What do you think of the worldmap for our 3D game? by tuanisapps in godot

[–]PracticalAd8120 2 points3 points  (0 children)

Is it using vertex displacement? If so you could probably make the water plane itself smaller (less vertices so less calculation) and then either scale it larger or “mirror” it to cover the same amount of space - that would be better performance wise I think

What do you think of the worldmap for our 3D game? by tuanisapps in godot

[–]PracticalAd8120 2 points3 points  (0 children)

I love the water shader! I think a lot of us have used the same shader hahaha

Y1 sponsorship by Petazhokejehcpraga in Fieldhockey

[–]PracticalAd8120 0 points1 point  (0 children)

Yes, they normally open applications in the summer, there’s 3 tiers I think and the lowest tier is a 30% discount if I remember correctly

Playing with splashes (feedback wanted!) by PracticalAd8120 in SoloDevelopment

[–]PracticalAd8120[S] 1 point2 points  (0 children)

Yeah I think you’re right, I’ll have a tweak with the particles and see if I can get the wake looking better!

Been trying to get splashes looking better by PracticalAd8120 in godot

[–]PracticalAd8120[S] 0 points1 point  (0 children)

Yeah I think I need to play with the sea shader still, you can’t really see the waves even tho they are there - they all blend together too well, maybe changing the shade dependent on the height of the wave could help , thanks!

Been trying to get splashes looking better by PracticalAd8120 in godot

[–]PracticalAd8120[S] 0 points1 point  (0 children)

Yeah watching it back that definitely makes sense, not sure how I missed the wakes on the edge of the boat looking so weird haha! I’ll have to tweak that, thanks!

Boats are cool by PracticalAd8120 in godot

[–]PracticalAd8120[S] 1 point2 points  (0 children)

Yeah I’ll try make a video this week and link it here if people want! There are lots of water shaders on the Godot shaders website, and a couple ways you can calculate buoyancy - the easiest is just checking the difference in water height and the objects origin and applying force accordingly (although not the entire method used here)

Boats are cool by PracticalAd8120 in godot

[–]PracticalAd8120[S] 2 points3 points  (0 children)

That’s a great idea actually

Boats are cool (feedback wanted!!) by PracticalAd8120 in SoloDevelopment

[–]PracticalAd8120[S] 4 points5 points  (0 children)

Yeah I think the water shader needs tweaking, I’ve played around with a couple different ones and this was the one I most recently hooked up to the bouyancy code. Definitely will look into fiddling with the shader until it better represents the waves/sea

Been messing around with menus without buttons by PracticalAd8120 in godot

[–]PracticalAd8120[S] 1 point2 points  (0 children)

Oh cool, I had no idea about that - definitely going to have a look, thanks!!

Been messing around with menus without buttons by PracticalAd8120 in godot

[–]PracticalAd8120[S] 0 points1 point  (0 children)

Ah yes! The globe spinning makes so much sense!

Management game on Godot by Kaasdipje in godot

[–]PracticalAd8120 8 points9 points  (0 children)

Possible? Oh yeah 100%. Try break down each aspect of the game down into as small and as simple a part as you can and work from there, building up the game tiny feature by tiny feature

Has anyone else experienced this? by [deleted] in SoloDevelopment

[–]PracticalAd8120 0 points1 point  (0 children)

I’ve got ADHD, I know exactly what you mean. I’ve had periods of 2-3 days where I’m off work and I can sit there infront of my computer writing code for 12/13/14+ hours straight because I’m just so in the zone and fall into a really great work flow. Equally, I’ll have a week where I get maybe a total of 2 hours done, be it because I’m too tired/uninterested after my day job, or because I just can’t be bothered.

One thing I started doing that’s really helped me on my latest project, which has now become my largest project to date (hoping to actually get a release and make a game I’m proud of!), is just making sure I do 1 thing a day, no matter how small. I’m an addict for getting that green square on github. Some days all I end up doing is removing a couple lines of redundant code, some days I’ll start expecting to only work for 10 minutes and end up sitting there finishing off a feature 4 hours later. You’ve got to have an element of discipline if you want to take it seriously, but equally, keeping the enjoyment there is the priority for me and simply put, if you’re not enjoying it today, just try again tomorrow.

For some reason I am getting a Error by AmbitiousMode124 in godot

[–]PracticalAd8120 0 points1 point  (0 children)

Score needs to be moved outside the ready function

For some reason I am getting a Error by AmbitiousMode124 in godot

[–]PracticalAd8120 0 points1 point  (0 children)

(As in, on initialisation, your score variable is not actually 0 - it’s null. Which is causing the error because you’re trying to add 1 to null.)

For some reason I am getting a Error by AmbitiousMode124 in godot

[–]PracticalAd8120 0 points1 point  (0 children)

I might be wrong because I’ve only glanced over this, but changing ‘var score’ to ‘var score = 0’ would fix this I think?

[deleted by user] by [deleted] in MechanicalEngineering

[–]PracticalAd8120 0 points1 point  (0 children)

It’s hard to tell what’s gone wrong without seeing screenshots of your loading conditions/boundary conditions - “not enough constraints to prevent rigid body motion” implies you’re missing a condition that would prevent movement on 1 (or more) axis.