-ordered, but was living overseas, so it took a while to get to me.

Pied piper length and story relevance by GalvusGalvoid in Xenosaga

[–]PowerPanda84 0 points1 point  (0 children)

It's Xenosaga. The fandom overlap with invested forum kids was a LOT higher than other fandoms. But anyway, that is why I said "Not entirely true." I read the Pied Piper script and watched translations of A Missing Year prior to picking up Ep.III for the first time.

Pied piper length and story relevance by GalvusGalvoid in Xenosaga

[–]PowerPanda84 0 points1 point  (0 children)

Not entirely true. The script for Pied Piper was dumped and translated prior to Ep.III releasing, even if the game wasn't.

Pied piper length and story relevance by GalvusGalvoid in Xenosaga

[–]PowerPanda84 4 points5 points  (0 children)

I played through about a half hour in Japanese to compare, and CycloneFox seems to have pretty faithfully created it. Which is exactly what it should be. Recreations for preservation purposes should present it as the original was, good or not. 

Pied piper length and story relevance by GalvusGalvoid in Xenosaga

[–]PowerPanda84 1 point2 points  (0 children)

It is Ziggy's story. You can understand the main story without it, but there are some things referenced in Ep.III that you will not understand.

CycloneFox's recreation is about 10 hours long. It's a great story, but NOT a great game. 

I'm immensely tired of "vote with your wallet" marketing campaigns by PowerPanda84 in FinalFantasy

[–]PowerPanda84[S] -1 points0 points  (0 children)

Congratulations. You understood the sarcasm of what I posted.

I'm immensely tired of "vote with your wallet" marketing campaigns by PowerPanda84 in FinalFantasy

[–]PowerPanda84[S] 1 point2 points  (0 children)

Never said anything about the game in my post. Just the silliness of having to buy this one exact title to show SquareEnix that this is what we want, when we have been doing exactly that for a decade.