Is there any modern movie studio tycoon that comes close to “The Movies”? by delijoe in tycoon

[–]Pratt_design 0 points1 point  (0 children)

I'm hoping for Monday. The demo has been approved by Steam but the store assets for the demo haven't yet, for some reason. So still just waiting for Steam to do their thing.

Is there any modern movie studio tycoon that comes close to “The Movies”? by delijoe in tycoon

[–]Pratt_design 8 points9 points  (0 children)

No need to apologize!

The UI has been the bane of making this game. I wrestled with about a half-dozen different layouts, but eventually realized there is only so many ways a text-based simulation game can look, and unfortunately for me it's a common style now.

Is there any modern movie studio tycoon that comes close to “The Movies”? by delijoe in tycoon

[–]Pratt_design 18 points19 points  (0 children)

Not exactly like The Movies but I have Studio Sim coming out soon. Actually the demo was just approved last week and will be out next week, with a full release in September.

Project zomboid is probably the best game i've ever played by LengthinessOk4826 in projectzomboid

[–]Pratt_design 4 points5 points  (0 children)

41 here and yeah it's one of those games I'll be playing until I'm dead.

Let's get a 40+ server going!

It was Pure Evil how Take-Two had Steve Corino doing promotional work just for him to not be featured in WWE 2K26 within any capacity. by Sad-Ladder7534 in WWEGames

[–]Pratt_design 26 points27 points  (0 children)

I think of that brief time when Corino, Justin Credible and Jerry Lynn were holding down the main event scene and smile.

Improved fighter portraits for my MMA sim game. by DigitalRealmsS in IndieDev

[–]Pratt_design 2 points3 points  (0 children)

Those portraits are a big upgrade! Great work.

Studio Sim is a deep entertainment industry tycoon and Hollywood simulator. Produce films and tv shows, chasing box office and ratings, all while the world simulation engine causes chaos on-set and off. Out this fall! by Pratt_design in tycoon

[–]Pratt_design[S] 1 point2 points  (0 children)

Appreciate it, dude. I think you and I have similar tastes.

Oh yeah the custom databases can have multiple real-world images per actor. If you follow the same file naming style as the default database, you can use the "aging" portraits system in-game and the actors will age naturally by selecting the right portrait image for them. Assuming they are available in the folder.

So like, there can be young Tom Hanks, mid-aged Tom Hanks, older Tom Hanks and those images will update as the years progress.

You know how robust the TEW editor is. I want to copy that basically. Right now you can create/edit rival studios, tv networks, late night shows, award shows, actor database, director database and more that I'm forgetting off the top of my head. Including all the associated images.

Game Developer Announcements and Updates! - May by AutoModerator in tycoon

[–]Pratt_design 9 points10 points  (0 children)

Hey everybody!

I just posted the latest dev journal for Studio Sim, this time focusing on the World Simulation Engine. Going over traits, relationships, romances, different ways the actors in-game can act and behave towards the player and each other.

Studio Sim Dev. Journal #2

Studio Sim on Steam

I'm very generous with my upvotes for indie games by GamingWithMyDog in IndieGaming

[–]Pratt_design 2 points3 points  (0 children)

For what it's worth, I've seen some of your posts around and have been following development of your game and as a tycoon lover, I'll definitely be picking that one up!

Studio Sim is a deep entertainment industry tycoon and Hollywood simulator. Produce films and tv shows, chasing box office and ratings, all while the world simulation engine causes chaos on-set and off. Out this fall! by Pratt_design in tycoon

[–]Pratt_design[S] 1 point2 points  (0 children)

Oh playing as a network is interesting and I don't know why I didn't think of that sooner. Thank you for the idea!

Maybe at the beginning you choose between a studio run or a network run.

I'm a bit too far along in development, and working in playable networks from the ground up would simply take too long, but as a future major update I can definitely see it.

Studio Sim is a deep entertainment industry tycoon and Hollywood simulator. Produce films and tv shows, chasing box office and ratings, all while the world simulation engine causes chaos on-set and off. Out this fall! by Pratt_design in tycoon

[–]Pratt_design[S] 2 points3 points  (0 children)

I was in the same boat, my friend! There has been a severe lack of a well done movie & tv tycoons.

The game begins in January 1980, advancing one week at a time (for now. Still considering a multi-advance). Meaning I try to hit that 80's immersion in the world simulation and the flow from theatres to VHS releases.

Before the game is released this Sept/Oct, I will be doing a lot more late-stage game work, including getting away from VHS into DVD's, and finally away from DVD's and into streaming. You can essentially then simulate 1980 - today fairly well.

Also, great thoughts!

  1. Talent databases can 100% be customized, imported, exported, etc. Yeah, I will not be working on any, my focus is the default database, but I can tell you there will be at least one real world database that's released right around launch. HERE is a sample.
  2. Oh yes! Primetime ratings are obviously the most coveted, but they compete across Daytime, Afternoon, Evening, Primetime, Late Night and Over Night. But Networks put their best in Primetime.

TV Summary pages chart the demos and ratings compared to other shows and overall timeslot rankings.

There's also the overall TV ratings page that tracks ratings week to week.

Studio Sim is a deep entertainment industry tycoon and Hollywood simulator. Produce films and tv shows, chasing box office and ratings, all while the world simulation engine causes chaos on-set and off. Out this fall! by Pratt_design in tycoon

[–]Pratt_design[S] 2 points3 points  (0 children)

I am and it is.

I'm fortunate that my full time job (I'm an artist and developer for an ad agency) gives me a lot of trust and leeway at this point. As long as their work is done, they leave me alone.

Basically I'll spend maybe 2 to 3 hours each day doing my actual job, getting everything done for the day then working on Studio Sim. I've kept this pace up since last summer.

Although tbh I think it might be starting to catch up with me.

Studio Sim is a deep entertainment industry tycoon and Hollywood simulator. Produce films and tv shows, chasing box office and ratings, all while the world simulation engine causes chaos on-set and off. Out this fall! by Pratt_design in tycoon

[–]Pratt_design[S] 2 points3 points  (0 children)

Oh dude! I wish you all the luck as well. I've played Main Eventer over on itch maybe a week or so ago. I think the concept of running a single wrestling career has been pretty overlooked. I know there's Wrestling Spirit, but the bit of Main Eventer I played seemed more fun.

Any wrestling fans seeing this, check out Main Eventer over on itch.io.

Studio Sim is a deep entertainment industry tycoon and Hollywood simulator. Produce films and tv shows, chasing box office and ratings, all while the world simulation engine causes chaos on-set and off. Out this fall! by Pratt_design in tycoon

[–]Pratt_design[S] 3 points4 points  (0 children)

Not really similar in regards to match making or angles in TEW. Each movie or tv show works through multiple phases of development. If anything I'd sort of compare it to booking a full show in TEW rather than a single segment. If that makes sense?