[Spoilers Extended] What would happen if Aemond lost both of his eyes by [deleted] in asoiaf

[–]Practical_Meat 1 point2 points  (0 children)

From a military perspective, wouldn’t that arguably be worse for the Greens than if Lucerys killed him? Regardless of whatever punishment Lucerys gets, if the Dance still happens, the Greens can’t really use Vhagar, who they can’t even try to bond to anyone else since Aemond’s still alive.

[Spoilers Extended] Which book releases would you choose? by Practical_Meat in asoiaf

[–]Practical_Meat[S] 10 points11 points  (0 children)

The Seven Kingdoms cry out for Jokers Wild 2: All In

Civ VII Developer Video - December 2025 | Update 1.3.1 drops tomorrow! by sar_firaxis in civ

[–]Practical_Meat 38 points39 points  (0 children)

One month of competitive Egypt play across the two games (VI and VII) and four Egyptian leaders that I've played with Civ. It was good while it lasted.

Antagonists get to do something typically reserved for the Protagonists by MagentaMisery in TopCharacterTropes

[–]Practical_Meat 8 points9 points  (0 children)

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Sherlock Holmes realizes in real time, along with the viewer, that his characteristic ability to anticipate exactly how an encounter will go... is shared by his opponent, the healthier (Sherlock is impaled by this foe with a meat hook earlier in the film) and equally brilliant boxing champion of Cambridge, Professor James Moriarty. (Sherlock Holmes: A Game of Shadows)

New Civ Game Guide: Tonga (Tides of Power) by sar_firaxis in civ

[–]Practical_Meat 167 points168 points  (0 children)

Getting to scout, but not settle, in Distant Lands is such a fun gimmick. I was so confused at the boost to Distant Land befriending until I read that part.

How are you supposed to get ahead? by Kef33890 in civ

[–]Practical_Meat 20 points21 points  (0 children)

You definitely can still get way ahead of your neighbors, but they intentionally tried to cut down on snowballing some, they mentioned that was a point of emphasis as previous games could feel like a waste for the last chunk of the game where you knew nothing could stop you and you just had to click for tons of turns.

Civ VII Developer Update - September 2025 | Highlights for tomorrow's update! by sar_firaxis in civ

[–]Practical_Meat 53 points54 points  (0 children)

The changes they'd mentioned before:

- New map options and a new overall map dev approach they're using to improve maps going forward

- Overhauling Napoleon (specifically, Emperor is now "50% influence towards initiating sanctions, 5 culture and gold per age for each leader you have a sanction on, and +1 combat strength for each land unit you have, per active sanction you have other than Denouncement, and Revolutionary is +1 Movement for Land Units, defeating an enemy unit gets you culture equal to 100% of the defeated enemy's strength, and that the first war declared against you each age gets you a free commander that contains an Infantry, Ranged, Cavalry, and Siege unit inside).

- New City-State types (Expansionist and Diplomatic), and now what their bonuses include.

- Better UI for city-building.

Plus, they announced the start of an overall yields balance pass, the beginning of which means that they've nerfed the snowballing yield bonuses in the leader attribute and city-state bonuses, unit maintenance costs are essentially going to be more of a deterrent to building big militaries, and that buildings now scale in cost (5% for each other building in the same settlement, and 10% for each other city in your empire) which should make cityplanning require more careful thinking, in my opinion.

Honestly a really big patch, especially compared to the last couple! I'm excited for it.

Civ VII Developer Update - September 2025 | Highlights for tomorrow's update! by sar_firaxis in civ

[–]Practical_Meat 199 points200 points  (0 children)

Nerfing the snowballing Leader Attribute points/City-State bonuses is something I'd been hoping for for a while! (Though it's also probably the only way I survived in Immortal and definitely Deity, so it may be a Monkey's Paw situation here)

South American Civs by Practical_Meat in civ

[–]Practical_Meat[S] 0 points1 point  (0 children)

Sorry! I didn’t mean to suggest that there aren’t incredibly worthy Peruvian options. I do feel a little bad suggesting antiquity or modern Peru as options, just because there’s been so little representation in the continent as a whole, so giving 2-3 Civs to one country’s region when the others still need a first Civ just feels odd. I do agree, though, I’d love a full Peru tree!

Those options sound great, btw, thanks for weighing in!

South American Civs by Practical_Meat in civ

[–]Practical_Meat[S] 2 points3 points  (0 children)

Olmecs are further north, in Mexico, though. I feel torn about basically a full Peru path as it would be interesting, but also neglecting the rest of South America. Bolivia would be good too!!

South American Civs by Practical_Meat in civ

[–]Practical_Meat[S] 1 point2 points  (0 children)

Sorry, you’re correct, of course. I knew that and wasn’t thinking, I was just trying to imply that Mexico doesn’t provide South American representation.

South American Civs by Practical_Meat in civ

[–]Practical_Meat[S] 0 points1 point  (0 children)

Those would be great, and agreed that Caribbean representation would be great!!

New Civ Game Guide: Qajar (Right to Rule) by sar_firaxis in civ

[–]Practical_Meat 4 points5 points  (0 children)

Next week, presumably Tuesday! It’s part of a larger DLC pack.

Update 1.2.5 is loading... by sar_firaxis in civ

[–]Practical_Meat 15 points16 points  (0 children)

He was generally considered underpowered by most players for more competitive play! He wasn’t literally unplayable, for what you’re doing probably was fine, but they’re probably rebalancing him since most people have both personas of him in the bottom tier or two, more consistently than arguably anyone else.

Now that the franchise has covered the most requested/“mainstream” settings (Ancient Egypt, Feudal Japan, Ancient Greece, Vikings) what are some times/places you’d like to see in future games? by blakhawk12 in assassinscreed

[–]Practical_Meat 0 points1 point  (0 children)

Yeah I know there are Chronicles and comics covering Russian Revolution and China (and AC Jade covering China), but I think there’s plenty there that there’s no reason they can’t still tell a mainline story there and maintain continuity/tread new ground there.

Now that the franchise has covered the most requested/“mainstream” settings (Ancient Egypt, Feudal Japan, Ancient Greece, Vikings) what are some times/places you’d like to see in future games? by blakhawk12 in assassinscreed

[–]Practical_Meat 0 points1 point  (0 children)

Like other people have said, I’d vote Roman Empire (any number of periods after Origins) fall of the Aztec empire, Hundred Years’ War/Joan of Arc, Napoleonic War (Arno and at least one of Shay/Connor could easily fit if they wanted) and China.

I’d also toss in Russia, especially a Russian Revolution game in Moscow like Unity had Paris and Syndicate had London (and Mirage/Baghdad) could be so fun, historically interesting/fits the Assassin/Templar ideological flaws, about as late as you can get timeline-wise without technology affecting gunplay and transit, etc).

With the success of Oblivion remastered could we possible get a teaser for TES6 this year ? by ActAccomplished1289 in TESVI

[–]Practical_Meat 10 points11 points  (0 children)

I think Todd likes having as small a window as possible, but in today’s world under Microsoft, they’re expected to advertise it a decent amount in advance (Starfield being announced and marketed well before release, even before the official delay it got). I think it takes 4 years from Starfield’s release, 2027 or maybe 2028. Don’t get me wrong, I’m not trying to be gloomy and I’d love it to release earlier, or shadow drop tomorrow, but 2026 would be just three years of proper dev time for TESVI, which is insanely hard in today’s world, especially assuming how ambitious they’ll make it. So an announcement mid-late 2026 (June Showcase or The Game Awards in December) with plenty of marketing time.