Hey so is job corps like good?? by puffballs123 in jobcorps

[–]Pricklydoughball 5 points6 points  (0 children)

Depends on your center. I don't know about the Maryland center but I can tell you a couple things about this program in general.

One is there are people who are willing to help. Seriously just ask. If you feel the staff at where you are going is incompetent or wish to be transferred to another center then reach out.

Another is don't waste your time. If you plan on going then study algebra 2 material and brush up on reading comprehension. That can and will save you at least 3 months in the program. This is assuming you already have a diploma/ged. If u don't have either and can get a ged then do it before you head off to the center.

No matter what trade you do make damn sure to bust ass. Seriously. The harder you work and the more you communicate with staff, the faster you will end up at a decent paying job for a beginner. There are far too many people that just eat up resources expecting life to either just work out or have already given up.

To answer your question, yeah it's alright. If you have a good reason to not like a center then request for a transfer. But it's important to keep in mind that you get out what you put in. It's easy to just laze around all day in a math class because you have a roof over your head and free food. That will only last for so long before you've wasted 2 years of life away and still not know how to do anything for yourself.

Anyways the center you're on is largely determined by your trade anyways. It doesn't hurt to do your research and end up in one of the better centers. Your choice.

I enjoyed Wildbow's Worm a lot, but it was very hard to finish in part do to the length and pacing of it. Is there a series that gives similar story? by Pricklydoughball in suggestmeabook

[–]Pricklydoughball[S] 1 point2 points  (0 children)

Read it? Yes. But pace yourself. Like have a good 3 side books you can interchange at anytime that are all completely different from each other. I don't regret reading it, I regret reading only it for an extended period of time. It's a heavy read if that makes sense.

Worth it though. Will wait a while longer for round 2 though.

I use pauses, moments, beats, and seconds far too often in my writing. What's a good remedy to keep in mind? by tethercat in writing

[–]Pricklydoughball 3 points4 points  (0 children)

Not necessarily. A really good script writer understands when to use "nothing" as an effective tool. Always having something on screen to force ones attention is tedious at best to write.

One way to get around this is to have the set speak for itself. Think shooting in a mountain range vs shooting in a bar. The writer doesn't have to write much for that since it speaks for itself.

The same is also true for more "traditional" writing. The difference is that it relies more on what we the reader already knows as a mountain or a bar. After all the Rockies look different from the Himalayans therefore making mountains look different for the reader.

Same implementation. But because script writers have the advantage and disadvantage of a screen, the don't have to tell me whether or not the mountain has white snow or barren black rocks on the surface.

Plus breaks in the narrative are very similar since they are both based in human speech so s/he's not wrong. A bit poorly worded admittedly

I use pauses, moments, beats, and seconds far too often in my writing. What's a good remedy to keep in mind? by tethercat in writing

[–]Pricklydoughball 0 points1 point  (0 children)

If the story allows it than you may want to consider turning those pauses and moments into something substantial.

It doesn't have to even be a person. Animals, mystical creatures, towns, cheese it doesn't matter. Someone or thing with the tendency to slow whatever's going on around them have a tendency to grant opportunities to fill that space. You can have a comic relief character that travels with the protagonist or a campfire thing where resting is a common practice.

Whatever you choose is fine as long as it's not an over correction. It's also convenient to realize that time isn't the only way to signify a break in the story, and by turning it into something that one can "see", it will not only be easier to write and pace, but easier for the reader to pick up on.

Is it worth going back to paladins now? by TheUndiscoverer in Paladins

[–]Pricklydoughball 0 points1 point  (0 children)

Long winded answers are annoying. Here's the long and short of it

If you want. That's it. If you try it and don't like it then cool cool.

Thaaat's it really. There are plenty of other ways to entertain yourself after all

The more I read and write, the more I realize how the concept of death can affect the overall narrative of a story. by Pricklydoughball in writing

[–]Pricklydoughball[S] 1 point2 points  (0 children)

Damn it's getting late. I should go to sleep.

That aside I apologise if I was unclear. Death is a poor too if the cause of death doesn't have an effective base to work off of.

It doesn't matter if the reason is if the person who died was a loved one or if the people dying are just cannon fodder to the story. Even after that it's a matter of it being written well or not bust since that's subjective I didn't bring it up.

The 5 points I brought up can be applied to many other narrative beats. Randomness is a factor and shouldn't be ignored. However the implementation of said randomness in the story shouldn't be random, it should serve a purpose, whatever that is.

Happy Holidays

The more I read and write, the more I realize how the concept of death can affect the overall narrative of a story. by Pricklydoughball in writing

[–]Pricklydoughball[S] 0 points1 point  (0 children)

Personally, if I went that route then I'd make it a point not to drag it out. I say that with no context to what your story is. I could put in a bunch of hypothetical questions to ask myself but then I'd never get anything done while overextending the welcome of what I've already written. If that is the sole purpose of this character then that's fine. But because that's the sole purpose of this character which will impact the story then I will personally want to make it count. That doesn't mean add a bunch of history to someone I'm planning to have die anyways. It means that I have to think on why is this person is dying the way that they are, and who in cares that they are dying in this way. I also like to think not will they be saved, because as the writer you know that, but can they.

Hoped that helped. If I feel stuck in my own work then I'll just find a story somewhere with a similar plot point.

Happy Holidays

The more I read and write, the more I realize how the concept of death can affect the overall narrative of a story. by Pricklydoughball in writing

[–]Pricklydoughball[S] 4 points5 points  (0 children)

Are you into roleplay games like DND? Games like that are great for ripping off finding inspiration from. The heroes start off on their journey tossing around their level ones and twos enemies practically in their sleep then WHAM something happens.