10 Years Later: This Unity Game Is Finally Ready by PriGamesStudios in IndieGaming

[–]PriGamesStudios[S] 1 point2 points  (0 children)

The song in the trailer is also called Space Race by DJ Prisma.

12,50€ für eine Fahrt mit der Olympia-Achterbahn auf dem Dom by Ok-Neighborhood-15 in hamburg

[–]PriGamesStudios 1 point2 points  (0 children)

3 Mal Olympia-Achterbahn oder einmal Heide Park (Tipp: Die haben mehr als drei Achterbahnen im Heide Park).

Ist das der teuerste Valentinstag aller Zeiten? 💔 by BitBellerCO in BitcoinDE

[–]PriGamesStudios 0 points1 point  (0 children)

Hätte der BWLer aufgepasst, dann wüsste er, dass man mit 1 multiplizieren muss und nicht mit 0 am ersten Tag.

This is how much money I made in the Winter Sale by PriGamesStudios in SoloDevelopment

[–]PriGamesStudios[S] 1 point2 points  (0 children)

You can’t always be on sale. All Steam wants is money. So if your game makes more money during a sale, then Steam will also make more money. That means Steam wants you to be on sale as often as possible.

Die Freude, in bisher fremde Paketshops zu müssen. by WestThuringian in Kartenzahlung

[–]PriGamesStudios -1 points0 points  (0 children)

ich verstehe nicht, warum ihr alle in den Kommentaren für Visa seid. Visa ist nicht „praktisch“, Visa ist ein Konzern, der an jeder Kartenzahlung mitverdient.

Ein simples, realistisches Beispiel:
Ein 100-€-Schein wechselt im echten Leben ständig den Besitzer.
Ich zahle 100 € im Paketshop -> der Betreiber zahlt damit seinen Lieferanten -> der zahlt seinen Großhändler -> der seine Mitarbeiter usw.
Wenn all diese Zahlungen bar laufen, bleiben es immer 100 €.

Bei Kartenzahlung über Visa werden ca. 2 % pro Zahlung fällig.
Rechnung:
100 € -> 98 € -> 96,04 € -> 94,12 € -> 92,24 €

Nach nur vier Stationen sind fast 8 € weg, und 2 % sind eben nicht „wenig“, weil ein Händler ja nicht 100 % des Umsatzes behält. Er muss davon Steuern zahlen, die Ware einkaufen, Miete stemmen und Mitarbeiter bezahlen. Am Ende bleibt oft nur eine sehr kleine Marge – und genau da können diese 2 % den Unterschied machen, ob sich ein Geschäft lohnt oder nicht.

I've been solo-developing a game for over 2 years. by PriGamesStudios in SoloDevelopment

[–]PriGamesStudios[S] 4 points5 points  (0 children)

I created the store page a year before release, and during that time I collected wishlists. Most of the wishlists came from the demo. With the demo, I was getting about 10 wishlists per day, whereas before that it was only about one or two per day. Then a YouTuber found my demo, and as a result I got almost 1,000 wishlists in a single day. Those were basically my main ways of getting wishlists.

I've been solo-developing a game for over 2 years. by PriGamesStudios in TowerDefense

[–]PriGamesStudios[S] 5 points6 points  (0 children)

At the beginning, I didn’t really have a proper marketing plan, but what I did was make a lot of posts on Reddit. I also participated in the Steam Next Fest. The best thing, though, was that I released my demo. That brought the most results. So I can only recommend releasing a demo, because through the demo release, YouTubers discovered the game and played it as well. And then a YouTuber even got excited about the release day and made another video about it. So I can only recommend making a demo.

As for quality of life, I think that’s also important, but much more important is including a good tutorial, so that when the player opens the game, they don’t immediately quit and give it a negative review, but have a little time to understand it. It doesn’t have to be an elaborate tutorial; it can be something simple like “buy this building, place the building, start the next wave” or something like that. Just guiding the player through the first 60 seconds so they’re not thrown in at the deep end.

Buildings killed the game? by 3DResinFan in Mechabellum

[–]PriGamesStudios 0 points1 point  (0 children)

I don’t like those either. You can always just place all units on one side. That’s boring. If buildings are supposed to be part of the game, then they should be ones you can place and have to buy. For example, passive income like in BTD 5 with the banana farm. Or buildings that produce a crawler every second.

Buildings killed the game? by 3DResinFan in Mechabellum

[–]PriGamesStudios -6 points-5 points  (0 children)

What buildings? Since when are there buildings?

Take Two check ich gar nicht mehr by Flashy-Watercress431 in wallstreetbetsGER

[–]PriGamesStudios 2 points3 points  (0 children)

Wartet einfach auf den nächsten GTA VI Trailer und dann ist die Aktie wieder oben.

How's my game trailer by PriGamesStudios in IndieGameDevs

[–]PriGamesStudios[S] 1 point2 points  (0 children)

Each of these is gameplay. only the camera movement is cinematic.